Remeshing is a key component of many geometric algorithms, including modeling, editing, animation and simulation. As such, the rapidly developing field of geometry processing has produced a profusion of new remeshing techniques over the past few years. In this paper we survey recent developments in remeshing of surfaces, focusing mainly on graphics applications. We classify the techniques into five categories based on their end goal: structured, compatible, high quality, feature and error-driven remeshing.We limit our description to the main ideas and intuition behind each technique, and a brief comparison between some of the techniques. We also list some open questions and directions for future research.

Recent Advances in Remeshing of Surfaces

Marco Attene
2008

Abstract

Remeshing is a key component of many geometric algorithms, including modeling, editing, animation and simulation. As such, the rapidly developing field of geometry processing has produced a profusion of new remeshing techniques over the past few years. In this paper we survey recent developments in remeshing of surfaces, focusing mainly on graphics applications. We classify the techniques into five categories based on their end goal: structured, compatible, high quality, feature and error-driven remeshing.We limit our description to the main ideas and intuition behind each technique, and a brief comparison between some of the techniques. We also list some open questions and directions for future research.
2008
Istituto di Matematica Applicata e Tecnologie Informatiche - IMATI -
978-3-540-33265-7
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/454934
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