In this contribution, the authors discuss the preliminary outcomes of a neuroscience research project conducted during the Summer School in Digital and Public Humanities 2022 organized by the Venice Centre for Digital and Public Humanities (VeDPH). The research was based on a series of experiments combining electroencephalography (EEG) and eye tracking to investigate the perception of Cultural Heritage (virtual and real), in this case, the statues of lions in the Venice Arsenal. Particular attention was given to the Piraeus Lion, today at the main entrance to the Arsenal, noteworthy for having been inscribed in the second half of the 11th century AD by Varangian mercenaries with three runic inscriptions, today heavily eroded due to weathering and air pollution. This lion was originally located in the port of Piraeus (Athens) and dates back to the 4th century BC. It was stolen as war booty by a famous Venetian naval commander, Francesco Morosini in 1687 during the Ottoman Venetian war.Among neuroimaging techniques, EEG is used to detect specific states of mind, such as mental alertness, cognitive distraction and learning ability in normal and virtual reality conditions. Specifically, in cultural sectors eye tracking technology is useful to investigate actual involvement in sites of cultural interest.The data analysis showedchanges in the perception of the artifact among different audiences, i.e. women and men, residents and tourists, people with and without previous knowledge on the artifact's historical background. This entails a new method of interactions between a single person, the artifact and the environment. Indeed, this experiment may indicate diversified and accelerated learning and processing, a deep immersiveness of information and different levels of feedback.

The Lions of Venice Arsenal: a neuroscientific approach to Cultural Heritage

Forte, Maurizio;Boschetti, Federico;
2023

Abstract

In this contribution, the authors discuss the preliminary outcomes of a neuroscience research project conducted during the Summer School in Digital and Public Humanities 2022 organized by the Venice Centre for Digital and Public Humanities (VeDPH). The research was based on a series of experiments combining electroencephalography (EEG) and eye tracking to investigate the perception of Cultural Heritage (virtual and real), in this case, the statues of lions in the Venice Arsenal. Particular attention was given to the Piraeus Lion, today at the main entrance to the Arsenal, noteworthy for having been inscribed in the second half of the 11th century AD by Varangian mercenaries with three runic inscriptions, today heavily eroded due to weathering and air pollution. This lion was originally located in the port of Piraeus (Athens) and dates back to the 4th century BC. It was stolen as war booty by a famous Venetian naval commander, Francesco Morosini in 1687 during the Ottoman Venetian war.Among neuroimaging techniques, EEG is used to detect specific states of mind, such as mental alertness, cognitive distraction and learning ability in normal and virtual reality conditions. Specifically, in cultural sectors eye tracking technology is useful to investigate actual involvement in sites of cultural interest.The data analysis showedchanges in the perception of the artifact among different audiences, i.e. women and men, residents and tourists, people with and without previous knowledge on the artifact's historical background. This entails a new method of interactions between a single person, the artifact and the environment. Indeed, this experiment may indicate diversified and accelerated learning and processing, a deep immersiveness of information and different levels of feedback.
Campo DC Valore Lingua
dc.authority.orgunit Istituto di linguistica computazionale "Antonio Zampolli" - ILC en
dc.authority.people Corrò, Elisa en
dc.authority.people Danelon, Nevio en
dc.authority.people Forte, Maurizio en
dc.authority.people Boschetti, Federico en
dc.authority.people Kafkas, Alex en
dc.authority.people Ticini, Luca en
dc.authority.people Bernardini, Federico en
dc.authority.people Fischer, Franz en
dc.authority.people Peratello, Paola en
dc.authority.people Dolcetti, Francesca en
dc.authority.people Delpozzo, Eleonora en
dc.collection.id.s 71c7200a-7c5f-4e83-8d57-d3d2ba88f40d *
dc.collection.name 04.01 Contributo in Atti di convegno *
dc.contributor.appartenenza Istituto di linguistica computazionale "Antonio Zampolli" - ILC *
dc.contributor.appartenenza.mi 918 *
dc.date.accessioned 2024/02/20 23:57:44 -
dc.date.available 2024/02/20 23:57:44 -
dc.date.firstsubmission 2024/10/11 14:30:23 *
dc.date.issued 2023 -
dc.date.submission 2024/10/11 14:33:48 *
dc.description.abstracteng In this contribution, the authors discuss the preliminary outcomes of a neuroscience research project conducted during the Summer School in Digital and Public Humanities 2022 organized by the Venice Centre for Digital and Public Humanities (VeDPH). The research was based on a series of experiments combining electroencephalography (EEG) and eye tracking to investigate the perception of Cultural Heritage (virtual and real), in this case, the statues of lions in the Venice Arsenal. Particular attention was given to the Piraeus Lion, today at the main entrance to the Arsenal, noteworthy for having been inscribed in the second half of the 11th century AD by Varangian mercenaries with three runic inscriptions, today heavily eroded due to weathering and air pollution. This lion was originally located in the port of Piraeus (Athens) and dates back to the 4th century BC. It was stolen as war booty by a famous Venetian naval commander, Francesco Morosini in 1687 during the Ottoman Venetian war.Among neuroimaging techniques, EEG is used to detect specific states of mind, such as mental alertness, cognitive distraction and learning ability in normal and virtual reality conditions. Specifically, in cultural sectors eye tracking technology is useful to investigate actual involvement in sites of cultural interest.The data analysis showedchanges in the perception of the artifact among different audiences, i.e. women and men, residents and tourists, people with and without previous knowledge on the artifact's historical background. This entails a new method of interactions between a single person, the artifact and the environment. Indeed, this experiment may indicate diversified and accelerated learning and processing, a deep immersiveness of information and different levels of feedback. -
dc.description.affiliations Venice Centre for Digital and Public Humanities, Ca' Foscari University of Venice, Italy; Duke University, U.S.A / Ca' Foscari University of Venice, Italy; Department of Classical Studies, Duke University, U.S.A; Venice Centre for Digital and Public Humanities, Ca' Foscari University of Venice, Italy; Faculty of Biology, Medicine and Health, University of Manchester, United Kingdom; Department of Psychology, Webster Vienna Private University, Vienna; Venice Centre for Digital and Public Humanities, Ca' Foscari University of Venice, Italy; Venice Centre for Digital and Public Humanities, Ca' Foscari University of Venice, Italy; Ca' Foscari University of Venice, Italy 10 University of Essex, United Kingdom - francesca.dolcetti@gmail.com 11 Ca' Foscari University of Venice, Italy - eleonora.delpozzo@unive.it -
dc.description.allpeople Corrò, Elisa; Danelon, Nevio; Forte, Maurizio; Boschetti, Federico; Kafkas, Alex; Ticini, Luca; Bernardini, Federico; Fischer, Franz; Peratello, Paola; Dolcetti, Francesca; Delpozzo, Eleonora -
dc.description.allpeopleoriginal Corrò, Elisa; Danelon, Nevio; Forte, Maurizio; Boschetti, Federico; Kafkas, Alex; Ticini, Luca; Bernardini, Federico; Fischer, Franz; Peratello, Paola; Dolcetti, Francesca; Delpozzo, Eleonora en
dc.description.fulltext open en
dc.description.numberofauthors 11 -
dc.identifier.isbn 978-88-942535-7-3 en
dc.identifier.uri https://hdl.handle.net/20.500.14243/463579 -
dc.identifier.url http://www.aiucd2023.unisi.it/atti/ en
dc.language.iso eng en
dc.miur.last.status.update 2024-10-11T12:31:29Z *
dc.publisher.country ITA en
dc.publisher.name Alma Mater Studiorum-Università di Bologna en
dc.publisher.place Bologna en
dc.relation.alleditors Carbé, Emmanuela and Lo Piccolo, Gabriele and Valenti, Alessia and Stella, Francesco en
dc.relation.conferencedate 5-7 giugno 2023 en
dc.relation.conferencename LA MEMORIA DIGITALE: XII CONVEGNO ANNUALE AIUCD en
dc.relation.conferenceplace Siena en
dc.relation.firstpage 343 en
dc.relation.ispartofbook Atti Convegno AIUCD 2023 en
dc.relation.lastpage 346 en
dc.relation.numberofpages 4 en
dc.subject.keywords Heritage; Neuroscience; EEG; Eye-tracking; Runic inscriptions; Venice Arsenal -
dc.subject.singlekeyword Heritage *
dc.subject.singlekeyword Neuroscience *
dc.subject.singlekeyword EEG *
dc.subject.singlekeyword Eye-tracking *
dc.subject.singlekeyword Runic inscriptions *
dc.subject.singlekeyword Venice Arsenal *
dc.title The Lions of Venice Arsenal: a neuroscientific approach to Cultural Heritage en
dc.type.driver info:eu-repo/semantics/conferenceObject -
dc.type.full 04 Contributo in convegno::04.01 Contributo in Atti di convegno it
dc.type.miur 273 -
dc.type.referee Sì, ma tipo non specificato en
dc.ugov.descaux1 484957 -
dc.ugov.descaux2 CC-BY-SA -
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