Learning to navigate a complex environment is not a difficult task for a mammal. For example, finding the correct way to exit a maze following a sequence of cues, does not need a long training session. Just a single or a few runs through a new environment is, in most cases, sufficient to learn an exit path starting from anywhere in the maze. This ability is in striking contrast with the well-known difficulty that any deep learning algorithm has in learning a trajectory through a sequence of objects. Being able to learn an arbitrarily long sequence of objects to reach a specific place could take, in general, prohibitively long training sessions. This is a clear indication that current artificial intelligence methods are essentially unable to capture the way in which a real brain implements a cognitive function. In previous work, we have proposed a proof-of-principle model demonstrating how, using hippocampal circuitry, it is possible to learn an arbitrary sequence of known objects in a single trial. We called this model SLT (Single Learning Trial). In the current work, we extend this model, which we will call e-STL, to introduce the capability of navigating a classic four-arms maze to learn, in a single trial, the correct path to reach an exit ignoring dead ends. We show the conditions under which the e-SLT network, including cells coding for places, head-direction, and objects, can robustly and efficiently implement a fundamental cognitive function. The results shed light on the possible circuit organization and operation of the hippocampus and may represent the building block of a new generation of artificial intelligence algorithms for spatial navigation.
An explainable artificial intelligence approach to spatial navigation based on hippocampal circuitry
Coppolino S;Migliore M
2023
Abstract
Learning to navigate a complex environment is not a difficult task for a mammal. For example, finding the correct way to exit a maze following a sequence of cues, does not need a long training session. Just a single or a few runs through a new environment is, in most cases, sufficient to learn an exit path starting from anywhere in the maze. This ability is in striking contrast with the well-known difficulty that any deep learning algorithm has in learning a trajectory through a sequence of objects. Being able to learn an arbitrarily long sequence of objects to reach a specific place could take, in general, prohibitively long training sessions. This is a clear indication that current artificial intelligence methods are essentially unable to capture the way in which a real brain implements a cognitive function. In previous work, we have proposed a proof-of-principle model demonstrating how, using hippocampal circuitry, it is possible to learn an arbitrary sequence of known objects in a single trial. We called this model SLT (Single Learning Trial). In the current work, we extend this model, which we will call e-STL, to introduce the capability of navigating a classic four-arms maze to learn, in a single trial, the correct path to reach an exit ignoring dead ends. We show the conditions under which the e-SLT network, including cells coding for places, head-direction, and objects, can robustly and efficiently implement a fundamental cognitive function. The results shed light on the possible circuit organization and operation of the hippocampus and may represent the building block of a new generation of artificial intelligence algorithms for spatial navigation.| Campo DC | Valore | Lingua |
|---|---|---|
| dc.authority.ancejournal | NEURAL NETWORKS | en |
| dc.authority.orgunit | Istituto di Biofisica - IBF | en |
| dc.authority.people | Coppolino S | it |
| dc.authority.people | Migliore M | it |
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| dc.date.accessioned | 2024/02/21 08:49:19 | - |
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| dc.description.abstracteng | Learning to navigate a complex environment is not a difficult task for a mammal. For example, finding the correct way to exit a maze following a sequence of cues, does not need a long training session. Just a single or a few runs through a new environment is, in most cases, sufficient to learn an exit path starting from anywhere in the maze. This ability is in striking contrast with the well-known difficulty that any deep learning algorithm has in learning a trajectory through a sequence of objects. Being able to learn an arbitrarily long sequence of objects to reach a specific place could take, in general, prohibitively long training sessions. This is a clear indication that current artificial intelligence methods are essentially unable to capture the way in which a real brain implements a cognitive function. In previous work, we have proposed a proof-of-principle model demonstrating how, using hippocampal circuitry, it is possible to learn an arbitrary sequence of known objects in a single trial. We called this model SLT (Single Learning Trial). In the current work, we extend this model, which we will call e-STL, to introduce the capability of navigating a classic four-arms maze to learn, in a single trial, the correct path to reach an exit ignoring dead ends. We show the conditions under which the e-SLT network, including cells coding for places, head-direction, and objects, can robustly and efficiently implement a fundamental cognitive function. The results shed light on the possible circuit organization and operation of the hippocampus and may represent the building block of a new generation of artificial intelligence algorithms for spatial navigation. | - |
| dc.description.affiliations | Institute of Biophysics, National Research Council, Palermo, Institute of Biophysics, National Research Council, Palermo, Italy., , Italy | - |
| dc.description.allpeople | Coppolino, S; Migliore, M | - |
| dc.description.allpeopleoriginal | Coppolino S.; Migliore M. | - |
| dc.description.fulltext | open | en |
| dc.description.numberofauthors | 2 | - |
| dc.identifier.doi | 10.1016/j.neunet.2023.03.030 | en |
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| dc.relation.firstpage | 97 | en |
| dc.relation.lastpage | 107 | en |
| dc.relation.numberofpages | 11 | en |
| dc.relation.volume | 163 | en |
| dc.subject.keywords | Robot spatial navigation; Spike-time-dependent plasticity; Hippocampal circuitry; Spiking neurons network | - |
| dc.subject.singlekeyword | Robot spatial navigation | * |
| dc.subject.singlekeyword | Spike-time-dependent plasticity | * |
| dc.subject.singlekeyword | Hippocampal circuitry | * |
| dc.subject.singlekeyword | Spiking neurons network | * |
| dc.title | An explainable artificial intelligence approach to spatial navigation based on hippocampal circuitry | en |
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| scopus.contributor.name | Michele | - |
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| scopus.contributor.surname | Migliore | - |
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| scopus.description.abstracteng | Learning to navigate a complex environment is not a difficult task for a mammal. For example, finding the correct way to exit a maze following a sequence of cues, does not need a long training session. Just a single or a few runs through a new environment is, in most cases, sufficient to learn an exit path starting from anywhere in the maze. This ability is in striking contrast with the well-known difficulty that any deep learning algorithm has in learning a trajectory through a sequence of objects. Being able to learn an arbitrarily long sequence of objects to reach a specific place could take, in general, prohibitively long training sessions. This is a clear indication that current artificial intelligence methods are essentially unable to capture the way in which a real brain implements a cognitive function. In previous work, we have proposed a proof-of-principle model demonstrating how, using hippocampal circuitry, it is possible to learn an arbitrary sequence of known objects in a single trial. We called this model SLT (Single Learning Trial). In the current work, we extend this model, which we will call e-STL, to introduce the capability of navigating a classic four-arms maze to learn, in a single trial, the correct path to reach an exit ignoring dead ends. We show the conditions under which the e-SLT network, including cells coding for places, head-direction, and objects, can robustly and efficiently implement a fundamental cognitive function. The results shed light on the possible circuit organization and operation of the hippocampus and may represent the building block of a new generation of artificial intelligence algorithms for spatial navigation. | * |
| scopus.description.allpeopleoriginal | Coppolino S.; Migliore M. | * |
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| scopus.identifier.doi | 10.1016/j.neunet.2023.03.030 | * |
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| scopus.subject.keywords | Hippocampal circuitry; Robot spatial navigation; Spike-time-dependent plasticity; Spiking neurons network; | * |
| scopus.title | An explainable artificial intelligence approach to spatial navigation based on hippocampal circuitry | * |
| scopus.titleeng | An explainable artificial intelligence approach to spatial navigation based on hippocampal circuitry | * |
| Appare nelle tipologie: | 01.01 Articolo in rivista | |
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