Computer game is a billion-dollar industry and is booming. Testing games has been recognized as a difficult task, which mainly relies on manual playing and scripting based testing. With the advances in technologies, computer games have become increasingly more interactive and complex, thus play-testing using human participants alone has become unfeasible. In recent days, play-testing of games via autonomous agents has shown great promise by accelerating and simplifying this process. Reinforcement Learning solutions have the potential of complementing current scripted and automated solutions by learning directly from playing the game without the need of human intervention. This paper presented an approach based on reinforcement learning for automated testing of 3D games. We make use of the notion of curiosity as a motivating factor to encourage an RL agent to explore its environment. The results from our exploratory study are promising and we have preliminary evidence that reinforcement learning can be adopted for automated testing of 3D games.

Towards agent-based testing of 3D games using reinforcement learning

Ferdous R.
;
2022

Abstract

Computer game is a billion-dollar industry and is booming. Testing games has been recognized as a difficult task, which mainly relies on manual playing and scripting based testing. With the advances in technologies, computer games have become increasingly more interactive and complex, thus play-testing using human participants alone has become unfeasible. In recent days, play-testing of games via autonomous agents has shown great promise by accelerating and simplifying this process. Reinforcement Learning solutions have the potential of complementing current scripted and automated solutions by learning directly from playing the game without the need of human intervention. This paper presented an approach based on reinforcement learning for automated testing of 3D games. We make use of the notion of curiosity as a motivating factor to encourage an RL agent to explore its environment. The results from our exploratory study are promising and we have preliminary evidence that reinforcement learning can be adopted for automated testing of 3D games.
2022
Istituto di Scienza e Tecnologie dell'Informazione "Alessandro Faedo" - ISTI
978-1-4503-9475-8
Functional coverage
Game play testing
Reinforcement learning
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Descrizione: Towards Agent-Based Testing of 3D Games using Reinforcement Learning
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Descrizione: This is the Author Accepted Manuscript (postprint) version of the following paper: Ferdous R. et al. “Towards Agent-Based Testing of 3D Games using Reinforcement Learning”, 2022, peer-reviewed and accepted for publication in “ASE '22: Proceedings of the 37th IEEE/ACM International Conference on Automated Software Engineering”. DOI: 10.1145/3551349.356050.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/521571
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