Team automata were introduced as a flexible extension of I/O automata to model collaborative behaviour in component-based and distributed systems. Their distinctive features include multi-party communication and a liberal synchronisation mechanism: components may jointly execute shared actions according to synchronisation policies that specify which subsets of components participate as senders or receivers. While this makes team automata well suited for modelling coordination, existing communication is synchronous and therefore insufficient for capturing certain behavioural aspects (e.g., due to message reordering) of modern networks and distributed systems, in which communication is typically asynchronous and message delays are unpredictable. In this paper, we introduce asynchronous team automata (ATeams), which extend team automata with buffers to model asynchronous communication, in addition to conventional synchronous interaction. ATeams support individual interactions involving multiple senders and receivers, unlike well-known asynchronous models such as communicating finite-state machines and multi-party session types. We formalise the syntax and operational semantics of ATeams, study well-formedness and well-behavedness conditions, and present the prototypical A-Team tool that supports specification, animation and automated checks. This proposes ATeams as a unifying semantic foundation for modelling and analysis of heterogeneous synchronous–asynchronous multi-party interactions.

Asynchronous team automata

Basile, Davide;ter Beek, Maurice H.;
2026

Abstract

Team automata were introduced as a flexible extension of I/O automata to model collaborative behaviour in component-based and distributed systems. Their distinctive features include multi-party communication and a liberal synchronisation mechanism: components may jointly execute shared actions according to synchronisation policies that specify which subsets of components participate as senders or receivers. While this makes team automata well suited for modelling coordination, existing communication is synchronous and therefore insufficient for capturing certain behavioural aspects (e.g., due to message reordering) of modern networks and distributed systems, in which communication is typically asynchronous and message delays are unpredictable. In this paper, we introduce asynchronous team automata (ATeams), which extend team automata with buffers to model asynchronous communication, in addition to conventional synchronous interaction. ATeams support individual interactions involving multiple senders and receivers, unlike well-known asynchronous models such as communicating finite-state machines and multi-party session types. We formalise the syntax and operational semantics of ATeams, study well-formedness and well-behavedness conditions, and present the prototypical A-Team tool that supports specification, animation and automated checks. This proposes ATeams as a unifying semantic foundation for modelling and analysis of heterogeneous synchronous–asynchronous multi-party interactions.
2026
Istituto di Scienza e Tecnologie dell'Informazione "Alessandro Faedo" - ISTI
9783032262196
9783032262202
Formal Methods, Team automata, Asynchronous communication, Multi-party communication, ATeams, Well-formedness, Well-behavedness, A-Team
File in questo prodotto:
File Dimensione Formato  
FM26.pdf

accesso aperto

Descrizione: Asynchronous Team Automata
Tipologia: Versione Editoriale (PDF)
Licenza: Creative commons
Dimensione 2.91 MB
Formato Adobe PDF
2.91 MB Adobe PDF Visualizza/Apri

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/584423
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? ND
social impact