This paper presents a P2P support for Massively Multiplayer On line Games. The P2P overlay is defined by considering a Voronoi diagram where the sites correspond to the peers and a link connects Voronoi neigbours. An AOI-cast mechanism is defined to notify events generated by a peer to peers located in its Area of Interest. A routing algorithm exploiting the properties of the Voronoi graph has been defined as well. AOI-cast has been evaluated through a set of simulations developed by Peersim.

AOI-Cast Strategies for P2P Massively Multiplayer Online Games

2009

Abstract

This paper presents a P2P support for Massively Multiplayer On line Games. The P2P overlay is defined by considering a Voronoi diagram where the sites correspond to the peers and a link connects Voronoi neigbours. An AOI-cast mechanism is defined to notify events generated by a peer to peers located in its Area of Interest. A routing algorithm exploiting the properties of the Voronoi graph has been defined as well. AOI-cast has been evaluated through a set of simulations developed by Peersim.
2009
Istituto di Scienza e Tecnologie dell'Informazione "Alessandro Faedo" - ISTI
978-1-4244-2308-8
P2P; Distributed Virtual Environments; Overlay Networks
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/929
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