Conversational systems play an important role in scenarios without a keyboard, e.g., talking to a robot. Communication in human-robot interaction (HRI) ultimately involves a combination of verbal and non-verbal inputs and outputs. HRI systems must process verbal and non-verbal observations and execute verbal and non-verbal actions in parallel, to interpret and produce synchronized behaviours. The development of such systems involves the integration of potentially many components and ensuring a complex interaction and synchronization between them. Most work in spoken dialogue system development uses pipeline architectures. Some exceptions are [1, 17], which execute system components in parallel (weakly-coupled or tightly-coupled architectures). The latter are more promising for building adaptive systems, which is one of the goals of contemporary research systems. In this paper we present an event-based approach for integrating a conversational HRI system. This approach has been instantiated using the Urbi middleware [6] on a Nao robot, used as a testbed for investigating child-robot interaction in the ALIZ-E project. We focus on the implementation for two scenarios: an imitation game of arm movements and a quiz game.

An Event-Based Conversational System for the Nao Robot

Cosi Piero;Sommavilla Giacomo;Tesser Fabio;
2011

Abstract

Conversational systems play an important role in scenarios without a keyboard, e.g., talking to a robot. Communication in human-robot interaction (HRI) ultimately involves a combination of verbal and non-verbal inputs and outputs. HRI systems must process verbal and non-verbal observations and execute verbal and non-verbal actions in parallel, to interpret and produce synchronized behaviours. The development of such systems involves the integration of potentially many components and ensuring a complex interaction and synchronization between them. Most work in spoken dialogue system development uses pipeline architectures. Some exceptions are [1, 17], which execute system components in parallel (weakly-coupled or tightly-coupled architectures). The latter are more promising for building adaptive systems, which is one of the goals of contemporary research systems. In this paper we present an event-based approach for integrating a conversational HRI system. This approach has been instantiated using the Urbi middleware [6] on a Nao robot, used as a testbed for investigating child-robot interaction in the ALIZ-E project. We focus on the implementation for two scenarios: an imitation game of arm movements and a quiz game.
2011
Istituto di Scienze e Tecnologie della Cognizione - ISTC
Istituto di Scienze e Tecnologie della Cognizione - ISTC
978-1-4614-1334-9
Robot
Human Interaction
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/176428
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? ND
social impact