This paper describes a pilot deployment in lower secondary school of a serious game dedicated to the learning of history. The primary aim of the initi-ative was to investigate the integration of Serious Games-based learning environ-ments in the school study of humanities subjects. The pilot was carried out as part of investigations that researchers in the Games and Learning Alliance (GALA) Network of Excellence are conducting into the adoption and deployment of Se-rious Games (SG) in formal learning contexts. In this regard, the paper outlines the sequence of deployed pilot activities, which was shaped with the intention of responding to the needs of all the participants involved - researchers, educators and learners. This approach is inspired by the principles of design-based research, as illustrated in the strategies adopted both for piloting activities and data gather-ing. The paper reports the outcome of these and considers some implications of the adopted approach both for SG deployment in formal education and for im-plementation of experimental SG pilots of this kind.

Investigating the deployment of serious games in secondary education: a pilot study Inspired by design-based research

J Earp;CE Catalano;M Mortara
2014

Abstract

This paper describes a pilot deployment in lower secondary school of a serious game dedicated to the learning of history. The primary aim of the initi-ative was to investigate the integration of Serious Games-based learning environ-ments in the school study of humanities subjects. The pilot was carried out as part of investigations that researchers in the Games and Learning Alliance (GALA) Network of Excellence are conducting into the adoption and deployment of Se-rious Games (SG) in formal learning contexts. In this regard, the paper outlines the sequence of deployed pilot activities, which was shaped with the intention of responding to the needs of all the participants involved - researchers, educators and learners. This approach is inspired by the principles of design-based research, as illustrated in the strategies adopted both for piloting activities and data gather-ing. The paper reports the outcome of these and considers some implications of the adopted approach both for SG deployment in formal education and for im-plementation of experimental SG pilots of this kind.
2014
Istituto di Matematica Applicata e Tecnologie Informatiche - IMATI -
Istituto per le Tecnologie Didattiche - ITD - Sede Genova
Serious Games
Game-Based Learning
experimental pilot
Design-Based Research
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/252297
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