This paper describes a virtual environment designed and developed aiming at increasing the fruition of underwater exploration. Such system is under development in the frame of ARROWS project (end August 2015, funded by the European Commission). Main objectives of ARROWS project are the development and integration of advanced technologies and tools for mapping, diagnosing, cleaning, and securing underwater and coastal archaeological sites. Along with it, an informative system, that has the role to make easier the management of the heterogeneous set of data available (such as archival and historical data; georeferenced images, sonograms, videos; texture and shape of artefacts; others), is in development. The virtual environment aims at representing all the available data in a 3D interactive and informative scene. In this way, the archaeological site is accessible both to experts (for research purposes, e.g. classification of artefacts by template matching) and to the general public (for dissemination of the underwater cultural heritage). Due to the high educational value of this system, it has been enriched by dedicated functionalities for the management and representation of biological information, which was beyond the original project scopes.

Virtual environment as a tool to access the marine abysses

Magrini M;Moroni D;Pascali M A;Reggiannini M;Salvetti O;Tampucci M
2015

Abstract

This paper describes a virtual environment designed and developed aiming at increasing the fruition of underwater exploration. Such system is under development in the frame of ARROWS project (end August 2015, funded by the European Commission). Main objectives of ARROWS project are the development and integration of advanced technologies and tools for mapping, diagnosing, cleaning, and securing underwater and coastal archaeological sites. Along with it, an informative system, that has the role to make easier the management of the heterogeneous set of data available (such as archival and historical data; georeferenced images, sonograms, videos; texture and shape of artefacts; others), is in development. The virtual environment aims at representing all the available data in a 3D interactive and informative scene. In this way, the archaeological site is accessible both to experts (for research purposes, e.g. classification of artefacts by template matching) and to the general public (for dissemination of the underwater cultural heritage). Due to the high educational value of this system, it has been enriched by dedicated functionalities for the management and representation of biological information, which was beyond the original project scopes.
2015
Istituto di Scienza e Tecnologie dell'Informazione "Alessandro Faedo" - ISTI
Inglese
MTS/IEEE OCEANS 2015
5
978-1-4799-8736-8
http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=7271472
Sì, ma tipo non specificato
18-21 May 2015
Genova, Italia
Underwater Cultural Heritage
Underwater exploration
Image-based Modelling and 3D Reconstruction
Underwater Optical and Acoustic Data Processing
Virtual Environment
Interactive 3D Environments
6
partially_open
Magrini, M; Moroni, D; Pascali, M A; Reggiannini, M; Salvetti, O; Tampucci, M
273
info:eu-repo/semantics/conferenceObject
04 Contributo in convegno::04.01 Contributo in Atti di convegno
   ARchaeological RObot systems for the World's Seas
   ARROWS
   FP7
   308724
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/290371
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