Digital reconstruction of ancient polychromy is a relatively recent phenomenon in the history of archaeological and architectural heritage documentation. It has emerged as a result of new interest in the experimental archaeology and the technological development of computer graphic tools. Therefore, this article presents a project aimed at the scientific reconstruction of the original polychromy and the realistic rendering of an ancient sarcophagus, obtained with the use of some open source tools. In particular, starting from the accurate study of a polychrome Roman sarcophagus (National Roman Museum in Rome, inv. no. 125891), we show how the MeshLab tool was used to support the polychrome reconstruction stage and how Blender (or, rather, a combination of MeshLab and Blender) was used to achieve a more sophisticated visual presentation of the current and reconstruction ancient colour. A central role has been given to the rendering of different and overlapped layers of paint.

Ancient polychromy: study and virtual reconstruction using open source tools

Siotto E;Callieri M;Dellepiane M;Scopigno R
2015

Abstract

Digital reconstruction of ancient polychromy is a relatively recent phenomenon in the history of archaeological and architectural heritage documentation. It has emerged as a result of new interest in the experimental archaeology and the technological development of computer graphic tools. Therefore, this article presents a project aimed at the scientific reconstruction of the original polychromy and the realistic rendering of an ancient sarcophagus, obtained with the use of some open source tools. In particular, starting from the accurate study of a polychrome Roman sarcophagus (National Roman Museum in Rome, inv. no. 125891), we show how the MeshLab tool was used to support the polychrome reconstruction stage and how Blender (or, rather, a combination of MeshLab and Blender) was used to achieve a more sophisticated visual presentation of the current and reconstruction ancient colour. A central role has been given to the rendering of different and overlapped layers of paint.
2015
Istituto di Scienza e Tecnologie dell'Informazione "Alessandro Faedo" - ISTI
3D digitalization
Virtual colour reconstruction
Open source
Modelling tools
MeshLab
Blender
Roman sarcophagus
Archaeological artefacts
Virtual Polychromy
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/291688
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