This paper presents a full life-cycle production and standardized workflow to deploy a shared and engaging gesture-based experience within a museum, connecting two different natural interaction applications. The research presented in this paper is specifically focused on Admotum and Holoint, two gesture-based applications developed for the V-Must. net in occasion of "Keys to Rome" international exhibition on Roman Culture. The workflow described here includes 3D content production, application design, development and integration within flexible museum setups, together with evaluation activities to explore more on the user's' educational benefits and the potential of such collaborative museum experience.

Engaging and Shared Gesture-based Interaction for Museums The case study of K2R international Expo in Rome

Fanini Bruno;d'Annibale Enzo;Demetrescu Emanuel;Ferdani Daniele;Pagano Alfonsina
2015

Abstract

This paper presents a full life-cycle production and standardized workflow to deploy a shared and engaging gesture-based experience within a museum, connecting two different natural interaction applications. The research presented in this paper is specifically focused on Admotum and Holoint, two gesture-based applications developed for the V-Must. net in occasion of "Keys to Rome" international exhibition on Roman Culture. The workflow described here includes 3D content production, application design, development and integration within flexible museum setups, together with evaluation activities to explore more on the user's' educational benefits and the potential of such collaborative museum experience.
2015
Istituto per le Tecnologie Applicate ai Beni Culturali - ITABC - Sede Montelibretti
Istituto di Scienze del Patrimonio Culturale - ISPC
978-1-5090-0254-2
Virtual Museum
Natural Interaction
Holographic displays
3D reconstruction
Evaluation
Virtual Museum
Natural Interaction
Holographic displays
3D reconstruction
Evaluation
Virtual Museum; Natural Interaction; Holographic displays; 3D reconstruction; Evaluation
Virtual Museum; Natural Interaction; Holographic displays; 3D reconstruction; Evaluation
Virtual Museum
Virtual Museum
virtual museum
virtual museums
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/310397
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