Traditional chatbots lack the capability to correctly manage conversations according to the social context. However a dialogue is a joint activity that must consider both individual and social processes. In this work we propose a model of a social chatbot able to choose the most suitable dialogue plans according to what in sociological literature is called a "social practice". The proposed model is discussed considering a case study of a work in progress aimed at the development of a serious game for communicative skills learning.

A model of a social chatbot

Augello A;Gentile M;
2016

Abstract

Traditional chatbots lack the capability to correctly manage conversations according to the social context. However a dialogue is a joint activity that must consider both individual and social processes. In this work we propose a model of a social chatbot able to choose the most suitable dialogue plans according to what in sociological literature is called a "social practice". The proposed model is discussed considering a case study of a work in progress aimed at the development of a serious game for communicative skills learning.
2016
Istituto di Calcolo e Reti ad Alte Prestazioni - ICAR
Istituto per le Tecnologie Didattiche - ITD - Sede Genova
978-3-319-39344-5
Chatbots
Serious games
Social practice
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/321161
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social impact