The paper describes an architecture for a social conversational agent. The aim is to use the agent in a serious game to improve the social and communicative skills of the players, showing the social effects of conversational choices on the emotions and behavioural changes of the interlocutors.
Dialogues as Social Practices for Serious Games
Agnese Augello;Manuel Gentile;
2016
Abstract
The paper describes an architecture for a social conversational agent. The aim is to use the agent in a serious game to improve the social and communicative skills of the players, showing the social effects of conversational choices on the emotions and behavioural changes of the interlocutors.File in questo prodotto:
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Descrizione: Dialogues as Social Practices for Serious Games
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