The paper describes an architecture for a social conversational agent. The aim is to use the agent in a serious game to improve the social and communicative skills of the players, showing the social effects of conversational choices on the emotions and behavioural changes of the interlocutors.

Dialogues as Social Practices for Serious Games

Agnese Augello;Manuel Gentile;
2016

Abstract

The paper describes an architecture for a social conversational agent. The aim is to use the agent in a serious game to improve the social and communicative skills of the players, showing the social effects of conversational choices on the emotions and behavioural changes of the interlocutors.
2016
Istituto di Calcolo e Reti ad Alte Prestazioni - ICAR
Istituto per le Tecnologie Didattiche - ITD - Sede Genova
Social practices; Serious Game; Chatbot; Dialogue Agent
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/321162
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social impact