This study investigates accessibility and usability via screen reader and gestures on touch-screen mobile devices. We specifically focus on interactive tasks performed to complete exercises, answer questionnaires or quizzes. These tools are frequently exploited for evaluation tests or in serious games. Single-choice, multiple-choice and matching questions may create difficulties when using gestures and screen readers to interact on a mobile device. The aim of our study is (1) to gather information on interaction difficulties faced by blind people when answering questions on a mobile touch-screen device, and (2) to investigate possible solutions to overcome the detected accessibility and usability issues. For this purpose, a mobile app delivering an educational game has been developed in order to apply the proposed approach. The game includes the typical question types and exercises used in evaluation tests. Herein we first describe the main accessibility and usability issues reported by a group of visually-impaired people. Next, the game and its different exercises are introduced in order to illustrate the proposed solutions.

Accessible question types on a touch-screen device: the case of a mobile game app for blind people

Leporini B;
2018

Abstract

This study investigates accessibility and usability via screen reader and gestures on touch-screen mobile devices. We specifically focus on interactive tasks performed to complete exercises, answer questionnaires or quizzes. These tools are frequently exploited for evaluation tests or in serious games. Single-choice, multiple-choice and matching questions may create difficulties when using gestures and screen readers to interact on a mobile device. The aim of our study is (1) to gather information on interaction difficulties faced by blind people when answering questions on a mobile touch-screen device, and (2) to investigate possible solutions to overcome the detected accessibility and usability issues. For this purpose, a mobile app delivering an educational game has been developed in order to apply the proposed approach. The game includes the typical question types and exercises used in evaluation tests. Herein we first describe the main accessibility and usability issues reported by a group of visually-impaired people. Next, the game and its different exercises are introduced in order to illustrate the proposed solutions.
2018
Istituto di Scienza e Tecnologie dell'Informazione "Alessandro Faedo" - ISTI
Inglese
Klaus Miesenberger, Georgios Kouroupetroglou
Computers Helping People with Special Needs
ICCHP 2018 - 16th International Conference on Computers Helping People with Special Needs
262
269
978-3-319-94276-6
https://link.springer.com/chapter/10.1007/978-3-319-94277-3_42
Sì, ma tipo non specificato
July 11-13, 2018
Linz, Austria
Accessibility Mobile interaction
Visually-impaired users
Mobile games
Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 10896)
2
partially_open
Leporini, B; Palmucci, E
273
info:eu-repo/semantics/conferenceObject
04 Contributo in convegno::04.01 Contributo in Atti di convegno
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/372325
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