In this paper, we propose a new set of experiments to further evaluate the performance of a previously presented system based on an adaptive strategy for stimuli selection masked behind a gamified activity. This involves two virtual agents creating a social setting designed to support a narrative to engage young children. With respect to previously obtained results, we further evaluate the quality of the support for diagnosis purposes and we present a first investigation concerning the applicability of the system for therapeutic goals.

Evaluating a multi-avatar game for speech therapy applications

Zmarich Claudio;Cosi Piero
2018

Abstract

In this paper, we propose a new set of experiments to further evaluate the performance of a previously presented system based on an adaptive strategy for stimuli selection masked behind a gamified activity. This involves two virtual agents creating a social setting designed to support a narrative to engage young children. With respect to previously obtained results, we further evaluate the quality of the support for diagnosis purposes and we present a first investigation concerning the applicability of the system for therapeutic goals.
2018
Istituto di Scienze e Tecnologie della Cognizione - ISTC
978-1-4503-6581-9
Gamification
Dialogue systems
speech therapy
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/374606
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