In this work we describe the current stage of development of a software architecture designed to present logopedic tests to pre-school children in the form of gamified tasks. We interpret the problem of administering these tests as a dialogue model using probabilistic rules to generate customised tests on the basis of the child's performance. In the proposed architecture, the dialogue system controls a gaming setup composed of a virtual agent and a robotic companion that needs to be taught how to talk. This learning-by-teaching approach is used to camouflage a phonemes discrimination test that has the added value of being generated at runtime on the basis of the child's performance. We will describe the architectural components involved in the architecture and and we will present a probabilistic model describing a logopedic test. The selected stimuli are then administered by generating instructions for the virtual agents involved in the game.

A Dialogue-based Software Architecture for Gamified Logopedic Discrimination Tests

Piero Cosi;Claudio Zmarich
2017

Abstract

In this work we describe the current stage of development of a software architecture designed to present logopedic tests to pre-school children in the form of gamified tasks. We interpret the problem of administering these tests as a dialogue model using probabilistic rules to generate customised tests on the basis of the child's performance. In the proposed architecture, the dialogue system controls a gaming setup composed of a virtual agent and a robotic companion that needs to be taught how to talk. This learning-by-teaching approach is used to camouflage a phonemes discrimination test that has the added value of being generated at runtime on the basis of the child's performance. We will describe the architectural components involved in the architecture and and we will present a probabilistic model describing a logopedic test. The selected stimuli are then administered by generating instructions for the virtual agents involved in the game.
2017
Istituto di Scienze e Tecnologie della Cognizione - ISTC
Inglese
Maria De Marsico, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani
GHITALY 2017. Games-Human Interaction 2017
1st Workshop on Games-Human Interaction (GHITALY 2017)
6
http://ceur-ws.org/Vol-1956/GHItaly17_paper_08.pdf
Sì, ma tipo non specificato
September 18, 2017
Cagliari, Italy
Dialogue-based Software
Gamification
Logopedic Discrimination Tests
Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017), Cagliari, Italy, September 18, 2017. Edited by: Maria De Marsico, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani Submitted by: Davide Gadia Published on CEUR-WS: 13-Oct-2017 ONLINE: http://ceur-ws.org/Vol-1956/ URN: urn:nbn:de:0074-1956-4 ARCHIVE: http://sunsite.informatik.rwth-aachen.de/ftp/pub/publications/CEUR-WS/Vol-1956.zip
2
none
Antonio Origlia; Piero Cosi; Antonio Rodà; Claudio Zmarich
273
info:eu-repo/semantics/conferenceObject
04 Contributo in convegno::04.01 Contributo in Atti di convegno
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/423195
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