This document surveys a set of digital competence/digital capacity frameworks, self-assessment tools and guides that the European Commission (EC) has developed over recent years to help further education in the digital age and to support the development of digital skills. The primary purpose of this survey is to provide essential input (along with other desktop studies and field investigations) for defining the "SuperCyberKids Skills Framework" (SCKSF). This is being developed in SuperCyberKids, a European research project co-funded under the EC's Erasmus+ programme. SuperCyberKids has a mandate to produce a game-based cybersecurity education ecosystem dedicated first and foremost to children aged 8 to 13 and their teachers/educators, but also to other actors in the education community and beyond. The SCKSF-supported ecosystem should help those involved to acquire and develop competences in cybersecurity and cybersecurity education through playful engagement with game-based cybersecurity learning content, teaching materials, and processes. In parallel with its primary mission, this survey also provides a comparative overview of the different initiatives that the EC has launched in the framing and self-assessment of digital competence/digital capacity in education across Europe (and now beyond). So this document may also help various actors in the European education landscape get a better grasp of the constantly expanding and evolving opportunities that the EC is providing for digital competence development and how it approaches the provision of that support.

Survey of Cybersecurity Coverage in European Commission Digital Competence Frameworks, Self-Assessment Tools & Guides

Jeffrey Earp;Chiara Fante;Flavio Manganello
2023

Abstract

This document surveys a set of digital competence/digital capacity frameworks, self-assessment tools and guides that the European Commission (EC) has developed over recent years to help further education in the digital age and to support the development of digital skills. The primary purpose of this survey is to provide essential input (along with other desktop studies and field investigations) for defining the "SuperCyberKids Skills Framework" (SCKSF). This is being developed in SuperCyberKids, a European research project co-funded under the EC's Erasmus+ programme. SuperCyberKids has a mandate to produce a game-based cybersecurity education ecosystem dedicated first and foremost to children aged 8 to 13 and their teachers/educators, but also to other actors in the education community and beyond. The SCKSF-supported ecosystem should help those involved to acquire and develop competences in cybersecurity and cybersecurity education through playful engagement with game-based cybersecurity learning content, teaching materials, and processes. In parallel with its primary mission, this survey also provides a comparative overview of the different initiatives that the EC has launched in the framing and self-assessment of digital competence/digital capacity in education across Europe (and now beyond). So this document may also help various actors in the European education landscape get a better grasp of the constantly expanding and evolving opportunities that the EC is providing for digital competence development and how it approaches the provision of that support.
2023
Istituto per le Tecnologie Didattiche - ITD - Sede Genova
cybersecurity; digital competence framework; digital competence; digital capacity; self-assessment; European Union; European Commission; digital education; blended learning; bullying; cyberbullying;
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/456600
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