Cognitive developmental disorders are common in children and can affect various abilities. Attention Deficit/Hyperactivity Disorder (ADHD) is the most prevalent childhood psychiatric condition. This work presents PlayToPickUp, a serious game that aims to stimulate children in relevant cognitive domains (attention and error monitoring). A multidisciplinary team of experts and caregivers from two different centres that support therapeutic activities with such children participated from the beginning to the design and the evaluation of the game. Depending on the characteristics and abilities of the player, therapists can customise the game to provide training that best fits the skills and the needs of the child while maintaining the player's motivation. After its development the game was used over two months "in the wild" by children recruited by the two centres. In one case the children played with it within the regular activities offered by the training centre. In the other one, the parents of the children were instructed by caregivers to have the children play the game at home. In the paper we describe the experience gathered from such two studies run in parallel, discussing the aspects that worked better and those that represented difficulties, and the lesson learnt for future studies.

A web serious game for children with attentive disorders: design and experiences from two trials

Angileri L;Manca M;Santoro C
2023-01-01

Abstract

Cognitive developmental disorders are common in children and can affect various abilities. Attention Deficit/Hyperactivity Disorder (ADHD) is the most prevalent childhood psychiatric condition. This work presents PlayToPickUp, a serious game that aims to stimulate children in relevant cognitive domains (attention and error monitoring). A multidisciplinary team of experts and caregivers from two different centres that support therapeutic activities with such children participated from the beginning to the design and the evaluation of the game. Depending on the characteristics and abilities of the player, therapists can customise the game to provide training that best fits the skills and the needs of the child while maintaining the player's motivation. After its development the game was used over two months "in the wild" by children recruited by the two centres. In one case the children played with it within the regular activities offered by the training centre. In the other one, the parents of the children were instructed by caregivers to have the children play the game at home. In the paper we describe the experience gathered from such two studies run in parallel, discussing the aspects that worked better and those that represented difficulties, and the lesson learnt for future studies.
2023
Istituto di Scienza e Tecnologie dell'Informazione "Alessandro Faedo" - ISTI
Attention deficit hyperactivity disorder
ADHD
Serious games
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/458616
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 0
  • ???jsp.display-item.citation.isi??? ND
social impact