This chapter is about how to make an effective use of MUVEs (Multi-Users Virtual Environments) in formal education. It draws on the authors' experience with four different programs deployed since 2002 involving, so far, more than 9,000 students from 18 European countries including Israel and the USA. The chapter is intended as a set of "lessons learned" on all of the relevant aspects of this kind of enterprise, from design to implementation and actual deployment. It is therefore meant as a short "users" guide for building effective and engaging edutainment experiences in virtual worlds. © 2011, IGI Global.

How to build effective "edutainment" experiences in MUVEs

Bucciero Alberto
Primo
Software
;
2011

Abstract

This chapter is about how to make an effective use of MUVEs (Multi-Users Virtual Environments) in formal education. It draws on the authors' experience with four different programs deployed since 2002 involving, so far, more than 9,000 students from 18 European countries including Israel and the USA. The chapter is intended as a set of "lessons learned" on all of the relevant aspects of this kind of enterprise, from design to implementation and actual deployment. It is therefore meant as a short "users" guide for building effective and engaging edutainment experiences in virtual worlds. © 2011, IGI Global.
2011
Istituto di Scienze del Patrimonio Culturale - ISPC
9781609605452
edutainment; MUVEs; design; evaluation
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/533835
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