MANCA, MARCO
 Distribuzione geografica
Continente #
AS - Asia 2.063
NA - Nord America 1.958
EU - Europa 1.158
SA - Sud America 410
Continente sconosciuto - Info sul continente non disponibili 98
AF - Africa 58
OC - Oceania 7
Totale 5.752
Nazione #
US - Stati Uniti d'America 1.853
SG - Singapore 845
IT - Italia 631
CN - Cina 475
BR - Brasile 310
VN - Vietnam 257
HK - Hong Kong 163
FR - Francia 109
NL - Olanda 74
JP - Giappone 61
KR - Corea 57
CA - Canada 55
FI - Finlandia 49
DE - Germania 48
BD - Bangladesh 45
RU - Federazione Russa 41
GB - Regno Unito 37
IN - India 35
ID - Indonesia 31
AR - Argentina 27
PL - Polonia 26
ES - Italia 25
AT - Austria 24
CO - Colombia 20
MX - Messico 18
EC - Ecuador 16
SE - Svezia 15
ZA - Sudafrica 15
VE - Venezuela 13
JM - Giamaica 12
IL - Israele 11
IQ - Iraq 10
NG - Nigeria 10
IE - Irlanda 9
AL - Albania 8
GR - Grecia 8
PY - Paraguay 8
HR - Croazia 7
MA - Marocco 7
PE - Perù 7
HU - Ungheria 6
TH - Thailandia 6
TN - Tunisia 6
TR - Turchia 6
AU - Australia 5
BE - Belgio 5
CH - Svizzera 5
CL - Cile 5
CR - Costa Rica 5
LB - Libano 5
PK - Pakistan 5
PT - Portogallo 5
EG - Egitto 4
JO - Giordania 4
KE - Kenya 4
KZ - Kazakistan 4
MY - Malesia 4
OM - Oman 4
SC - Seychelles 4
TW - Taiwan 4
UA - Ucraina 4
AE - Emirati Arabi Uniti 3
AZ - Azerbaigian 3
DZ - Algeria 3
NP - Nepal 3
PH - Filippine 3
PR - Porto Rico 3
RS - Serbia 3
TT - Trinidad e Tobago 3
UY - Uruguay 3
BB - Barbados 2
BG - Bulgaria 2
CD - Congo 2
CZ - Repubblica Ceca 2
EE - Estonia 2
IR - Iran 2
KH - Cambogia 2
LK - Sri Lanka 2
LT - Lituania 2
LU - Lussemburgo 2
LV - Lettonia 2
MN - Mongolia 2
NZ - Nuova Zelanda 2
PA - Panama 2
SA - Arabia Saudita 2
SK - Slovacchia (Repubblica Slovacca) 2
UZ - Uzbekistan 2
AF - Afghanistan, Repubblica islamica di 1
BS - Bahamas 1
CU - Cuba 1
CW - ???statistics.table.value.countryCode.CW??? 1
DK - Danimarca 1
GE - Georgia 1
GH - Ghana 1
GT - Guatemala 1
GY - Guiana 1
KG - Kirghizistan 1
KW - Kuwait 1
KY - Cayman, isole 1
LA - Repubblica Popolare Democratica del Laos 1
Totale 5.646
Città #
Singapore 498
Santa Clara 407
Ashburn 210
San Jose 190
Hong Kong 160
Hefei 149
Pisa 125
Beijing 106
Cascina 80
Lauterbourg 80
Ho Chi Minh City 76
Dallas 69
Hanoi 63
Los Angeles 60
Seoul 57
Tokyo 52
Rome 38
São Paulo 33
New York 29
Pistoia 28
Genoa 26
Lappeenranta 26
Milan 26
Orem 26
Florence 25
Helsinki 22
Warsaw 22
Chicago 19
Moscow 19
Brooklyn 18
Naples 18
Buffalo 17
Haiphong 17
Council Bluffs 16
Montreal 16
Phoenix 16
Atlanta 15
Nuremberg 15
Chennai 14
Livorno 14
Stockholm 13
Turin 13
Da Nang 12
Johannesburg 12
Vienna 12
Houston 11
Poplar 11
Brasília 10
Denver 10
Rio de Janeiro 10
Dublin 9
Kingston 9
Lagos 9
Lucca 9
Amsterdam 8
Columbus 8
Dhaka 8
Frankfurt am Main 8
London 8
Madrid 8
Rio Branco 8
Bologna 7
Guayaquil 7
Memphis 7
Minamishinagawa 7
Situbondo 7
Toronto 7
Bari 6
Bogotá 6
Evanston 6
Miami 6
Palermo 6
Philadelphia 6
Porto Alegre 6
Quito 6
Ripe San Ginesio 6
Thái Bình 6
Tirana 6
Vancouver 6
Zagreb 6
Baghdad 5
Belo Horizonte 5
Biên Hòa 5
Calgary 5
Caracas 5
Curitiba 5
Manchester 5
Mexico City 5
Paris 5
Queens 5
Veszprém 5
Washington 5
Amman 4
Bangkok 4
Belém 4
Bengaluru 4
Boston 4
Cairo 4
Chiaravalle 4
City of London 4
Totale 3.315
Nome #
ISTI-day 2025 Proceedings 168
MAUVE++ 141
Improving accessibility of public administrations web sites through large-scale automatic validations 133
Pepper-based serious games for older adults: initial experiences in real-world settings (short paper) 129
Adaptive humanoid robot behaviour in a serious game scenario through reinforcement learning 128
Combined accessibility validation and monitoring of web sites and PDF documents 124
Large scale automatic web accessibility validation 107
THE D.3.2.1 - AA@THE User needs, technical requirements and specifications 101
End-user development for eXtended reality using a multimodal intelligent conversational agent 96
A web serious game for children with attentive disorders: design and experiences from two trials 94
Train the Brain with SERENI 93
An environment to collect personal memories of older adults and use them to personalise serious games with humanoid robots 92
The impact of serious games with humanoid robots on mild cognitive impairment older adults 92
Alexism: ALEXa supporting children with autism in their oral care at home 92
D3.2.1: AA@THE User needs, technical requirements and specifications 91
Exploiting personal memories in humanoid robot serious games for mild cognitive impaired older adults 91
The transparency of automatic web accessibility evaluation tools: design criteria, state of the art, and user perception 88
MARIA environment 84
Tell-XR: conversational end-user development of XR automations 81
Empowering end-user in creating extended reality content with a conversational chatbot 79
DialogFlow, Google speech API and ChatGPT4 on Pepper 79
Usability and transparency in the design of a tool for automatic support for web accessibility validation 77
MCI older adults' user experience with introverted and extraverted humanoid robot personalities 74
Distributing user interfaces with MARIA 73
EUD4XR: WP 1 - End-user development methodology 73
Modifiche piattaforma MAUVE++ per realizzare il monitoraggio nazionale dell'accessibilità di marzo 2023 72
Supporting end-user debugging of trigger-action rules for IoT applications 71
Dynamic user interface adaptation driven by physiological parameters to support learning 71
Personalised serious games with humanoid robots for older adults cognitive training 69
Preface for the 1st edition of the international Robots for Humans (RfH) workshop 69
ConcurTaskTrees environment (CTTE) 68
Proceedings of the 1st Workshop on Robots for Humans (RfH 2024), co-located with 17th edition of the Conference on Advanced Visual Interfaces (AVI 2024) 68
EUD4XR: D2.1 - Authoring and run-time support (initial version) 67
Flexible automatic support for web accessibility validation 66
Towards understanding the transparency of automations in daily environments 66
Personalisation of humanoid robots: serious games for older adults based on biographical memories 65
Biography-based robot games for older adults 63
An adaptive behaviour-based strategy for SARs interacting with older adults with MCI during a serious game scenario 61
Robots for Humans (RfH 2024) - Embracing human-centred robot design 61
Older adults' user experience with introvert and extravert humanoid robot personalities 60
A model-based framework for mobile apps customization through context-dependent rules 59
Cooking serious game on Pepper robot 56
Comparative analysis of composition paradigms for personalization rules in IoT settings 55
An approach to exploiting personal memories in humanoid robots serious games for cognitive stimulation of older adults 55
Real-time anomaly detection in elderly behavior with the support of task models 54
Integrating Alexa in a rule-based personalization platform 53
Detecting anomalous elderly behaviour in Ambient Assisted Living 52
The transparency of automatic accessibility evaluation tools 52
A personalisation platform for older adults with mild cognitive impairments 52
Generation of multi-device adaptive multimodal web applications 52
Towards adaptation of humanoid robot behaviour in serious game scenarios using reinforcement learning 51
Conversational rule creation in XR: user’s strategies in VR and AR automation 50
Large scale automatic web accessibility validation of Italian public administration web sites 50
How an LLM can improve automatic web accessibility validation? 49
Authoring context-dependent cross-device user interfaces based on trigger/action rules 49
Beyond responsive design: Context-dependent multimodal augmentation of web applications 48
Humanoid robot personalised serious games in an older adults’ care center 48
PlayToPickup: customisable serious games for children with cognitive disorders 47
Towards an architecture supporting social, adaptive and persuasive services for active elderly 47
Smartphone-based augmented reality for end-user creation of home automations 46
Adaptive multimodal web user interfaces for smart work environments 46
Personalization of context-dependent applications through trigger-action rules 45
End-user personalization of context-dependent applications in AAL scenarios 45
Considering task pre-conditions in model-based user interface design and generation 44
The role of augmented reality in smart home settings 44
Adaptation in humanoid robots serious games for mild cognitive impairment older adults 43
Remote monitoring of end-user created automations in field trials 43
A visual tool for analysing IoT trigger/action programming 43
A public tool suite for modelling interactive applications 40
Enabling personalisation of remote elderly assistance 40
Pepper biographycal serious games (SERENI Project) 39
A framework for the development of distributed interactive applications 38
Play with me! A serious game for cognitive stimulation of older adults with a humanoid robot 38
Petal app 38
Trigger-action programming for personalising humanoid robot behaviour 37
Biography-based games for cognitive stimulation of older adults 37
A cooking game for cognitive training of older adults interacting with a humanoid robot 37
Customizable dynamic user interface distribution 35
End user personalization of social humanoid robots 35
Exploring the entertainment potential of personalised LLM-based serious games with humanoid robots 34
Collaborative task modelling on the web 33
Enabling personalisation of remote elderly assistant applications 33
End-user development in industrial contexts: the paper mill case study 33
Supporting multimodality in service-oriented model-based development environments 32
Extending MARIA to Support Distributed User Interfaces 32
Trigger-action programming for context-aware elderly support in practice 32
Personalizing a student home behaviour 32
Towards a platform for persuading older adults to adopt healthy behaviors 31
Adaptive mobile multimodal user interfaces for dynamic accessibility 30
Responsive task modelling 28
Analyzing trigger-action programming for personalization of robot behaviour in IoT environments 27
Improving tools that allow end users to configure smart environments 27
Flexible support for distributing user interfaces across multiple devices 27
Personalization in a paper factory 23
Leveraging Large Language Models for Alt-Text evaluation in e-commerce: a data-driven study 17
End-user automation authoring in VR and AR through conversations: patterns, errors and user recovery strategies 12
Totale 5.752
Categoria #
all - tutte 18.322
article - articoli 4.930
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 675
Totale 23.927


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202418 0 0 0 0 0 0 0 12 6 0 0 0
2024/20251.822 7 6 113 98 305 107 84 86 150 122 378 366
2025/20263.157 145 189 265 517 450 211 404 150 269 265 137 155
2026/2027755 286 184 285 0 0 0 0 0 0 0 0 0
Totale 5.752