MANCA, MARCO
 Distribuzione geografica
Continente #
AS - Asia 2.004
NA - Nord America 1.318
EU - Europa 969
SA - Sud America 380
AF - Africa 50
OC - Oceania 7
Continente sconosciuto - Info sul continente non disponibili 1
Totale 4.729
Nazione #
US - Stati Uniti d'America 1.251
SG - Singapore 842
IT - Italia 482
CN - Cina 473
BR - Brasile 303
VN - Vietnam 248
HK - Hong Kong 161
FR - Francia 107
NL - Olanda 69
JP - Giappone 61
KR - Corea 57
FI - Finlandia 49
DE - Germania 46
CA - Canada 41
RU - Federazione Russa 41
GB - Regno Unito 35
IN - India 33
BD - Bangladesh 28
PL - Polonia 25
AR - Argentina 24
AT - Austria 24
ES - Italia 20
ID - Indonesia 19
MX - Messico 17
SE - Svezia 15
ZA - Sudafrica 15
EC - Ecuador 12
IL - Israele 11
IQ - Iraq 10
VE - Venezuela 10
IE - Irlanda 9
CO - Colombia 8
PY - Paraguay 8
AL - Albania 7
MA - Marocco 7
PE - Perù 7
HU - Ungheria 6
NG - Nigeria 6
TN - Tunisia 6
AU - Australia 5
LB - Libano 5
PK - Pakistan 5
TR - Turchia 5
CH - Svizzera 4
CL - Cile 4
EG - Egitto 4
JM - Giamaica 4
JO - Giordania 4
KE - Kenya 4
KZ - Kazakistan 4
OM - Oman 4
PT - Portogallo 4
TH - Thailandia 4
AZ - Azerbaigian 3
DZ - Algeria 3
PH - Filippine 3
RS - Serbia 3
UA - Ucraina 3
UY - Uruguay 3
AE - Emirati Arabi Uniti 2
BE - Belgio 2
BG - Bulgaria 2
CD - Congo 2
HR - Croazia 2
IR - Iran 2
LK - Sri Lanka 2
LT - Lituania 2
LU - Lussemburgo 2
LV - Lettonia 2
MN - Mongolia 2
MY - Malesia 2
NP - Nepal 2
NZ - Nuova Zelanda 2
PA - Panama 2
TW - Taiwan 2
UZ - Uzbekistan 2
AF - Afghanistan, Repubblica islamica di 1
BB - Barbados 1
CZ - Repubblica Ceca 1
EE - Estonia 1
GE - Georgia 1
GH - Ghana 1
GR - Grecia 1
GY - Guiana 1
KG - Kirghizistan 1
KH - Cambogia 1
KW - Kuwait 1
KY - Cayman, isole 1
LA - Repubblica Popolare Democratica del Laos 1
MM - Myanmar 1
MT - Malta 1
NO - Norvegia 1
RO - Romania 1
SI - Slovenia 1
SK - Slovacchia (Repubblica Slovacca) 1
SN - Senegal 1
TJ - Tagikistan 1
TT - Trinidad e Tobago 1
TZ - Tanzania 1
XK - ???statistics.table.value.countryCode.XK??? 1
Totale 4.729
Città #
Singapore 497
Santa Clara 393
San Jose 185
Hong Kong 158
Hefei 149
Ashburn 119
Pisa 109
Beijing 106
Cascina 80
Lauterbourg 80
Ho Chi Minh City 74
Dallas 65
Hanoi 61
Seoul 57
Los Angeles 54
Tokyo 52
São Paulo 32
Pistoia 28
Lappeenranta 26
Orem 26
Rome 26
Helsinki 22
New York 22
Warsaw 22
Genoa 21
Milan 19
Moscow 19
Haiphong 17
Florence 16
Montreal 15
Nuremberg 15
Chennai 14
Buffalo 13
Stockholm 13
Da Nang 12
Johannesburg 12
Livorno 12
Vienna 12
Brooklyn 11
Poplar 11
Rio de Janeiro 10
Turin 10
Brasília 9
Denver 9
Dublin 9
Amsterdam 8
Chicago 8
Dhaka 8
Frankfurt am Main 8
London 8
Lucca 8
Naples 8
Phoenix 8
Rio Branco 8
Atlanta 7
Minamishinagawa 7
Council Bluffs 6
Guayaquil 6
Madrid 6
Ripe San Ginesio 6
Thái Bình 6
Tirana 6
Vancouver 6
Baghdad 5
Belo Horizonte 5
Biên Hòa 5
Curitiba 5
Lagos 5
Manchester 5
Mexico City 5
Paris 5
Porto Alegre 5
Toronto 5
Veszprém 5
Amman 4
Bengaluru 4
Cairo 4
Calgary 4
Caracas 4
City of London 4
Columbus 4
Falkenstein 4
Houston 4
Hải Dương 4
Mumbai 4
Nancy 4
Padova 4
Palermo 4
Pontedera 4
Quito 4
Quận Bình Thạnh 4
Secaucus 4
São Bernardo do Campo 4
Uta 4
Washington 4
Albignasego 3
Baku 3
Belém 3
Boston 3
Buenos Aires 3
Totale 3.004
Nome #
ISTI-day 2025 Proceedings 141
MAUVE++ 126
Pepper-based serious games for older adults: initial experiences in real-world settings (short paper) 116
Combined accessibility validation and monitoring of web sites and PDF documents 106
Adaptive humanoid robot behaviour in a serious game scenario through reinforcement learning 95
Improving accessibility of public administrations web sites through large-scale automatic validations 94
Large scale automatic web accessibility validation 92
THE D.3.2.1 - AA@THE User needs, technical requirements and specifications 88
Exploiting personal memories in humanoid robot serious games for mild cognitive impaired older adults 83
End-user development for eXtended reality using a multimodal intelligent conversational agent 82
D3.2.1: AA@THE User needs, technical requirements and specifications 81
The impact of serious games with humanoid robots on mild cognitive impairment older adults 81
Train the Brain with SERENI 80
A web serious game for children with attentive disorders: design and experiences from two trials 80
MARIA environment 78
Alexism: ALEXa supporting children with autism in their oral care at home 74
Distributing user interfaces with MARIA 71
DialogFlow, Google speech API and ChatGPT4 on Pepper 71
The transparency of automatic web accessibility evaluation tools: design criteria, state of the art, and user perception 68
Empowering end-user in creating extended reality content with a conversational chatbot 66
MCI older adults' user experience with introverted and extraverted humanoid robot personalities 66
EUD4XR: WP 1 - End-user development methodology 64
Proceedings of the 1st Workshop on Robots for Humans (RfH 2024), co-located with 17th edition of the Conference on Advanced Visual Interfaces (AVI 2024) 64
Preface for the 1st edition of the international Robots for Humans (RfH) workshop 63
Tell-XR: conversational end-user development of XR automations 63
An environment to collect personal memories of older adults and use them to personalise serious games with humanoid robots 62
Modifiche piattaforma MAUVE++ per realizzare il monitoraggio nazionale dell'accessibilità di marzo 2023 62
ConcurTaskTrees environment (CTTE) 62
Flexible automatic support for web accessibility validation 61
Towards understanding the transparency of automations in daily environments 59
Dynamic user interface adaptation driven by physiological parameters to support learning 58
Usability and transparency in the design of a tool for automatic support for web accessibility validation 57
Supporting end-user debugging of trigger-action rules for IoT applications 56
Older adults' user experience with introvert and extravert humanoid robot personalities 55
EUD4XR: D2.1 - Authoring and run-time support (initial version) 55
Personalised serious games with humanoid robots for older adults cognitive training 54
Personalisation of humanoid robots: serious games for older adults based on biographical memories 54
An adaptive behaviour-based strategy for SARs interacting with older adults with MCI during a serious game scenario 54
Robots for Humans (RfH 2024) - Embracing human-centred robot design 51
Biography-based robot games for older adults 49
Real-time anomaly detection in elderly behavior with the support of task models 48
Comparative analysis of composition paradigms for personalization rules in IoT settings 47
Cooking serious game on Pepper robot 47
A personalisation platform for older adults with mild cognitive impairments 47
A model-based framework for mobile apps customization through context-dependent rules 46
Detecting anomalous elderly behaviour in Ambient Assisted Living 46
The transparency of automatic accessibility evaluation tools 46
An approach to exploiting personal memories in humanoid robots serious games for cognitive stimulation of older adults 46
Conversational rule creation in XR: user’s strategies in VR and AR automation 45
Towards adaptation of humanoid robot behaviour in serious game scenarios using reinforcement learning 44
Integrating Alexa in a rule-based personalization platform 44
Authoring context-dependent cross-device user interfaces based on trigger/action rules 43
Large scale automatic web accessibility validation of Italian public administration web sites 43
Beyond responsive design: Context-dependent multimodal augmentation of web applications 42
PlayToPickup: customisable serious games for children with cognitive disorders 42
Generation of multi-device adaptive multimodal web applications 42
Smartphone-based augmented reality for end-user creation of home automations 40
Personalization of context-dependent applications through trigger-action rules 39
Towards an architecture supporting social, adaptive and persuasive services for active elderly 38
The role of augmented reality in smart home settings 38
Adaptive multimodal web user interfaces for smart work environments 38
How an LLM can improve automatic web accessibility validation? 37
Adaptation in humanoid robots serious games for mild cognitive impairment older adults 37
Considering task pre-conditions in model-based user interface design and generation 37
Humanoid robot personalised serious games in an older adults’ care center 37
End-user personalization of context-dependent applications in AAL scenarios 36
Remote monitoring of end-user created automations in field trials 36
Play with me! A serious game for cognitive stimulation of older adults with a humanoid robot 35
A visual tool for analysing IoT trigger/action programming 35
Pepper biographycal serious games (SERENI Project) 34
A framework for the development of distributed interactive applications 33
Biography-based games for cognitive stimulation of older adults 33
Customizable dynamic user interface distribution 32
Petal app 32
A cooking game for cognitive training of older adults interacting with a humanoid robot 32
End user personalization of social humanoid robots 31
A public tool suite for modelling interactive applications 31
Trigger-action programming for personalising humanoid robot behaviour 30
End-user development in industrial contexts: the paper mill case study 30
Enabling personalisation of remote elderly assistance 28
Responsive task modelling 27
Supporting multimodality in service-oriented model-based development environments 27
Extending MARIA to Support Distributed User Interfaces 26
Trigger-action programming for context-aware elderly support in practice 26
Adaptive mobile multimodal user interfaces for dynamic accessibility 25
Enabling personalisation of remote elderly assistant applications 25
Collaborative task modelling on the web 24
Improving tools that allow end users to configure smart environments 24
Personalizing a student home behaviour 24
Towards a platform for persuading older adults to adopt healthy behaviors 23
Flexible support for distributing user interfaces across multiple devices 22
Analyzing trigger-action programming for personalization of robot behaviour in IoT environments 21
Personalization in a paper factory 20
Exploring the entertainment potential of personalised LLM-based serious games with humanoid robots 16
Totale 4.819
Categoria #
all - tutte 14.780
article - articoli 3.991
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 548
Totale 19.319


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202418 0 0 0 0 0 0 0 12 6 0 0 0
2024/20251.822 7 6 113 98 305 107 84 86 150 122 378 366
2025/20262.979 145 189 265 517 450 211 404 150 269 265 114 0
Totale 4.819