MANCA, MARCO
 Distribuzione geografica
Continente #
AS - Asia 2.019
NA - Nord America 1.564
EU - Europa 1.050
SA - Sud America 386
AF - Africa 50
OC - Oceania 7
Continente sconosciuto - Info sul continente non disponibili 1
Totale 5.077
Nazione #
US - Stati Uniti d'America 1.484
SG - Singapore 842
IT - Italia 541
CN - Cina 474
BR - Brasile 304
VN - Vietnam 248
HK - Hong Kong 161
FR - Francia 107
NL - Olanda 71
JP - Giappone 61
KR - Corea 57
FI - Finlandia 49
DE - Germania 48
CA - Canada 47
RU - Federazione Russa 41
BD - Bangladesh 40
GB - Regno Unito 35
IN - India 34
PL - Polonia 26
AR - Argentina 25
AT - Austria 24
ES - Italia 21
ID - Indonesia 20
MX - Messico 17
SE - Svezia 15
ZA - Sudafrica 15
EC - Ecuador 12
VE - Venezuela 12
IL - Israele 11
IQ - Iraq 10
CO - Colombia 9
IE - Irlanda 9
PY - Paraguay 8
AL - Albania 7
MA - Marocco 7
PE - Perù 7
GR - Grecia 6
HR - Croazia 6
HU - Ungheria 6
JM - Giamaica 6
NG - Nigeria 6
TN - Tunisia 6
AU - Australia 5
CH - Svizzera 5
CL - Cile 5
LB - Libano 5
PK - Pakistan 5
PT - Portogallo 5
TR - Turchia 5
BE - Belgio 4
EG - Egitto 4
JO - Giordania 4
KE - Kenya 4
KZ - Kazakistan 4
OM - Oman 4
TH - Thailandia 4
UA - Ucraina 4
AZ - Azerbaigian 3
DZ - Algeria 3
PH - Filippine 3
RS - Serbia 3
UY - Uruguay 3
AE - Emirati Arabi Uniti 2
BB - Barbados 2
BG - Bulgaria 2
CD - Congo 2
CZ - Repubblica Ceca 2
IR - Iran 2
LK - Sri Lanka 2
LT - Lituania 2
LU - Lussemburgo 2
LV - Lettonia 2
MN - Mongolia 2
MY - Malesia 2
NP - Nepal 2
NZ - Nuova Zelanda 2
PA - Panama 2
PR - Porto Rico 2
TT - Trinidad e Tobago 2
TW - Taiwan 2
UZ - Uzbekistan 2
AF - Afghanistan, Repubblica islamica di 1
CR - Costa Rica 1
DK - Danimarca 1
EE - Estonia 1
GE - Georgia 1
GH - Ghana 1
GY - Guiana 1
KG - Kirghizistan 1
KH - Cambogia 1
KW - Kuwait 1
KY - Cayman, isole 1
LA - Repubblica Popolare Democratica del Laos 1
MM - Myanmar 1
MT - Malta 1
NO - Norvegia 1
RO - Romania 1
SI - Slovenia 1
SK - Slovacchia (Repubblica Slovacca) 1
SN - Senegal 1
Totale 5.074
Città #
Singapore 497
Santa Clara 396
San Jose 186
Hong Kong 158
Hefei 149
Ashburn 148
Pisa 115
Beijing 106
Cascina 80
Lauterbourg 80
Ho Chi Minh City 74
Dallas 66
Hanoi 61
Los Angeles 59
Seoul 57
Tokyo 52
São Paulo 32
Pistoia 28
Rome 28
Lappeenranta 26
New York 26
Orem 26
Genoa 25
Florence 22
Helsinki 22
Warsaw 22
Milan 20
Moscow 19
Haiphong 17
Buffalo 15
Chicago 15
Montreal 15
Nuremberg 15
Chennai 14
Livorno 13
Stockholm 13
Turin 13
Da Nang 12
Johannesburg 12
Vienna 12
Atlanta 11
Brooklyn 11
Phoenix 11
Poplar 11
Council Bluffs 10
Denver 10
Rio de Janeiro 10
Brasília 9
Dublin 9
Lucca 9
Naples 9
Amsterdam 8
Dhaka 8
Frankfurt am Main 8
London 8
Rio Branco 8
Columbus 7
Minamishinagawa 7
Guayaquil 6
Madrid 6
Memphis 6
Ripe San Ginesio 6
Thái Bình 6
Tirana 6
Vancouver 6
Baghdad 5
Belo Horizonte 5
Biên Hòa 5
Calgary 5
Caracas 5
Curitiba 5
Kingston 5
Lagos 5
Manchester 5
Mexico City 5
Miami 5
Palermo 5
Paris 5
Porto Alegre 5
Toronto 5
Veszprém 5
Zagreb 5
Amman 4
Bengaluru 4
Bologna 4
Cairo 4
City of London 4
Falkenstein 4
Houston 4
Hải Dương 4
Mumbai 4
Nancy 4
New Orleans 4
Padova 4
Philadelphia 4
Pontedera 4
Quito 4
Quận Bình Thạnh 4
Secaucus 4
São Bernardo do Campo 4
Totale 3.109
Nome #
ISTI-day 2025 Proceedings 147
MAUVE++ 133
Pepper-based serious games for older adults: initial experiences in real-world settings (short paper) 125
Improving accessibility of public administrations web sites through large-scale automatic validations 121
Adaptive humanoid robot behaviour in a serious game scenario through reinforcement learning 113
Combined accessibility validation and monitoring of web sites and PDF documents 111
Large scale automatic web accessibility validation 98
THE D.3.2.1 - AA@THE User needs, technical requirements and specifications 94
End-user development for eXtended reality using a multimodal intelligent conversational agent 91
Train the Brain with SERENI 87
D3.2.1: AA@THE User needs, technical requirements and specifications 87
Exploiting personal memories in humanoid robot serious games for mild cognitive impaired older adults 87
The impact of serious games with humanoid robots on mild cognitive impairment older adults 86
Alexism: ALEXa supporting children with autism in their oral care at home 85
A web serious game for children with attentive disorders: design and experiences from two trials 83
MARIA environment 79
Tell-XR: conversational end-user development of XR automations 78
The transparency of automatic web accessibility evaluation tools: design criteria, state of the art, and user perception 74
DialogFlow, Google speech API and ChatGPT4 on Pepper 73
Empowering end-user in creating extended reality content with a conversational chatbot 72
Distributing user interfaces with MARIA 71
MCI older adults' user experience with introverted and extraverted humanoid robot personalities 68
Modifiche piattaforma MAUVE++ per realizzare il monitoraggio nazionale dell'accessibilità di marzo 2023 66
EUD4XR: WP 1 - End-user development methodology 66
An environment to collect personal memories of older adults and use them to personalise serious games with humanoid robots 65
Proceedings of the 1st Workshop on Robots for Humans (RfH 2024), co-located with 17th edition of the Conference on Advanced Visual Interfaces (AVI 2024) 65
Usability and transparency in the design of a tool for automatic support for web accessibility validation 64
Towards understanding the transparency of automations in daily environments 64
ConcurTaskTrees environment (CTTE) 64
Dynamic user interface adaptation driven by physiological parameters to support learning 63
Flexible automatic support for web accessibility validation 63
Preface for the 1st edition of the international Robots for Humans (RfH) workshop 63
EUD4XR: D2.1 - Authoring and run-time support (initial version) 63
Supporting end-user debugging of trigger-action rules for IoT applications 61
Personalised serious games with humanoid robots for older adults cognitive training 59
Personalisation of humanoid robots: serious games for older adults based on biographical memories 57
Older adults' user experience with introvert and extravert humanoid robot personalities 56
Robots for Humans (RfH 2024) - Embracing human-centred robot design 56
An adaptive behaviour-based strategy for SARs interacting with older adults with MCI during a serious game scenario 55
Biography-based robot games for older adults 55
A model-based framework for mobile apps customization through context-dependent rules 51
Real-time anomaly detection in elderly behavior with the support of task models 51
Comparative analysis of composition paradigms for personalization rules in IoT settings 51
Cooking serious game on Pepper robot 49
Detecting anomalous elderly behaviour in Ambient Assisted Living 48
A personalisation platform for older adults with mild cognitive impairments 48
An approach to exploiting personal memories in humanoid robots serious games for cognitive stimulation of older adults 48
Conversational rule creation in XR: user’s strategies in VR and AR automation 47
Authoring context-dependent cross-device user interfaces based on trigger/action rules 47
The transparency of automatic accessibility evaluation tools 47
Towards adaptation of humanoid robot behaviour in serious game scenarios using reinforcement learning 46
Integrating Alexa in a rule-based personalization platform 46
Large scale automatic web accessibility validation of Italian public administration web sites 45
Towards an architecture supporting social, adaptive and persuasive services for active elderly 45
Humanoid robot personalised serious games in an older adults’ care center 45
Beyond responsive design: Context-dependent multimodal augmentation of web applications 44
PlayToPickup: customisable serious games for children with cognitive disorders 44
Generation of multi-device adaptive multimodal web applications 44
Smartphone-based augmented reality for end-user creation of home automations 43
Personalization of context-dependent applications through trigger-action rules 42
End-user personalization of context-dependent applications in AAL scenarios 42
How an LLM can improve automatic web accessibility validation? 41
The role of augmented reality in smart home settings 41
Adaptive multimodal web user interfaces for smart work environments 41
Remote monitoring of end-user created automations in field trials 39
Adaptation in humanoid robots serious games for mild cognitive impairment older adults 37
Considering task pre-conditions in model-based user interface design and generation 37
A visual tool for analysing IoT trigger/action programming 37
Play with me! A serious game for cognitive stimulation of older adults with a humanoid robot 35
Petal app 35
A cooking game for cognitive training of older adults interacting with a humanoid robot 35
A framework for the development of distributed interactive applications 34
Pepper biographycal serious games (SERENI Project) 34
Biography-based games for cognitive stimulation of older adults 34
End user personalization of social humanoid robots 33
Customizable dynamic user interface distribution 32
A public tool suite for modelling interactive applications 32
Trigger-action programming for personalising humanoid robot behaviour 31
Enabling personalisation of remote elderly assistance 31
End-user development in industrial contexts: the paper mill case study 30
Supporting multimodality in service-oriented model-based development environments 29
Enabling personalisation of remote elderly assistant applications 28
Adaptive mobile multimodal user interfaces for dynamic accessibility 27
Collaborative task modelling on the web 27
Responsive task modelling 27
Extending MARIA to Support Distributed User Interfaces 27
Trigger-action programming for context-aware elderly support in practice 27
Towards a platform for persuading older adults to adopt healthy behaviors 25
Analyzing trigger-action programming for personalization of robot behaviour in IoT environments 24
Improving tools that allow end users to configure smart environments 24
Personalizing a student home behaviour 24
Flexible support for distributing user interfaces across multiple devices 23
Exploring the entertainment potential of personalised LLM-based serious games with humanoid robots 21
Personalization in a paper factory 20
Leveraging Large Language Models for Alt-Text evaluation in e-commerce: a data-driven study 7
Totale 5.170
Categoria #
all - tutte 16.305
article - articoli 4.404
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 595
Totale 21.304


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202418 0 0 0 0 0 0 0 12 6 0 0 0
2024/20251.822 7 6 113 98 305 107 84 86 150 122 378 366
2025/20263.157 145 189 265 517 450 211 404 150 269 265 137 155
2026/2027173 173 0 0 0 0 0 0 0 0 0 0 0
Totale 5.170