Most countries are ageing rapidly, creating significant challenges in providing adequate care to elderly population. Older adults’ care centers face several difficulties in ensuring support able to address their diverse needs, due to several factors including increasing caregiver shortages, high variability in cognitive and health conditions of elderly, and challenges in delivering personalized interventions to them. Additionally, maintaining elderly engagement during cognitive training is often problematic due to the repetitive and impersonal nature of involved tasks. To address these limitations, we carried out a study investigating the use of a humanoid robot to deliver interactive, personalised serious games based on older adults' personal memories, to enhance relevance and engagement for them. The approach has been evaluated in a trial conducted in a center for older adults, involving users with varying cognitive abilities. Results indicated that such personalised games were well received by them, with a positive impact on their experience.

Humanoid robot personalised serious games in an older adults’ care center

Canapa G.;Catricala' B.;Manca M.;Paterno' F.;Santoro C.;Zedda E.
2025

Abstract

Most countries are ageing rapidly, creating significant challenges in providing adequate care to elderly population. Older adults’ care centers face several difficulties in ensuring support able to address their diverse needs, due to several factors including increasing caregiver shortages, high variability in cognitive and health conditions of elderly, and challenges in delivering personalized interventions to them. Additionally, maintaining elderly engagement during cognitive training is often problematic due to the repetitive and impersonal nature of involved tasks. To address these limitations, we carried out a study investigating the use of a humanoid robot to deliver interactive, personalised serious games based on older adults' personal memories, to enhance relevance and engagement for them. The approach has been evaluated in a trial conducted in a center for older adults, involving users with varying cognitive abilities. Results indicated that such personalised games were well received by them, with a positive impact on their experience.
2025
Istituto di Scienza e Tecnologie dell'Informazione "Alessandro Faedo" - ISTI
979-8-3315-8771-0
Training, Social robots, Humanoid robots, Robot, User Experience, Serious games, Older adults
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/557207
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