Entrepreneurship Education aims to help students acquire skills and knowledge that are crucial for the development of an entrepreneurial mindset. The article describes a blended model based on the use of a serious game within the framework of the EU-funded project "I can ... I cannot ... I go!" Rev. 2 (PNPV project). The learning model and the serious game was designed in order to build a learning space that fosters learner's entrepreneurial mindset through experiential learning.

A Game Based Learning Model for Entrepreneurship Education

Dario La Guardia;Manuel Gentile;Valentina Dal Grande;Simona Ottaviano;Mario Allegra
2014

Abstract

Entrepreneurship Education aims to help students acquire skills and knowledge that are crucial for the development of an entrepreneurial mindset. The article describes a blended model based on the use of a serious game within the framework of the EU-funded project "I can ... I cannot ... I go!" Rev. 2 (PNPV project). The learning model and the serious game was designed in order to build a learning space that fosters learner's entrepreneurial mindset through experiential learning.
2014
Istituto per le Tecnologie Didattiche - ITD - Sede Genova
Inglese
195
199
5
http://ac.els-cdn.com/S1877042814034582/1-s2.0-S1877042814034582-main.pdf?_tid=2b5e529a-34ce-11e4-b903-00000aab0f02&acdnat=1409902262_dc3317764705b016e06b54d192e06b44
Sì, ma tipo non specificato
Game Based Learning
Entrepreneurship Education
Experiential Learning
Serious Game
5
info:eu-repo/semantics/article
262
LA GUARDIA, Dario; Gentile, Manuel; DAL GRANDE, Valentina; Ottaviano, Simona; Allegra, Mario
01 Contributo su Rivista::01.01 Articolo in rivista
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/246121
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