Digital games are becoming more and more popular worldwide, arousing children's interest and fostering their motivation. Furthermore, tablets and smartphones are increasingly popular and widespread all around the globe, guaranteeing access to the web and to an ever-growing availability of games. This paper is based on the assumption that introducing digital game play into primary schools may support the development and consolidation of some transversal skills in a way that is perceived by students as interesting and motivating. When the games are carefully selected, the great effort spent by children in playing will provide them with the possibility to acquire and exercise, at an early age, basic skills which are important for their future. In particular, in this paper, different modalities in which digital games can be used in primary schools to foster basic transversal skills are presented. Logic and spatial reasoning skills as well as computational thinking are in particular considered. The reported experiments show that game based activities, when appropriately organized, can positively affect students' school performance as well as students' learning attitudes and behavior.

Digital games in primary schools for the development of key transversal skills

Bottino R;Chioccariello A;Freina L;Tavella M
2019

Abstract

Digital games are becoming more and more popular worldwide, arousing children's interest and fostering their motivation. Furthermore, tablets and smartphones are increasingly popular and widespread all around the globe, guaranteeing access to the web and to an ever-growing availability of games. This paper is based on the assumption that introducing digital game play into primary schools may support the development and consolidation of some transversal skills in a way that is perceived by students as interesting and motivating. When the games are carefully selected, the great effort spent by children in playing will provide them with the possibility to acquire and exercise, at an early age, basic skills which are important for their future. In particular, in this paper, different modalities in which digital games can be used in primary schools to foster basic transversal skills are presented. Logic and spatial reasoning skills as well as computational thinking are in particular considered. The reported experiments show that game based activities, when appropriately organized, can positively affect students' school performance as well as students' learning attitudes and behavior.
2019
Istituto per le Tecnologie Didattiche - ITD - Sede Genova
978-3-030-28763-4
Digital games
Reasoning skills
Visuospatial skills
Computational thinking
Primary school
File in questo prodotto:
File Dimensione Formato  
prod_406424-doc_142157.pdf

non disponibili

Descrizione: Bottino2019_Chapter_DigitalGamesInPrimarySchools
Tipologia: Documento in Post-print
Dimensione 152.04 kB
Formato Adobe PDF
152.04 kB Adobe PDF   Visualizza/Apri   Richiedi una copia
prod_406424-doc_142158.pdf

non disponibili

Descrizione: Frontmatter
Tipologia: Documento in Post-print
Dimensione 164.38 kB
Formato Adobe PDF
164.38 kB Adobe PDF   Visualizza/Apri   Richiedi una copia
prod_406424-doc_142159.pdf

non disponibili

Descrizione: 2019_Book_Sustainable ICT Education and learning
Tipologia: Documento in Post-print
Dimensione 13.19 MB
Formato Adobe PDF
13.19 MB Adobe PDF   Visualizza/Apri   Richiedi una copia
prod_406424-doc_142160.docm

non disponibili

Descrizione: Digital games in primary schools for the development of key transversal skills
Tipologia: Documento in Post-print
Dimensione 125.32 kB
Formato Unknown
125.32 kB Unknown   Visualizza/Apri   Richiedi una copia

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/385994
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 3
  • ???jsp.display-item.citation.isi??? ND
social impact