In this article we present a learning platform named 'ARLectio' based on Augmented Reality (AR) technology that aims at supporting teachers in promoting AR experience at school. The ARLectio platform has been developed in the framework of the FabLab SchoolNet project, funded by the European Commission under the Erasmus+ programme. With the use of Augmented Reality, Educational robotics and 3D printing, the objective of the project is to develop a new learning model based on the design and implementation of "objects" that can promote creativity and innovation, communication, collaboration, critical thinking and computational thinking skills in students.

In this article we present a learning platform named 'ARLectio' based on Augmented Reality (AR) technology that aims at supporting teachers in promoting AR experience at school. The ARLectio platform has been developed in the framework of the FabLab SchoolNet project, funded by the European Commission under the Erasmus+ programme. With the use of Augmented Reality, Educational robotics and 3D printing, the objective of the project is to develop a new learning model based on the design and implementation of "objects" that can promote creativity and innovation, communication, collaboration, critical thinking and computational thinking skills in students.

ARLectio: An Augmented Reality Platform to Support Teachers in Producing Educational Resources

Farella M;Arrigo M;Taibi D;Todaro G;Chiazzese G;Fulantelli G
2020

Abstract

In this article we present a learning platform named 'ARLectio' based on Augmented Reality (AR) technology that aims at supporting teachers in promoting AR experience at school. The ARLectio platform has been developed in the framework of the FabLab SchoolNet project, funded by the European Commission under the Erasmus+ programme. With the use of Augmented Reality, Educational robotics and 3D printing, the objective of the project is to develop a new learning model based on the design and implementation of "objects" that can promote creativity and innovation, communication, collaboration, critical thinking and computational thinking skills in students.
2020
Istituto per le Tecnologie Didattiche - ITD - Sede Genova
Inglese
12th International Conference on Computer Supported Education
2
469
475
978-989-758-417-6
https://www.scitepress.org/PublicationsDetail.aspx?ID=npNqpWuVCHE=&t=1
SciTePress
Lisbona
PORTOGALLO
Sì, ma tipo non specificato
02/05/2020,04/05/2020
In this article we present a learning platform named 'ARLectio' based on Augmented Reality (AR) technology that aims at supporting teachers in promoting AR experience at school. The ARLectio platform has been developed in the framework of the FabLab SchoolNet project, funded by the European Commission under the Erasmus+ programme. With the use of Augmented Reality, Educational robotics and 3D printing, the objective of the project is to develop a new learning model based on the design and implementation of "objects" that can promote creativity and innovation, communication, collaboration, critical thinking and computational thinking skills in students.
mobile learning
Active Learning
Constructivism and Social Constructivism
Virtu
6
none
Farella, M; Arrigo, M; Taibi, D; Todaro, G; Chiazzese, G; Fulantelli, G
273
info:eu-repo/semantics/conferenceObject
04 Contributo in convegno::04.01 Contributo in Atti di convegno
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/406741
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