In May 2019, "A Night in the Forum" videogame was published in the Sony PlayStation store, for PS VR. It was the final result of the REVEAL eu project, whose goal was to identify strategies, features and tools to develop educational titles in a more efficient, cost-effective and valuable way, exploiting their educational, cognitive and engaging potential for schools and cultural tourism. Environmental Narrative videogames was chosen as a genre suited for this purposes. The paper presents how known issues in the production of videogames have been faced, the solutions identified and results obtained.
Optimising Environmental Educational Narrative videogames development: the case of 'A Night in The Forum'
DANIELE FERDANI;
2020
Abstract
In May 2019, "A Night in the Forum" videogame was published in the Sony PlayStation store, for PS VR. It was the final result of the REVEAL eu project, whose goal was to identify strategies, features and tools to develop educational titles in a more efficient, cost-effective and valuable way, exploiting their educational, cognitive and engaging potential for schools and cultural tourism. Environmental Narrative videogames was chosen as a genre suited for this purposes. The paper presents how known issues in the production of videogames have been faced, the solutions identified and results obtained.File in questo prodotto:
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Descrizione: Optimising Environmental Educational Narrative videogames development: the case of 'A Night in The Forum'
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