The PBIS-AR app allows primary school students to experience AR in behavioral lessons. The PBIS-AR app supports teachers in teaching and reinforcing expected behaviors and makes the learning of a behavioral expectation a more engaging and attractive augmented experience for students. The PBIS-AR app is composed of the teach, discovery, and practice sections: The teach section allows students to see the 3D characters as actors, modelling an expected behavior to be learned. A set of nine behavioral lessons is listed from which the teacher can choose. Once a behavioural lesson has been selected, the student is shown a list of AR behavioral resources. The student selects the behavioral resource to play according to the teacher's instructions. The discovery section engages students in an AR quiz game. Students look for markers placed in various locations around the school, and by framing them, they are asked to observe expected and unexpected behavior and answer questions whose correct answers earn points and advance in the game and in the ranking. The practice section enables students to role play together with others in a multi-user interaction AR learning activity. The PBIS-AR app provides students with a more immersive and realistic experience, allowing them to move freely and explore the scene from different viewpoints through the display of a mobile device.

PBIS-AR app

Marco Arrigo;Mariella Farella;Giuseppe Chiazzese;Antonella Chifari;Luciano Seta;Crispino Tosto
2022

Abstract

The PBIS-AR app allows primary school students to experience AR in behavioral lessons. The PBIS-AR app supports teachers in teaching and reinforcing expected behaviors and makes the learning of a behavioral expectation a more engaging and attractive augmented experience for students. The PBIS-AR app is composed of the teach, discovery, and practice sections: The teach section allows students to see the 3D characters as actors, modelling an expected behavior to be learned. A set of nine behavioral lessons is listed from which the teacher can choose. Once a behavioural lesson has been selected, the student is shown a list of AR behavioral resources. The student selects the behavioral resource to play according to the teacher's instructions. The discovery section engages students in an AR quiz game. Students look for markers placed in various locations around the school, and by framing them, they are asked to observe expected and unexpected behavior and answer questions whose correct answers earn points and advance in the game and in the ranking. The practice section enables students to role play together with others in a multi-user interaction AR learning activity. The PBIS-AR app provides students with a more immersive and realistic experience, allowing them to move freely and explore the scene from different viewpoints through the display of a mobile device.
2022
Istituto per le Tecnologie Didattiche - ITD - Sede Genova
teaching and learning of behaviour
positive behaviour intervention and support
Augmented Reality
behavioural lesson
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/457978
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