The paper presents an interactive game-like application to learn, perform and evaluate modern contemporary singing. The Human Beat Box (HBB) is being used as a case study. The game consists of two main modules. A sensor module that consists of a portable helmet based system containing an ultrasonic (US) transducer to capture tongue movements, a video camera for the lips, Kinect camera for face gestures, and a microphone for sound. A 3D environment game module is used to visualize a 3D recording studio as game world with all of its unique elements like guitars, mixer, amplifier, speakers and a microphone in front of the 3D avatar to simulate the recording ambience. The game also features a 2D virtual tutor to help the learner by giving oral and written feedback during the game. He also gives feedbacks during the practice session to improve the student's performance. The game is still at its early stages of development and it is been tested using simple HBB plosive sounds for percussion such as "PTK".

A Novel Human Interaction Game-like Application to Learn, Perform and Evaluate Modern Contemporary Singing: "Human Beat Box"

FMDagnino;M Ott;F Pozzi;
2015

Abstract

The paper presents an interactive game-like application to learn, perform and evaluate modern contemporary singing. The Human Beat Box (HBB) is being used as a case study. The game consists of two main modules. A sensor module that consists of a portable helmet based system containing an ultrasonic (US) transducer to capture tongue movements, a video camera for the lips, Kinect camera for face gestures, and a microphone for sound. A 3D environment game module is used to visualize a 3D recording studio as game world with all of its unique elements like guitars, mixer, amplifier, speakers and a microphone in front of the 3D avatar to simulate the recording ambience. The game also features a 2D virtual tutor to help the learner by giving oral and written feedback during the game. He also gives feedbacks during the practice session to improve the student's performance. The game is still at its early stages of development and it is been tested using simple HBB plosive sounds for percussion such as "PTK".
2015
Istituto per le Tecnologie Didattiche - ITD - Sede Genova
Inglese
José Braz, Sebastiano Battiato and Francisco Imai
VISAPP 2015 - Proceedings of the 10th International Conference on Computer Vision Theory and Applications
10th International Conference on Computer Vision Theory and Applications (VISAPP2015)
640
650
11
SciTePress
Lisbona
PORTOGALLO
Sì, ma tipo non specificato
11-14 Marzo 2015.
Berlin, Germany
Human Computer Interaction
Interactive Game
3D Model
Ultrasound Sensor
Portable System
Human Beat Box
Game based Learning
18
reserved
K Al Kork, S; Ugurca, D; Sahin, C; Chawah, P; Buchman, L; Addadecker, M; Xu, K; Denby, B; Roussel, P; Picart, B; Dupont, S; Tsalakanidou, F; Kitsikidi...espandi
273
info:eu-repo/semantics/conferenceObject
04 Contributo in convegno::04.01 Contributo in Atti di convegno
   Intangible Treasures - Capturing the Intangible Cultural Heritage and Learning the Rare Know-How of Living Human Treasures
   I-TREASURES
   FP7
   600676
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/292634
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