This paper proposes a methodological framework to support the design of educational games based on a semantic frame analysis. Starting from a Frame Semantics point of view, the authors provide a deepen analysis of game mechanics definitions using the key concept of verb. To demonstrate the advantages of the proposed model an example is reported to illustrate how we can explicit the game mechanics used in a management/construction game by means of FrameNet and WordNet ontologies.

A Semantic Frame Approach to Support Serious Game Design

Gentile Manuel;Ottaviano Simona;La Guardia Dario;Dal Grande Valentina;Allegra Mario;
2016

Abstract

This paper proposes a methodological framework to support the design of educational games based on a semantic frame analysis. Starting from a Frame Semantics point of view, the authors provide a deepen analysis of game mechanics definitions using the key concept of verb. To demonstrate the advantages of the proposed model an example is reported to illustrate how we can explicit the game mechanics used in a management/construction game by means of FrameNet and WordNet ontologies.
2016
Istituto per le Tecnologie Didattiche - ITD - Sede Genova
978-3-319-50181-9
Serious games design
Game mechanics
Semantic frame
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/337998
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