It is increasingly evident that engaging in regular physical activity is important for people's health and well-being. However, physical training is still a big challenge for individuals with cognitive disabilities since it is difficult to motivate them and provide them with sustained pleasant training experiences over time. Active Video Games and Exergames may help achieve this, especially in the younger population. This paper describes an accessible Interactive Cogni-tive-Motor Training system (ICMT) created to encourage physical activity in children with cognitive disabilities by combining cognitive and gross motor train-ing. The system was developed at a low cost, on top of an open source rhythm game, which has built-in support for dance pads and large video screens. The application employs user profiling in order to deliver personalized training. Per-formance data are recorded for further analysis to verify the training's efficacy and if needed, to tune the intervention. A pilot study showed the effectiveness of the proposed system, which by taking advantage of the positive effects of playing videogames, appears to encourage cognitively impaired people's physical activ-ity.

An interactive cognitive-motor training system for children with intellectual disability

Senette C;Perrone E;Buzzi MC;Buzzi M;Leporini B;
2018

Abstract

It is increasingly evident that engaging in regular physical activity is important for people's health and well-being. However, physical training is still a big challenge for individuals with cognitive disabilities since it is difficult to motivate them and provide them with sustained pleasant training experiences over time. Active Video Games and Exergames may help achieve this, especially in the younger population. This paper describes an accessible Interactive Cogni-tive-Motor Training system (ICMT) created to encourage physical activity in children with cognitive disabilities by combining cognitive and gross motor train-ing. The system was developed at a low cost, on top of an open source rhythm game, which has built-in support for dance pads and large video screens. The application employs user profiling in order to deliver personalized training. Per-formance data are recorded for further analysis to verify the training's efficacy and if needed, to tune the intervention. A pilot study showed the effectiveness of the proposed system, which by taking advantage of the positive effects of playing videogames, appears to encourage cognitively impaired people's physical activ-ity.
2018
Istituto di informatica e telematica - IIT
Istituto di Scienza e Tecnologie dell'Informazione "Alessandro Faedo" - ISTI
978-3-319-92048-1
Cognitive impairment
Physical Activity
Video game
File in questo prodotto:
File Dimensione Formato  
prod_387910-doc_133515.pdf

accesso aperto

Descrizione: An Interactive Cognitive-Motor Training System for Children with Intellectual Disability
Tipologia: Versione Editoriale (PDF)
Dimensione 688.48 kB
Formato Adobe PDF
688.48 kB Adobe PDF Visualizza/Apri
prod_387910-doc_135229.pdf

non disponibili

Descrizione: An Interactive Cognitive-Motor Training System for Children with Intellectual Disability
Tipologia: Versione Editoriale (PDF)
Dimensione 891.13 kB
Formato Adobe PDF
891.13 kB Adobe PDF   Visualizza/Apri   Richiedi una copia

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/347751
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 3
  • ???jsp.display-item.citation.isi??? ND
social impact