It is increasingly evident that engaging in regular physical activity is important for people's health and well-being. However, physical training is still a big challenge for individuals with cognitive disabilities since it is difficult to motivate them and provide them with sustained pleasant training experiences over time. Active Video Games and Exergames may help achieve this, especially in the younger population. This paper describes an accessible Interactive Cogni-tive-Motor Training system (ICMT) created to encourage physical activity in children with cognitive disabilities by combining cognitive and gross motor train-ing. The system was developed at a low cost, on top of an open source rhythm game, which has built-in support for dance pads and large video screens. The application employs user profiling in order to deliver personalized training. Per-formance data are recorded for further analysis to verify the training's efficacy and if needed, to tune the intervention. A pilot study showed the effectiveness of the proposed system, which by taking advantage of the positive effects of playing videogames, appears to encourage cognitively impaired people's physical activ-ity.

An interactive cognitive-motor training system for children with intellectual disability

Senette C;Perrone E;Buzzi MC;Buzzi M;Leporini B;
2018

Abstract

It is increasingly evident that engaging in regular physical activity is important for people's health and well-being. However, physical training is still a big challenge for individuals with cognitive disabilities since it is difficult to motivate them and provide them with sustained pleasant training experiences over time. Active Video Games and Exergames may help achieve this, especially in the younger population. This paper describes an accessible Interactive Cogni-tive-Motor Training system (ICMT) created to encourage physical activity in children with cognitive disabilities by combining cognitive and gross motor train-ing. The system was developed at a low cost, on top of an open source rhythm game, which has built-in support for dance pads and large video screens. The application employs user profiling in order to deliver personalized training. Per-formance data are recorded for further analysis to verify the training's efficacy and if needed, to tune the intervention. A pilot study showed the effectiveness of the proposed system, which by taking advantage of the positive effects of playing videogames, appears to encourage cognitively impaired people's physical activ-ity.
2018
Istituto di informatica e telematica - IIT
Istituto di Scienza e Tecnologie dell'Informazione "Alessandro Faedo" - ISTI
Inglese
Margherita Antona, Constantine Stephanidis
Universal Access in Human-Computer Interaction. Methods, Technologies, and Users
UAHCI 2018 - 12th International Conference on Universal Access in Human-Computer Interaction
571
582
13
978-3-319-92048-1
https://link.springer.com/chapter/10.1007/978-3-319-92049-8_42
Sì, ma tipo non specificato
15-20 July 2018
Las Vegas, Nevada - USA
Cognitive impairment
Physical Activity
Video game
Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 10907)
6
partially_open
Senette C.; Trujillo A.; Perrone E.; Bargagna S.; Buzzi M.C.; Buzzi M.; Leporini B.; Piatti A.E.
273
info:eu-repo/semantics/conferenceObject
04 Contributo in convegno::04.01 Contributo in Atti di convegno
File in questo prodotto:
File Dimensione Formato  
prod_387910-doc_133515.pdf

accesso aperto

Descrizione: An Interactive Cognitive-Motor Training System for Children with Intellectual Disability
Tipologia: Versione Editoriale (PDF)
Dimensione 688.48 kB
Formato Adobe PDF
688.48 kB Adobe PDF Visualizza/Apri
prod_387910-doc_135229.pdf

non disponibili

Descrizione: An Interactive Cognitive-Motor Training System for Children with Intellectual Disability
Tipologia: Versione Editoriale (PDF)
Dimensione 891.13 kB
Formato Adobe PDF
891.13 kB Adobe PDF   Visualizza/Apri   Richiedi una copia

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/347751
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 4
  • ???jsp.display-item.citation.isi??? 4
social impact