Within the "God Save The Nerd!" project, in partnership with the Museo del Tesoro del Duomo of Vercelli and Bepart (a company that deals with augmented reality installations), the Institute for Educational Technology of Palermo is designing and implementing a gamification path that will enrich the experience of visitors inside the aforementioned museum. We are developing an educational video game, a Serious Game, that will involve visitors in a gaming/learning experience in which the museum becomes the game scenario and its treasures the tools to advance the narrative sequences. The core of the story is the Vercelli Book, a manuscript written in the south-east of England towards the end of the 10th century and containing homilies in prose and poetry. The visitor will be led by the narrating voice of the poet Cynewulf (author of some of the Vercelli Book's poetic compositions) in an adventure that will have as its protagonist a character taken from the events reported in the manuscript. The player will live the events of the hero of the story by completing a series of missions through the resolution of puzzles and games that will stimulate his problem-solving skills, will provide him, in the narrative plot of the game itself, several insights related to the works of the museum and will lead him to the narrative epilogue of the story that he will live virtually. Within the project, we choose to highlight the great literary and historical importance of the Vercelli Book. It, together with only three other contemporary codices preserved in the United Kingdom (Codex Exoniensis of the Cathedral Chapter Library in Exeter, Cotton Vitellius of the British Library in London and Junius XI of the Bodleian Library in Oxford), contains most of the poetic production in ancient English. In the future, also with a view to the sustainability of the project itself, we plan to involve the organisations where the other manuscripts are kept and to exploit the experience of the current project as a first step towards a wider international collaboration to start a European gamification experience.
Nell'ambito del progetto "God Save The Nerd!", in partnership con ll Museo del Tesoro del Duomo di Vercelli e Bepart (azienda che si occupa di installazioni in realtà aumentata), l'ITD di Palermo sta ideando e realizzando un percorso di gamificazione che arricchirà l'esperienza dei visitatori all'interno del suddetto museo. Nello specifico stiamo sviluppando un videogame educativo, un Serious Game, che coinvolgerà i visitatori in un esperienza di gioco/apprendimento nella quale il museo diventa lo scenario di gioco e i suoi tesori gli strumenti utili a far progredire le sequenze narrative di cui il gioco si compone. Il fulcro della storia è il Vercelli Book, un manoscritto redatto nel sud-est dell'Inghilterra verso la fine del X secolo e contentente omelie in prosa e componimenti poetici. Il visitatore verrà condotto dalla voce narrante del poeta Cynewulf (autore attestato di alcuni componimenti poetici del Vercelli Book) all'interno di unavventura che ha come protagonista un personaggio anch'esso tratto dalle vicende narrate nel manoscritto. Il giocatore vivrà le vicende del protagonista della storia portando a termine una serie di missioni attraverso la risoluzione di rompicapo, enigmi e giochi che stimoleranno le sua capacità di problem-solving, gli forniranno, nella trama narrativa del gioco stesso, diversi spunti di conoscenza legati alle opere del museo e lo condurranno all'epilogo narrativo della storia che vivrà virtualmente. All'interno del progetto "God Save the Nerd!" si è scelto di evidenziare la grande importanza letteraria e storica del Vercelli Book risiedente nel fatto che, insieme a soli altri tre codici coevi conservati nel Regno Unito (Codex Exoniensis della Cathedral Chapter Library di Exeter, Cotton Vitellius della British Library di Londra e Junius XI della Bodleian Library di Oxford) contiene gran parte della produzione poetica in antico inglese. In futuro, infatti, anche in ottica di sostenibilità del progetto stesso, prevediamo di coinvolgere gli enti presso i quali sono conservati gli altri manoscritti e sfruttare l'esperienza del progetto in corso come primo passo verso una più ampia collaborazione internazionale per dare avvio ad un'esperienza di gamification europea a tema che potenzialmente potrà coinvolgere un consistente numero di soggetti museali interessati.
God save the nerd! Realtà aumentata al #mtdvercelli
Ottaviano Simona;Allegra Mario;Arrigo Marco;Città Giuseppe;Dal Grande Valentina;Gentile Manuel;La Guardia Dario;Perna Salvatore;Signa Alessandro
2019
Abstract
Within the "God Save The Nerd!" project, in partnership with the Museo del Tesoro del Duomo of Vercelli and Bepart (a company that deals with augmented reality installations), the Institute for Educational Technology of Palermo is designing and implementing a gamification path that will enrich the experience of visitors inside the aforementioned museum. We are developing an educational video game, a Serious Game, that will involve visitors in a gaming/learning experience in which the museum becomes the game scenario and its treasures the tools to advance the narrative sequences. The core of the story is the Vercelli Book, a manuscript written in the south-east of England towards the end of the 10th century and containing homilies in prose and poetry. The visitor will be led by the narrating voice of the poet Cynewulf (author of some of the Vercelli Book's poetic compositions) in an adventure that will have as its protagonist a character taken from the events reported in the manuscript. The player will live the events of the hero of the story by completing a series of missions through the resolution of puzzles and games that will stimulate his problem-solving skills, will provide him, in the narrative plot of the game itself, several insights related to the works of the museum and will lead him to the narrative epilogue of the story that he will live virtually. Within the project, we choose to highlight the great literary and historical importance of the Vercelli Book. It, together with only three other contemporary codices preserved in the United Kingdom (Codex Exoniensis of the Cathedral Chapter Library in Exeter, Cotton Vitellius of the British Library in London and Junius XI of the Bodleian Library in Oxford), contains most of the poetic production in ancient English. In the future, also with a view to the sustainability of the project itself, we plan to involve the organisations where the other manuscripts are kept and to exploit the experience of the current project as a first step towards a wider international collaboration to start a European gamification experience.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.