The deliverable (D4.3) outlines a methodology that, starting with a game (existing or created from scratch), culminates in the formulation of game-based learning activities tailored for specific contexts. The methodology corresponds with the SuperCyberKids Learning Framework (D2.1) (SCKLF), which provides a competence-based framework for instructing cybersecurity to pupils aged 8 to 13. The process entails mapping current games to the framework and offering suggestions for competence-oriented game design. The second phase emphasizes the creation of context-specific learning activities by means of a tool named Flexibility Table.
Guidelines targeting game designers: SuperCyberKids Project Deliverable no. D4.3
Manganello F.;Perna S.;Earp J.;Citta' G.;Gentile M.
2024
Abstract
The deliverable (D4.3) outlines a methodology that, starting with a game (existing or created from scratch), culminates in the formulation of game-based learning activities tailored for specific contexts. The methodology corresponds with the SuperCyberKids Learning Framework (D2.1) (SCKLF), which provides a competence-based framework for instructing cybersecurity to pupils aged 8 to 13. The process entails mapping current games to the framework and offering suggestions for competence-oriented game design. The second phase emphasizes the creation of context-specific learning activities by means of a tool named Flexibility Table.File | Dimensione | Formato | |
---|---|---|---|
SCK_D4_3.pdf
accesso aperto
Tipologia:
Versione Editoriale (PDF)
Licenza:
Creative commons
Dimensione
2.03 MB
Formato
Adobe PDF
|
2.03 MB | Adobe PDF | Visualizza/Apri |
I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.