The repetitive and monotonous character of cognitive training may lead to waning interest and eventual disengagement among older adults with cognitive impairments. To address this issue, this study proposes an adaptive approach wherein a Socially Assistive Robot (SAR) autonomously selects optimal actions to sustain an emotional state in older adults while participating in serious cognitive training games. The aim is to propose an adaptation strategy that leverages fuzzy Q-learning to prompt users to maintain a positive state.

A proposal for adapting robot behaviours using fuzzy Q-learning in cognitive serious game scenarios

Zedda E.;Paterno' F.
2024

Abstract

The repetitive and monotonous character of cognitive training may lead to waning interest and eventual disengagement among older adults with cognitive impairments. To address this issue, this study proposes an adaptive approach wherein a Socially Assistive Robot (SAR) autonomously selects optimal actions to sustain an emotional state in older adults while participating in serious cognitive training games. The aim is to propose an adaptation strategy that leverages fuzzy Q-learning to prompt users to maintain a positive state.
2024
Istituto di Scienza e Tecnologie dell'Informazione "Alessandro Faedo" - ISTI
Human-robot interaction
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Descrizione: AProposal for Adapting Robot Behaviours Using Fuzzy Q-learning in Cognitive Serious Game Scenarios
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/514103
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