PATERNO', FABIO
 Distribuzione geografica
Continente #
AS - Asia 7.623
NA - Nord America 4.158
EU - Europa 2.329
SA - Sud America 1.402
AF - Africa 142
OC - Oceania 20
Continente sconosciuto - Info sul continente non disponibili 2
Totale 15.676
Nazione #
US - Stati Uniti d'America 3.940
SG - Singapore 3.390
CN - Cina 1.681
BR - Brasile 1.127
IT - Italia 958
VN - Vietnam 811
HK - Hong Kong 738
FR - Francia 459
KR - Corea 283
NL - Olanda 188
JP - Giappone 183
DE - Germania 142
IN - India 120
FI - Finlandia 111
BD - Bangladesh 105
AR - Argentina 94
CA - Canada 94
GB - Regno Unito 94
AT - Austria 62
MX - Messico 58
EC - Ecuador 56
RU - Federazione Russa 54
ID - Indonesia 48
IL - Israele 47
ZA - Sudafrica 38
ES - Italia 36
PL - Polonia 34
IE - Irlanda 31
TR - Turchia 28
VE - Venezuela 28
CO - Colombia 26
PY - Paraguay 26
PK - Pakistan 24
SE - Svezia 24
IQ - Iraq 23
MA - Marocco 22
PE - Perù 19
EG - Egitto 18
KE - Kenya 18
UA - Ucraina 18
MY - Malesia 17
UZ - Uzbekistan 16
TN - Tunisia 14
AL - Albania 13
PH - Filippine 13
AU - Australia 12
CH - Svizzera 12
CL - Cile 12
JM - Giamaica 11
JO - Giordania 11
KZ - Kazakistan 11
SA - Arabia Saudita 11
UY - Uruguay 10
AE - Emirati Arabi Uniti 9
GR - Grecia 9
RO - Romania 9
TT - Trinidad e Tobago 9
HN - Honduras 8
TH - Thailandia 8
CR - Costa Rica 7
LV - Lettonia 7
NG - Nigeria 7
OM - Oman 7
PA - Panama 7
BE - Belgio 6
BG - Bulgaria 6
HR - Croazia 6
AZ - Azerbaigian 5
BB - Barbados 5
CZ - Repubblica Ceca 5
HU - Ungheria 5
LT - Lituania 5
NZ - Nuova Zelanda 5
PT - Portogallo 5
RS - Serbia 5
BO - Bolivia 4
DZ - Algeria 4
EE - Estonia 4
NO - Norvegia 4
TW - Taiwan 4
AO - Angola 3
BS - Bahamas 3
CI - Costa d'Avorio 3
CY - Cipro 3
DO - Repubblica Dominicana 3
LB - Libano 3
LU - Lussemburgo 3
NI - Nicaragua 3
NP - Nepal 3
PR - Porto Rico 3
SK - Slovacchia (Repubblica Slovacca) 3
SN - Senegal 3
AM - Armenia 2
BH - Bahrain 2
BJ - Benin 2
BY - Bielorussia 2
CD - Congo 2
DK - Danimarca 2
IR - Iran 2
KG - Kirghizistan 2
Totale 15.636
Città #
Singapore 1.961
Santa Clara 1.067
Hong Kong 726
Hefei 675
San Jose 459
Ashburn 399
Lauterbourg 377
Seoul 270
Ho Chi Minh City 263
Beijing 248
Hanoi 203
Pisa 176
Los Angeles 172
Dallas 167
Cascina 144
Tokyo 131
São Paulo 99
New York 98
Florence 74
Buffalo 70
Helsinki 62
Rome 58
Nuremberg 54
Lappeenranta 48
Orem 45
Rio de Janeiro 43
Minamishinagawa 41
Council Bluffs 40
Da Nang 40
Milan 39
Chicago 34
Haiphong 34
Frankfurt am Main 32
Chennai 29
Warsaw 29
Montreal 28
Vienna 28
Dublin 27
Brooklyn 26
Phoenix 26
Atlanta 25
Brasília 25
Naples 25
Bengaluru 22
Johannesburg 22
Toronto 22
Denver 21
Guayaquil 20
Houston 20
Pistoia 20
Stockholm 20
Belo Horizonte 19
Lucca 19
Quito 19
Turin 19
Genoa 18
Philadelphia 18
Boardman 16
Curitiba 16
Amsterdam 15
Dhaka 15
Livorno 15
Nairobi 15
Poplar 15
Bogotá 14
Campinas 14
London 14
Moscow 14
Porto Alegre 14
Venice 14
Hải Dương 13
Tashkent 13
Thái Bình 13
Asunción 12
Baghdad 12
Biên Hòa 12
Cairo 12
Lima 12
Manchester 12
Paris 12
Shanghai 12
Shenzhen 12
Amman 11
Buenos Aires 11
Falkenstein 11
Washington 11
Charlotte 10
Guangzhou 10
Kuala Lumpur 10
Manaus 10
Osasco 10
San Francisco 10
Thái Nguyên 10
Vũng Tàu 10
Boston 9
City of London 9
Mexico City 9
Newark 9
Ribeirão Preto 9
Santo André 9
Totale 9.412
Nome #
Human-computer interaction. Fondamenti teorici e metodologici per lo studio dell'interazione tra persone e tecnologie 147
ISTI-day 2025 Proceedings 146
Pepper-based serious games for older adults: initial experiences in real-world settings (short paper) 119
Humanations: a new understanding of human/automation interaction 117
Improving accessibility of public administrations web sites through large-scale automatic validations 114
Combined accessibility validation and monitoring of web sites and PDF documents 109
Adaptive humanoid robot behaviour in a serious game scenario through reinforcement learning 102
Large scale automatic web accessibility validation 95
THE D.3.2.1 - AA@THE User needs, technical requirements and specifications 93
End-User development for human-robot interaction: results and trends in an emerging field 92
How well can a wristband provide information about a person’s emotional state? 91
Train the Brain with SERENI 85
D3.2.1: AA@THE User needs, technical requirements and specifications 85
Exploiting personal memories in humanoid robot serious games for mild cognitive impaired older adults 84
Improving support for visual task modelling 82
The impact of serious games with humanoid robots on mild cognitive impairment older adults 82
End-user development for eXtended reality using a multimodal intelligent conversational agent 82
Interactive serious games for cognitive training of older adults: a systematic review 81
A web serious game for children with attentive disorders: design and experiences from two trials 81
Remote usability evaluation: discussion of a general framework and experiences from research with a specific tool 77
An architecture for green smart homes controlled by end users 77
Interactive games in multi-device environments to enhance the learning experience of museum visitors 75
EducationalGames: web application for serious games for children with dyslexia and ADHD 75
A gestural concrete user interface in MARIA 74
The transparency of automatic web accessibility evaluation tools: design criteria, state of the art, and user perception 72
A supportive user interface for customization of graphical-to-vocal adaptation 71
Engineering the authoring of usable service front ends 71
Explaining problems in daily automations with ExplainTAP 71
Personalised recommendations for daily automations controlled by mobile augmented reality 70
Task-driven service discovery and selection 69
Empowering end-user in creating extended reality content with a conversational chatbot 69
Human-computer interaction and international public policymaking: a framework for understanding and taking future actions 67
What people think about green smart homes 67
Remote usability evaluation with task models and logs 66
Methods and tools for developing usable multi-platform interactive applications 66
MCI older adults' user experience with introverted and extraverted humanoid robot personalities 66
Editorial: End-user development for the internet of things 65
Modifiche piattaforma MAUVE++ per realizzare il monitoraggio nazionale dell'accessibilità di marzo 2023 65
Chairs' Welcome 65
An environment to collect personal memories of older adults and use them to personalise serious games with humanoid robots 63
The design of a handheld, location-aware guide for indoor environments 62
User interface migration between mobile devices and digital TV 62
Flexible automatic support for web accessibility validation 61
Human control in green smart homes 61
Towards understanding the transparency of automations in daily environments 61
A conversational agent for creating automations exploiting large language models 61
Tools for remote usability evaluation of Web applications through browser logs and task models 60
Analysing how users prefer to model contextual event-action behaviours in their smartphones 60
User interface distribution in multi-device and multi-user environments with dynamically migrating engines 60
Dynamic user interface adaptation driven by physiological parameters to support learning 60
Usability and transparency in the design of a tool for automatic support for web accessibility validation 60
A mobile augmented reality app for creating, controlling, recommending automations in smart homes 60
Supporting end-user debugging of trigger-action rules for IoT applications 59
A proposal for adapting robot behaviours using fuzzy Q-learning in cognitive serious game scenarios 59
Personalized real-time anomaly detection and health feedback for older adults 59
Model-based design and evaluation of interactive applications 58
Context-dependent explainable daily automations 58
End-user personalisation of humanoid robot behaviour through vocal interaction 58
Exploiting RFIDs and tilt-based interaction for mobile museum guides accessible to vision-impaired users 57
An EUD approach to creating feasible and energy-saving automations for smart homes 57
Investigating web applications adaptation to user emotions 57
An environment for defining and handling guidelines for the Web 56
Adaptive user interfaces for smart environments with the support of model-based languages. 56
A design space for adaptive explainable daily automations 56
Integration of user interface migration and application logic reconfiguration: an example in the game domain 55
Personalisation of humanoid robots: serious games for older adults based on biographical memories 55
Older adults' user experience with introvert and extravert humanoid robot personalities 55
Personalised serious games with humanoid robots for older adults cognitive training 54
An adaptive behaviour-based strategy for SARs interacting with older adults with MCI during a serious game scenario 54
SecureTAP: a conversational agent for secure and privacy-aware smart home automations 54
Adaptive XAI: towards intelligent interfaces for tailored AI explanations 54
Understanding indoor orientation through wearable vibrotactile feedback 53
Understanding concepts, methods and tools for end-user control of automations in ecosystems of smart objects and services 53
Tools and techniques for pervasive usability 52
Creating mashups by direct manipulation of existing Web applications 52
Adapting interface representations for mobile support in interactive safety critical contexts 51
An approach to explainable automations in daily environments 51
Automatic support for usability evaluation 50
Applying task models to en-route case study 50
A model-based framework for mobile apps customization through context-dependent rules 50
Comparative analysis of composition paradigms for personalization rules in IoT settings 50
Biography-based robot games for older adults 50
A set of languages for context-aware adaptation 50
GestIT: a declarative and compositional framework for multiplatform gesture definition 49
Real-time anomaly detection in elderly behavior with the support of task models 49
A design space for user interface composition 49
Conversational interfaces in IoT ecosystems: where we are, what is still missing 49
Detecting anomalous elderly behaviour in Ambient Assisted Living 48
A personalisation platform for older adults with mild cognitive impairments 48
Micogito: a serious gamebook based on daily life scenarios to cognitively stimulate older adults 47
Recommendations for creating trigger-action rules in a block-based environment 47
Design criteria for Web applications adapted to emotions 47
Understanding the transitions between web interfaces designed to stimulate specific emotions 47
An approach to exploiting personal memories in humanoid robots serious games for cognitive stimulation of older adults 47
The transparency of automatic accessibility evaluation tools 46
Unifying views of interactors 45
Push and pull of web user interfaces in multi-device environments. 45
Towards a chatbot for creating trigger-action rules based on ChatGPT and Rasa 45
Towards an architecture supporting social, adaptive and persuasive services for active elderly 45
Interactive customization of ubiquitous Web applications 45
Totale 6.557
Categoria #
all - tutte 61.281
article - articoli 15.524
book - libri 1.070
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 3.519
Totale 81.394


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202444 0 0 0 0 0 0 0 13 13 2 9 7
2024/20255.656 16 55 458 302 852 300 146 213 268 273 1.470 1.303
2025/202610.142 461 776 911 1.650 1.569 489 1.525 597 666 687 303 508
2026/20272 2 0 0 0 0 0 0 0 0 0 0 0
Totale 15.844