PATERNO', FABIO
 Distribuzione geografica
Continente #
AS - Asia 7.794
NA - Nord America 6.342
EU - Europa 2.739
SA - Sud America 1.512
Continente sconosciuto - Info sul continente non disponibili 179
AF - Africa 160
OC - Oceania 20
Totale 18.746
Nazione #
US - Stati Uniti d'America 5.994
SG - Singapore 3.397
CN - Cina 1.682
IT - Italia 1.289
BR - Brasile 1.166
VN - Vietnam 835
HK - Hong Kong 749
FR - Francia 469
KR - Corea 284
NL - Olanda 197
JP - Giappone 185
CA - Canada 157
DE - Germania 145
BD - Bangladesh 142
IN - India 134
GB - Regno Unito 115
FI - Finlandia 111
AR - Argentina 99
EC - Ecuador 77
ID - Indonesia 73
AT - Austria 62
MX - Messico 62
CO - Colombia 59
RU - Federazione Russa 54
IL - Israele 47
ES - Italia 45
ZA - Sudafrica 38
VE - Venezuela 37
PL - Polonia 34
IE - Irlanda 31
TR - Turchia 29
MY - Malesia 27
JM - Giamaica 26
PY - Paraguay 26
SE - Svezia 26
PK - Pakistan 25
IQ - Iraq 23
MA - Marocco 22
UA - Ucraina 22
CR - Costa Rica 20
PH - Filippine 20
PE - Perù 19
EG - Egitto 18
KE - Kenya 18
UZ - Uzbekistan 17
SA - Arabia Saudita 16
AL - Albania 14
GR - Grecia 14
TN - Tunisia 14
CH - Svizzera 13
CL - Cile 13
JO - Giordania 13
TH - Thailandia 13
TT - Trinidad e Tobago 13
AU - Australia 12
HN - Honduras 12
NG - Nigeria 12
AE - Emirati Arabi Uniti 11
EE - Estonia 11
KZ - Kazakistan 11
SC - Seychelles 11
RO - Romania 10
UY - Uruguay 10
BE - Belgio 8
HR - Croazia 7
LV - Lettonia 7
OM - Oman 7
PA - Panama 7
PR - Porto Rico 7
SV - El Salvador 7
BB - Barbados 6
BG - Bulgaria 6
BO - Bolivia 6
CZ - Repubblica Ceca 6
GT - Guatemala 6
NI - Nicaragua 6
NP - Nepal 6
TW - Taiwan 6
AZ - Azerbaigian 5
HU - Ungheria 5
LB - Libano 5
LT - Lituania 5
NZ - Nuova Zelanda 5
PT - Portogallo 5
RS - Serbia 5
AM - Armenia 4
BS - Bahamas 4
DZ - Algeria 4
NO - Norvegia 4
SK - Slovacchia (Repubblica Slovacca) 4
AO - Angola 3
CI - Costa d'Avorio 3
CY - Cipro 3
DK - Danimarca 3
DO - Repubblica Dominicana 3
KG - Kirghizistan 3
LC - Santa Lucia 3
LU - Lussemburgo 3
LY - Libia 3
SN - Senegal 3
Totale 18.513
Città #
Singapore 1.965
Santa Clara 1.106
Hong Kong 731
San Jose 700
Hefei 675
Ashburn 592
Lauterbourg 377
Seoul 270
Ho Chi Minh City 268
Beijing 248
Hanoi 213
Pisa 204
Los Angeles 184
Dallas 181
Cascina 144
Tokyo 133
New York 110
São Paulo 102
Rome 86
Florence 85
Buffalo 77
Council Bluffs 71
Chicago 66
Helsinki 62
Milan 62
Nuremberg 54
Naples 50
Brooklyn 49
Atlanta 48
Lappeenranta 48
Phoenix 48
Orem 47
Rio de Janeiro 44
Houston 41
Minamishinagawa 41
Da Nang 40
Philadelphia 40
Montreal 37
Haiphong 35
Frankfurt am Main 33
Chennai 31
Denver 31
Brasília 30
Warsaw 29
Quito 28
Vienna 28
Dublin 27
Toronto 27
Guayaquil 26
Turin 25
Bogotá 24
Queens 23
Bengaluru 22
Genoa 22
Johannesburg 22
Stockholm 22
Newark 21
Belo Horizonte 20
Charlotte 20
Pistoia 20
Washington 20
Dhaka 19
Jacksonville 19
Lucca 19
Kingston 18
Kuala Lumpur 18
Miami 18
The Bronx 18
Columbus 17
Curitiba 17
Livorno 17
Amsterdam 16
Boardman 16
Boston 16
Detroit 16
Venice 16
Nairobi 15
Poplar 15
Porto Alegre 15
San José 15
Campinas 14
London 14
Manchester 14
Moscow 14
Bari 13
Hải Dương 13
Las Vegas 13
Memphis 13
Oklahoma City 13
Palermo 13
San Francisco 13
Tashkent 13
Thái Bình 13
Amman 12
Asunción 12
Baghdad 12
Biên Hòa 12
Bologna 12
Cairo 12
Lima 12
Totale 10.462
Nome #
Human-computer interaction. Fondamenti teorici e metodologici per lo studio dell'interazione tra persone e tecnologie 245
ISTI-day 2025 Proceedings 178
Improving accessibility of public administrations web sites through large-scale automatic validations 138
Pepper-based serious games for older adults: initial experiences in real-world settings (short paper) 132
Adaptive humanoid robot behaviour in a serious game scenario through reinforcement learning 130
Combined accessibility validation and monitoring of web sites and PDF documents 127
Humanations: a new understanding of human/automation interaction 125
Large scale automatic web accessibility validation 113
How well can a wristband provide information about a person’s emotional state? 103
THE D.3.2.1 - AA@THE User needs, technical requirements and specifications 103
Exploiting personal memories in humanoid robot serious games for mild cognitive impaired older adults 101
Interactive serious games for cognitive training of older adults: a systematic review 99
End-user development for eXtended reality using a multimodal intelligent conversational agent 99
End-User development for human-robot interaction: results and trends in an emerging field 96
The impact of serious games with humanoid robots on mild cognitive impairment older adults 96
An environment to collect personal memories of older adults and use them to personalise serious games with humanoid robots 95
D3.2.1: AA@THE User needs, technical requirements and specifications 95
A web serious game for children with attentive disorders: design and experiences from two trials 95
Train the Brain with SERENI 94
The transparency of automatic web accessibility evaluation tools: design criteria, state of the art, and user perception 93
An architecture for green smart homes controlled by end users 88
Improving support for visual task modelling 87
Empowering end-user in creating extended reality content with a conversational chatbot 82
Usability and transparency in the design of a tool for automatic support for web accessibility validation 81
A supportive user interface for customization of graphical-to-vocal adaptation 80
Remote usability evaluation: discussion of a general framework and experiences from research with a specific tool 80
Interactive games in multi-device environments to enhance the learning experience of museum visitors 79
A gestural concrete user interface in MARIA 79
Supporting end-user debugging of trigger-action rules for IoT applications 79
EducationalGames: web application for serious games for children with dyslexia and ADHD 79
Explaining problems in daily automations with ExplainTAP 79
Human control in green smart homes 77
Engineering the authoring of usable service front ends 76
Personalised recommendations for daily automations controlled by mobile augmented reality 76
Human-computer interaction and international public policymaking: a framework for understanding and taking future actions 76
Chairs' Welcome 76
MCI older adults' user experience with introverted and extraverted humanoid robot personalities 76
What people think about green smart homes 75
Remote usability evaluation with task models and logs 73
Methods and tools for developing usable multi-platform interactive applications 73
Dynamic user interface adaptation driven by physiological parameters to support learning 73
Modifiche piattaforma MAUVE++ per realizzare il monitoraggio nazionale dell'accessibilità di marzo 2023 73
End-user personalisation of humanoid robot behaviour through vocal interaction 72
A conversational agent for creating automations exploiting large language models 72
Task-driven service discovery and selection 71
Editorial: End-user development for the internet of things 70
Personalised serious games with humanoid robots for older adults cognitive training 70
A mobile augmented reality app for creating, controlling, recommending automations in smart homes 70
The design of a handheld, location-aware guide for indoor environments 69
A proposal for adapting robot behaviours using fuzzy Q-learning in cognitive serious game scenarios 69
Context-dependent explainable daily automations 69
Flexible automatic support for web accessibility validation 67
Towards understanding the transparency of automations in daily environments 67
Personalized real-time anomaly detection and health feedback for older adults 67
SecureTAP: a conversational agent for secure and privacy-aware smart home automations 66
User interface migration between mobile devices and digital TV 65
Personalisation of humanoid robots: serious games for older adults based on biographical memories 65
Adaptive user interfaces for smart environments with the support of model-based languages. 65
An EUD approach to creating feasible and energy-saving automations for smart homes 65
Tools for remote usability evaluation of Web applications through browser logs and task models 64
Analysing how users prefer to model contextual event-action behaviours in their smartphones 63
Biography-based robot games for older adults 63
Investigating web applications adaptation to user emotions 63
A model-based framework for mobile apps customization through context-dependent rules 62
An adaptive behaviour-based strategy for SARs interacting with older adults with MCI during a serious game scenario 62
Understanding concepts, methods and tools for end-user control of automations in ecosystems of smart objects and services 62
User interface distribution in multi-device and multi-user environments with dynamically migrating engines 61
An environment for defining and handling guidelines for the Web 61
Understanding indoor orientation through wearable vibrotactile feedback 61
Older adults' user experience with introvert and extravert humanoid robot personalities 61
A design space for adaptive explainable daily automations 61
An approach to explainable automations in daily environments 61
Model-based design and evaluation of interactive applications 60
Integration of user interface migration and application logic reconfiguration: an example in the game domain 60
Adaptive XAI: towards intelligent interfaces for tailored AI explanations 60
Exploiting RFIDs and tilt-based interaction for mobile museum guides accessible to vision-impaired users 59
Towards a chatbot for creating trigger-action rules based on ChatGPT and Rasa 59
Creating mashups by direct manipulation of existing Web applications 57
A design space for user interface composition 57
An approach to exploiting personal memories in humanoid robots serious games for cognitive stimulation of older adults 57
Conversational interfaces in IoT ecosystems: where we are, what is still missing 57
Tools and techniques for pervasive usability 56
Adapting interface representations for mobile support in interactive safety critical contexts 56
Comparative analysis of composition paradigms for personalization rules in IoT settings 56
The role of HCI models in service front-end development 56
A set of languages for context-aware adaptation 56
Design criteria for Web applications adapted to emotions 55
The transparency of automatic accessibility evaluation tools 55
GestIT: a declarative and compositional framework for multiplatform gesture definition 54
Real-time anomaly detection in elderly behavior with the support of task models 54
Integrating Alexa in a rule-based personalization platform 54
Detecting anomalous elderly behaviour in Ambient Assisted Living 54
A personalisation platform for older adults with mild cognitive impairments 54
Generation of multi-device adaptive multimodal web applications 54
Supporting cross-device interactions with gestures between personal and public devices 53
Recommendations for creating trigger-action rules in a block-based environment 53
Anomaly detection in the elderly daily behavior 53
A compositional model for gesture definition 53
Automatic support for usability evaluation 52
Micogito: a serious gamebook based on daily life scenarios to cognitively stimulate older adults 52
Totale 7.594
Categoria #
all - tutte 71.723
article - articoli 18.189
book - libri 1.298
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 4.053
Totale 95.263


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202444 0 0 0 0 0 0 0 13 13 2 9 7
2024/20255.656 16 55 458 302 852 300 146 213 268 273 1.470 1.303
2025/202610.142 461 776 911 1.650 1.569 489 1.525 597 666 687 303 508
2026/20272.904 800 516 1.588 0 0 0 0 0 0 0 0 0
Totale 18.746