The frame pedagogy is a methodological framework that gives a key role to the concept of game mechanic in identifying the educational domain of a game. In this view, the activation of a subset of the game mechanics highlights a portion of the domain. Consequently, the game mechanics become a fundamental element in defining personalized and adaptive learning paths. As a case study, we discuss the implementation of a serious game called "uManager", aimed at stimulating and supporting entrepreneurial skills in young people. In the paper, we provide a brief description of the process and the conceptual model behind the design and implementation of the game.
Using the educational potential mapper to design an adaptive serious game: The "uManager" case study
Gentile M;Perna S;Citta G;Ottaviano S;Dal Grande V;La Guardia D;Allegra M
2017
Abstract
The frame pedagogy is a methodological framework that gives a key role to the concept of game mechanic in identifying the educational domain of a game. In this view, the activation of a subset of the game mechanics highlights a portion of the domain. Consequently, the game mechanics become a fundamental element in defining personalized and adaptive learning paths. As a case study, we discuss the implementation of a serious game called "uManager", aimed at stimulating and supporting entrepreneurial skills in young people. In the paper, we provide a brief description of the process and the conceptual model behind the design and implementation of the game.| File | Dimensione | Formato | |
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Descrizione: Using the educational potential mapper to design an adaptive serious game: The "uManager" case study
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