This deliverable is the output of activities pertaining to the fourth research task (Task 2.4) of the Gaming Horizons (GH) project: Interviews with experts and informants. This task is the final output of the first phase of the project: informed challenge through landscape analysis, which considers critically the empirical 'state of the art' and the cultural discourses on gaming and gamification in various social domains.

Report on interviews with experts and informants. Gaming Horizons Deliverable D2.3.

Persico D;Dagnino F;Earp J;Manganello F;Passarelli M;Pozzi F;
2017

Abstract

This deliverable is the output of activities pertaining to the fourth research task (Task 2.4) of the Gaming Horizons (GH) project: Interviews with experts and informants. This task is the final output of the first phase of the project: informed challenge through landscape analysis, which considers critically the empirical 'state of the art' and the cultural discourses on gaming and gamification in various social domains.
2017
Istituto per le Tecnologie Didattiche - ITD - Sede Genova
Rapporto intermedio di progetto
Gaming Horizons
qualitative research
content analysis
interviews
video games
educators
players
developers
policy makers
researchers
educati
psychology
ethics
society
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/344695
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