Gaming Horizons is a 'sister project' funded by the European Commission under Horizon 2020. The project's objective was to examine gaming and gamification as areas of research and development in Europe, adopting a multidisciplinary perspective based on the integration of the social sciences and the humanities, and proposing 'alternative framings' informed by criteria of responsible research and innovation. The project run from December 2016 to January 2018. This report provides an account of the empirical strands that informed the recommendations and practical advice of our project (i.e. the Scenarios and the 'Manifesto for European Video games'). While individual research reports about the strands have also been produced (Perrotta et al., 2017; Persico et al., 2017a; Persico et al., 2017b), the present document offers a synthetic account in which the various research tasks are considered as parts of a consistent, unified process of data collection and public engagement. Fittingly, this is Gaming Horizons' last official output, serving the double purpose of reiterating the evidence based nature of our work, and paving the way for more targeted dissemination activities.

Final Research Report. Gaming Horizons Deliverable 1.8

Persico D;Passarelli M;Earp J;Dagnino F;Pozzi F;Manganello F;
2018

Abstract

Gaming Horizons is a 'sister project' funded by the European Commission under Horizon 2020. The project's objective was to examine gaming and gamification as areas of research and development in Europe, adopting a multidisciplinary perspective based on the integration of the social sciences and the humanities, and proposing 'alternative framings' informed by criteria of responsible research and innovation. The project run from December 2016 to January 2018. This report provides an account of the empirical strands that informed the recommendations and practical advice of our project (i.e. the Scenarios and the 'Manifesto for European Video games'). While individual research reports about the strands have also been produced (Perrotta et al., 2017; Persico et al., 2017a; Persico et al., 2017b), the present document offers a synthetic account in which the various research tasks are considered as parts of a consistent, unified process of data collection and public engagement. Fittingly, this is Gaming Horizons' last official output, serving the double purpose of reiterating the evidence based nature of our work, and paving the way for more targeted dissemination activities.
2018
Istituto per le Tecnologie Didattiche - ITD - Sede Genova
Rapporto finale di progetto
Final report
summary
Gaming Horizons
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/348547
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