This document presents the fifteen face-to-face data collection workshops that Gaming Horizons partners held in the period from September to November 2017 (Project Months 10-12). Organisation, implementation and reporting of the workshops was undertaken within Task 3.2, thus forming an integral part of the project's second phase, namely Cultural Expansion. As well as providing data on the organisation and attendance of the individual events, this document describes the general format adopted for the workshops, as well as a high-level (i.e. focusing on broad themes and highlights) analysis of the resulting data. The format was adapted and implemented to suit the nature of each event and the different stakeholder groups attending. As specified in the project DoA, reporting and analysis of workshop outputs will form part of D3.2 Scenarios for the 'Cultural Expansion' of Games.

Data collection workshops. Gaming Horizons Deliverable 3.1

Persico D;Dagnino F;Earp J;Manganello F;Passarelli;Pozzi;
2017

Abstract

This document presents the fifteen face-to-face data collection workshops that Gaming Horizons partners held in the period from September to November 2017 (Project Months 10-12). Organisation, implementation and reporting of the workshops was undertaken within Task 3.2, thus forming an integral part of the project's second phase, namely Cultural Expansion. As well as providing data on the organisation and attendance of the individual events, this document describes the general format adopted for the workshops, as well as a high-level (i.e. focusing on broad themes and highlights) analysis of the resulting data. The format was adapted and implemented to suit the nature of each event and the different stakeholder groups attending. As specified in the project DoA, reporting and analysis of workshop outputs will form part of D3.2 Scenarios for the 'Cultural Expansion' of Games.
2017
Istituto per le Tecnologie Didattiche - ITD - Sede Genova
Rapporto intermedio di progetto
Gaming Horizons
Cultural expansion
Digital games
videogames
workshops
scenarios
areas of tension
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/349764
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