This research is a first attempt to investigate the relationship between students' Disposition toward Critical Thinking (DCT) and their learning while engaging in the uManager serious game aimed at fostering the entrepreneurial mindset. Specifically, we will try to seek if the students' DCT influences their game-playing. To this aim, the uManager game was renewed to directly include game mechanics able to support the processes that are at the base of critical thinking like clarifying meaning, analyzing arguments, evaluating evidence. This paper shows the results of a trial conducted with 92 students of the 12th grade.

The effect of disposition to critical thinking on playing serious games

Gentile Manuel;Perna Salvatore;Signa Alessandro;Reale Francesco;Dal Grande Valentina;Ottaviano Simona;La Guardia Dario;Allegra Mario
2019

Abstract

This research is a first attempt to investigate the relationship between students' Disposition toward Critical Thinking (DCT) and their learning while engaging in the uManager serious game aimed at fostering the entrepreneurial mindset. Specifically, we will try to seek if the students' DCT influences their game-playing. To this aim, the uManager game was renewed to directly include game mechanics able to support the processes that are at the base of critical thinking like clarifying meaning, analyzing arguments, evaluating evidence. This paper shows the results of a trial conducted with 92 students of the 12th grade.
2019
Istituto per le Tecnologie Didattiche - ITD - Sede Genova
Disposition to critical thinking
Entrepreneurship education
Serious games
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/388852
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