The paper describes a game for teachers, aimed to support them in the design of collaborative learning activities for their students. The game features different dimensions of smartness. It is flexible as it can support training in various contexts and meet different training needs. Moreover, it can be played in 3 different versions: a paper version, a digital version and a hybrid/augmented version. The game was used in the context of a teacher training initiative and preliminary evaluation data were collected after the game sessions. These initial data confirm the game flexibility and capacity to adapt to different contexts and reveal that teachers appreciated the game, especially its tangible component.
Smartness dimensions in designing collaborative learning activities
Pozzi F;Persico D;Passarelli M;Ceregini A;
2022
Abstract
The paper describes a game for teachers, aimed to support them in the design of collaborative learning activities for their students. The game features different dimensions of smartness. It is flexible as it can support training in various contexts and meet different training needs. Moreover, it can be played in 3 different versions: a paper version, a digital version and a hybrid/augmented version. The game was used in the context of a teacher training initiative and preliminary evaluation data were collected after the game sessions. These initial data confirm the game flexibility and capacity to adapt to different contexts and reveal that teachers appreciated the game, especially its tangible component.| File | Dimensione | Formato | |
|---|---|---|---|
|
5_Pozzi.pdf
solo utenti autorizzati
Tipologia:
Versione Editoriale (PDF)
Licenza:
NON PUBBLICO - Accesso privato/ristretto
Dimensione
801.22 kB
Formato
Adobe PDF
|
801.22 kB | Adobe PDF | Visualizza/Apri Richiedi una copia |
I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.


