Promoting Self-Regulated Learning (SRL) among students is a complex process that extends beyond direct interventions. For SRL to be effectively and sustainably promoted, it is essential that teachers are involved, trained, and fully supported. This enables them to plan educational interventions that target their students’ SRL skills. To this end, the Institute for Educational Technology of the National Research Council of Italy (CNR-ITD) has developed a tool for teachers called the “SRL-4Ts game” (Pozzi, Ceregini, Manganello, Passarelli, & Persico, 2022). This tool aims to assist teachers in designing learning activities that foster SRL. The SRL4Ts game has the dual objective of enhancing teachers’ general competence in Learning Design (LD) – i.e., their ability to systematically plan educational interventions – and facilitating, specifically, reflection on SRL processes and their promotion. The tool is structured as a modular game, consisting of a “4Ts core module” (4Ts game®), which supports the design of collaborative learning activities, and the “SRL module”, which incorporates a reflective component to enhance existing designs by increasing their capacity to promote SRL. Together, these components help teachers collaboratively design and refine learning activities in an engaging and playful manner.

The SRL-4Ts game: a tool to foster the design of collaborative learning activities oriented to self-regulated learning

Passarelli Marcello;Pozzi Francesca;Manganello Flavio;Persico Donatella
2024

Abstract

Promoting Self-Regulated Learning (SRL) among students is a complex process that extends beyond direct interventions. For SRL to be effectively and sustainably promoted, it is essential that teachers are involved, trained, and fully supported. This enables them to plan educational interventions that target their students’ SRL skills. To this end, the Institute for Educational Technology of the National Research Council of Italy (CNR-ITD) has developed a tool for teachers called the “SRL-4Ts game” (Pozzi, Ceregini, Manganello, Passarelli, & Persico, 2022). This tool aims to assist teachers in designing learning activities that foster SRL. The SRL4Ts game has the dual objective of enhancing teachers’ general competence in Learning Design (LD) – i.e., their ability to systematically plan educational interventions – and facilitating, specifically, reflection on SRL processes and their promotion. The tool is structured as a modular game, consisting of a “4Ts core module” (4Ts game®), which supports the design of collaborative learning activities, and the “SRL module”, which incorporates a reflective component to enhance existing designs by increasing their capacity to promote SRL. Together, these components help teachers collaboratively design and refine learning activities in an engaging and playful manner.
2024
Istituto per le Tecnologie Didattiche - ITD - Sede Genova
9791255681694
Self-Regulated Learning, Digital Education, Learning design, Technology, Practice
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/558617
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