This document is the first scientific deliverable of SuperCyberKids (SCK), a project funded by the European Union under Erasmus+ Programme (ERASMUS). The SuperCyberKids project aims to design, create and test an educational ecosystem to provide children aged 8 to 13 and their teachers with learning content on cybersecurity, using a game-based approach to increase motivation and engagement. The educational content will be delivered through a gamification platform, including two games on cybersecurity. The overall project approach is based on the delivery of the two main project results, the educational ecosystem and the related guidelines for implementing it. This technical report presents the preparatory phase of the European Project SuperCyberKids, with particular focus on Work Package 2 (WP2). The primary goal of WP2 is to define the SuperCyberKids Learning Framework (SCKLF) for the digital ecosystem on cybersecurity education based on games.

SuperCyberKids Learning Framework (SCKLF): SuperCyberKids Project Deliverable 2.1

Manuel Gentile;Flavio Manganello;Chiara Fante;Jeffrey Earp;Salvatore Perna;Giuseppe Città;
2023

Abstract

This document is the first scientific deliverable of SuperCyberKids (SCK), a project funded by the European Union under Erasmus+ Programme (ERASMUS). The SuperCyberKids project aims to design, create and test an educational ecosystem to provide children aged 8 to 13 and their teachers with learning content on cybersecurity, using a game-based approach to increase motivation and engagement. The educational content will be delivered through a gamification platform, including two games on cybersecurity. The overall project approach is based on the delivery of the two main project results, the educational ecosystem and the related guidelines for implementing it. This technical report presents the preparatory phase of the European Project SuperCyberKids, with particular focus on Work Package 2 (WP2). The primary goal of WP2 is to define the SuperCyberKids Learning Framework (SCKLF) for the digital ecosystem on cybersecurity education based on games.
2023
Istituto per le Tecnologie Didattiche - ITD - Sede Genova
Istituto per le Tecnologie Didattiche - ITD - Sede Secondaria Palermo
cybersecurity; education; digital education; game based learning; gamification; learning framework; school;
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.14243/458327
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