With more and more kids having easy access to the internet, there is a rising concern about their safety while they are online. Even before the rapid increase in remote schooling caused by the COVID-19 epidemic, children were already spending significant time online. However, providing effective cybersecurity education to young learners presents significant challenges for educators, from the lack of necessary knowledge and tools to the difficulty in maintaining student engagement [1]. The SuperCyberKids project, co-founded by the Erasums+ Programme of the European Union, seeks to address this issue by providing educators with the resources and strategies necessary for implementing digital game-based learning.
Toward a game-based cybersecurity training for young students: the SuperCyberKids project.
Manganello F.
Primo
;Città G.;Denaro P.;Earp J.;Fante C.;Matteucci I.;Perna S.;Vaccarelli A.;Gentile M.
2023
Abstract
With more and more kids having easy access to the internet, there is a rising concern about their safety while they are online. Even before the rapid increase in remote schooling caused by the COVID-19 epidemic, children were already spending significant time online. However, providing effective cybersecurity education to young learners presents significant challenges for educators, from the lack of necessary knowledge and tools to the difficulty in maintaining student engagement [1]. The SuperCyberKids project, co-founded by the Erasums+ Programme of the European Union, seeks to address this issue by providing educators with the resources and strategies necessary for implementing digital game-based learning.File | Dimensione | Formato | |
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HELMeTO_2023 SCK presentation.pdf
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