MONDELLINI, MARTA
 Distribuzione geografica
Continente #
AS - Asia 1.514
NA - Nord America 1.076
EU - Europa 568
SA - Sud America 277
AF - Africa 31
OC - Oceania 16
Totale 3.482
Nazione #
US - Stati Uniti d'America 1.000
SG - Singapore 599
CN - Cina 349
BR - Brasile 226
IT - Italia 216
HK - Hong Kong 165
VN - Vietnam 130
JP - Giappone 96
FR - Francia 87
NL - Olanda 61
CA - Canada 49
GB - Regno Unito 41
KR - Corea 38
FI - Finlandia 34
DE - Germania 30
IN - India 28
AR - Argentina 23
MY - Malesia 22
ID - Indonesia 16
AU - Australia 15
MX - Messico 13
AT - Austria 12
ES - Italia 11
RU - Federazione Russa 11
ZA - Sudafrica 11
EC - Ecuador 10
PL - Polonia 10
BD - Bangladesh 9
KE - Kenya 7
UZ - Uzbekistan 7
CO - Colombia 6
IL - Israele 6
PK - Pakistan 6
TR - Turchia 6
IQ - Iraq 5
MA - Marocco 5
PH - Filippine 5
PT - Portogallo 5
SE - Svezia 5
UA - Ucraina 5
AZ - Azerbaigian 4
HR - Croazia 4
SI - Slovenia 4
AE - Emirati Arabi Uniti 3
BE - Belgio 3
BO - Bolivia 3
EG - Egitto 3
GR - Grecia 3
IE - Irlanda 3
LB - Libano 3
LT - Lituania 3
RO - Romania 3
SA - Arabia Saudita 3
SK - Slovacchia (Repubblica Slovacca) 3
UY - Uruguay 3
BG - Bulgaria 2
CH - Svizzera 2
CL - Cile 2
CR - Costa Rica 2
DO - Repubblica Dominicana 2
GT - Guatemala 2
HU - Ungheria 2
JM - Giamaica 2
KG - Kirghizistan 2
KZ - Kazakistan 2
LV - Lettonia 2
NO - Norvegia 2
NP - Nepal 2
OM - Oman 2
PA - Panama 2
TH - Thailandia 2
VE - Venezuela 2
AL - Albania 1
AM - Armenia 1
AO - Angola 1
BB - Barbados 1
CI - Costa d'Avorio 1
CY - Cipro 1
DZ - Algeria 1
EE - Estonia 1
ET - Etiopia 1
HN - Honduras 1
IM - Isola di Man 1
JO - Giordania 1
MD - Moldavia 1
MN - Mongolia 1
NZ - Nuova Zelanda 1
PE - Perù 1
PR - Porto Rico 1
PY - Paraguay 1
TN - Tunisia 1
TT - Trinidad e Tobago 1
Totale 3.482
Città #
Singapore 371
Santa Clara 255
Hong Kong 162
San Jose 114
Dallas 100
Hefei 98
Tokyo 86
Ashburn 77
Los Angeles 77
Beijing 70
Lauterbourg 65
Milan 63
Ho Chi Minh City 43
Seoul 38
New York 37
Hanoi 33
Arese 32
Toronto 32
Kuala Lumpur 22
São Paulo 21
Helsinki 17
Lappeenranta 16
Orem 16
Sydney 13
Council Bluffs 10
Warsaw 10
Nuremberg 9
Phoenix 9
Rome 9
Surabaya 9
Amsterdam 8
Atlanta 8
Brescia 8
Buffalo 8
Da Nang 8
Newark 8
Rio de Janeiro 8
Frankfurt am Main 7
London 7
Montreal 7
Rio Claro 7
Belo Horizonte 6
Biella 6
Chennai 6
Minamishinagawa 6
Nairobi 6
Quito 6
Vienna 6
Ankara 5
Brooklyn 5
Manchester 5
Paris 5
Poplar 5
Portsmouth 5
Recife 5
Stockholm 5
Tashkent 5
Athens 4
Baghdad 4
Cape Town 4
Denver 4
Düsseldorf 4
Falkenstein 4
Forlimpopoli 4
Funchal 4
Haiphong 4
Hải Dương 4
Lahore 4
Ljubljana 4
Philadelphia 4
Thái Bình 4
Zagreb 4
Baku 3
Boardman 3
Boston 3
Bratislava 3
Brussels 3
Cairo 3
Chicago 3
City of London 3
Contagem 3
Desio 3
Dublin 3
Florence 3
Genoa 3
Johannesburg 3
Kyiv 3
Marigliano 3
Miami 3
Palermo 3
Porto Alegre 3
San Francisco 3
São João del Rei 3
Vancouver 3
Washington 3
Belfast 2
Belém 2
Bengaluru 2
Bishkek 2
Biên Hòa 2
Totale 2.224
Nome #
Assessment of the usability of an immersive virtual supermarket for the cognitive rehabilitation of elderly patients: A pilot study on young adults 263
A Multimodal Approach Exploiting EEG to Investigate the Effects of VR Environment on Mental Workload 114
Percorsi per le competenze trasversali e per l'orientamento (PCTO), Polo CNR di Lecco e IIS 'A. Badoni' di Lecco, anno 2023 108
A Knowledge-based Decision Support System for recommending safe recipes to individuals with dysphagia 103
D1.1. Requisiti funzionali, scenari e metriche - Rip@rto 76
Behavioral patterns in robotic collaborative assembly: comparing neurotypical and Autism Spectrum Disorder participants 74
A Usability Study of an Application to Configure Virtual Reality Training Environments for Wheelchair Users 68
Design of a Car Simulator to Assess Driving Capabilities in People with Disability 67
Human Factors and Ergonomics 66
Smart Waiting Room: A Systematic Literature Review and a Proposal 66
Evaluating the effects of Virtual Reality on perceived effort during cycling: preliminary results on healthy young adults 64
Are You Ready To Collaborate? -- Gaze Detection for Natural Human-Robot Interaction in Industrial Scenarios 64
Acceptance and Usability of Immersive Virtual Reality in Older Adults with Objective and Subjective Cognitive Decline 64
Design of serious games in engineering education: An application to the configuration and analysis of manufacturing systems 64
Gaze detection as a social cue to initiate natural human-robot collaboration in an assembly task 61
What children with neuromotor disabilities need to play with technological games 58
A virtual reality-based physical and cognitive training system aimed at preventing symptoms of dementia 57
D4.4. Validazione della piattaforma Rientr@ 57
DEL3.1 - Analisi bisogni e definizione soluzioni tecnologiche da sviluppare 57
D4.2 Validazione Ambiente di Configurazione AV2 56
Emergenza COVID-19: il potenziale delle tecnologie digitali a supporto della riabilitazione 56
Flow in human-robot collaboration—multimodal analysis and perceived challenge detection in industrial scenarios 56
Virtual Reality-Based Rehabilitation for Patients with Stroke: Preliminary Results on User Experience 56
Evaluating the Usability of a Serious Game for Nutritional Education with Children with ADHD 55
A framework for virtual learning in industrial engineering education: development of a reconfigurable virtual learning factory application 55
A mobile diary app to support rehabilitation at home for elderly with COPD: a preliminary feasibility study 51
Influences of a Virtual Reality Experience on Dissociation, Mindfulness and Self-Efficacy 51
D.5.1 Rapporto I anno 50
Raccolta dati (Gaze behavior) durante task di assemblaggio collaborativo 50
A virtual reality-based endurance training program for COPD patients: acceptability and user experience 50
Raccolta dati per l'analisi fisiologica, sociale e psicologica al variare del comportamento della cella MindBot 49
Digital applications in pulmonary rehabilitation: preliminary evaluation of a hybrid program for the continuity of care 48
Cycling in immersive VR: motivation and affects in post-COVID patients 48
Immersive Supermarket 48
D4.1 Protocollo di sperimentazione 48
D1.4 - Protocolli clinici di Validazione 47
Raccolta dati (ECG, Video, Questionnaire) assemblaggio collaborativo 47
A virtual reality-based physical and cognitive training system aimed at preventing symptoms of dementia 46
Assessment of a mixed reality smart home controller: HoloHome pilot study on healthy adults 45
Rehabilitation of Post-COVID Patients: A Virtual Reality Home-Based Intervention Including Cardio-Respiratory Fitness Training 45
Development of an Ergonomic Additively Manufactured Modular Saddle for Rehabilitation Cycling 43
D1.1 Requisiti funzionali, scenari e metriche 41
User Experience during an Immersive Virtual Reality-Based Cognitive Task: A Comparison between Estonian and Italian Older Adults with MCI 39
Assessment of Neuroaesthetic Criteria to Select Hedonic Stimuli for Rehabilitation: A Preliminary Study 39
Characteristics, usability, and users experience of a system combining cognitive and physical therapy in a virtual environment: Positive bike 39
Assessment of an Immersive Virtual Supermarket to Train Post-Stroke Patients: a Pilot Study on Healthy People 39
Customizing Seniors’ Living Spaces: A Design Support System for Reconfiguring Bedrooms Integrating Ambient Assisted Living Solutions 37
Virtual fitness trail: A complete program for elderlies to perform physical activity at home 36
D 3.2 Modulo Capacità 36
Giok: An alien stimulates pragmatic and social skills in pre-school children 36
Sense of presence and cybersickness while cycling in virtual environments: Their contribution to subjective experience 35
Giok the Alien: An AR-Based Integrated System for the Empowerment of Problem-Solving, Pragmatic, and Social Skills in Pre-School Children 35
Multimodal Evaluation of Mental Workload and Engagement in Upper-Limb Robot-Assisted Motor Tasks 35
A Proposal of a Scale to Evaluate Attitudes of People Towards a Social Metaverse 34
Evaluating sense of embodiment in virtual reality with EEG: A scoping review 34
D1.3 - Scenari applicativi 33
Experience in Engineering Complex Systems: Active Preference Learning With Multiple Outcomes and Certainty Levels 32
Immersion and interaction during cycling in virtual reality: the influence on perceived effort and subjective experience 30
An ontology-based framework for a Less Invasive Domestic Management System (LIDoMS) 29
Assessing User Experience in an Immersive Virtual Reality Application for Cognitive Training in Patients with Neuromuscular Disorders 28
Cycling-Based Telerehabilitation: Acceptability and Feasibility Study 27
Leveraging Augmented Reality for Emergency Training and Management: A Pilot Study at ARGOR-HERAEUS SA 26
Enhancing Inclusive Education for Young Students with Special Needs through Mixed Reality: Exploring the Potential of CNC Milling Machine Application 26
Exploring the Dynamics between Cobot’s Production Rhythm, Locus of Control and Emotional State in a Collaborative Assembly Scenario 25
The influence of experience and environments on usability and user experience in a wheelchair simulator 25
Transforming Anatomopathology with XR Pathology: A Usability Study on HoloLens Integration 25
Usability and Acceptability of a Virtual Reality-Based System for Endurance Training in Elderly with Chronic Respiratory Diseases 24
Design and Development of a Virtual Reality Prototype for a Smart Waiting Room Promoting Occupants’ Well-Being 23
Comparing Traditional and eXtended Reality-Based Learning: Effects on Performance, Emotions, and Cognitive Aspects 22
An ontology-based framework for a Less Invasive Domestic Management System (LIDoMS) 22
Extended Reality for Special Educational Needs: From the Design Process to Real Products Through 3D Printing 20
D1.3: Relazione sui test effettuati su focus group per valutare l'usabilità del sistema progettato ed eventuali modifiche 19
D4.3. Validazione del I e III prototipo 19
User experience and cybersickness in neuromuscular patients using recreational immersive virtual reality 18
Cycling in Immersive VR: Motivation and Affects in Post-COVID Patients 15
Evaluation of Mental Workload and Stress While Driving with and without Steering Aids in a Virtual City Scenario 7
A Narrative Review of Virtual Human Twins (VHTs) of Healthcare Professionals 6
Feasibility and User Experience of Immersive Virtual Reality–Based Rehabilitation in Patients With Stroke: Single-Arm Pretest-Posttest Pilot Study 4
SHAPEXR 2026: Workshop on Shaping Human-AI-Powered Experiences in XR 1
Totale 3.672
Categoria #
all - tutte 9.866
article - articoli 3.520
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 177
Totale 13.563


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202413 0 0 0 0 0 0 0 0 12 0 1 0
2024/20251.143 16 8 75 39 215 123 39 56 46 94 230 202
2025/20262.516 104 175 349 283 333 315 381 138 200 198 40 0
Totale 3.672