MONDELLINI, MARTA
 Distribuzione geografica
Continente #
AS - Asia 1.538
NA - Nord America 1.208
EU - Europa 597
SA - Sud America 280
AF - Africa 31
OC - Oceania 16
Totale 3.670
Nazione #
US - Stati Uniti d'America 1.118
SG - Singapore 600
CN - Cina 352
IT - Italia 240
BR - Brasile 227
HK - Hong Kong 168
VN - Vietnam 132
JP - Giappone 96
FR - Francia 89
NL - Olanda 61
CA - Canada 56
GB - Regno Unito 41
KR - Corea 38
FI - Finlandia 34
DE - Germania 32
IN - India 31
AR - Argentina 23
MY - Malesia 22
ID - Indonesia 18
BD - Bangladesh 17
AU - Australia 15
MX - Messico 13
AT - Austria 12
EC - Ecuador 11
ES - Italia 11
RU - Federazione Russa 11
ZA - Sudafrica 11
PL - Polonia 10
CO - Colombia 7
KE - Kenya 7
UZ - Uzbekistan 7
IL - Israele 6
PH - Filippine 6
PK - Pakistan 6
PT - Portogallo 6
TR - Turchia 6
CR - Costa Rica 5
IQ - Iraq 5
MA - Marocco 5
SE - Svezia 5
UA - Ucraina 5
AE - Emirati Arabi Uniti 4
AZ - Azerbaigian 4
HR - Croazia 4
SI - Slovenia 4
BE - Belgio 3
BO - Bolivia 3
EG - Egitto 3
GR - Grecia 3
IE - Irlanda 3
LB - Libano 3
LT - Lituania 3
RO - Romania 3
SA - Arabia Saudita 3
SK - Slovacchia (Repubblica Slovacca) 3
UY - Uruguay 3
BG - Bulgaria 2
CH - Svizzera 2
CL - Cile 2
DO - Repubblica Dominicana 2
GT - Guatemala 2
HN - Honduras 2
HU - Ungheria 2
JM - Giamaica 2
KG - Kirghizistan 2
KZ - Kazakistan 2
LV - Lettonia 2
NO - Norvegia 2
NP - Nepal 2
OM - Oman 2
PA - Panama 2
TH - Thailandia 2
TT - Trinidad e Tobago 2
VE - Venezuela 2
AL - Albania 1
AM - Armenia 1
AO - Angola 1
BB - Barbados 1
BM - Bermuda 1
CI - Costa d'Avorio 1
CY - Cipro 1
DZ - Algeria 1
EE - Estonia 1
ET - Etiopia 1
IM - Isola di Man 1
JO - Giordania 1
MD - Moldavia 1
MF - Saint Martin 1
MN - Mongolia 1
NZ - Nuova Zelanda 1
PE - Perù 1
PR - Porto Rico 1
PY - Paraguay 1
TN - Tunisia 1
Totale 3.670
Città #
Singapore 372
Santa Clara 259
Hong Kong 164
San Jose 115
Dallas 101
Hefei 98
Ashburn 88
Tokyo 86
Los Angeles 83
Beijing 71
Lauterbourg 65
Milan 65
Ho Chi Minh City 45
Seoul 38
New York 37
Hanoi 33
Arese 32
Toronto 32
Kuala Lumpur 22
São Paulo 21
Helsinki 17
Orem 17
Lappeenranta 16
Buffalo 13
Sydney 13
Council Bluffs 11
Phoenix 10
Rome 10
Warsaw 10
Newark 9
Nuremberg 9
Surabaya 9
Amsterdam 8
Atlanta 8
Brescia 8
Da Nang 8
Rio de Janeiro 8
Denver 7
Frankfurt am Main 7
London 7
Montreal 7
Philadelphia 7
Quito 7
Rio Claro 7
Belo Horizonte 6
Biella 6
Chennai 6
Minamishinagawa 6
Nairobi 6
Paris 6
Vienna 6
Ankara 5
Boardman 5
Brooklyn 5
Chicago 5
Funchal 5
Manchester 5
Palermo 5
Poplar 5
Portsmouth 5
Recife 5
Stockholm 5
Tashkent 5
Athens 4
Baghdad 4
Cape Town 4
Düsseldorf 4
Falkenstein 4
Forlimpopoli 4
Genoa 4
Haiphong 4
Hyderabad 4
Hải Dương 4
Lahore 4
Ljubljana 4
Piscataway 4
San Antonio 4
San Francisco 4
San José 4
Thái Bình 4
Vancouver 4
Zagreb 4
Baku 3
Baltimore 3
Boston 3
Bratislava 3
Brussels 3
Cairo 3
City of London 3
Contagem 3
Desio 3
Dublin 3
Florence 3
Johannesburg 3
Kyiv 3
Marigliano 3
Miami 3
Ottawa 3
Porto Alegre 3
São João del Rei 3
Totale 2.292
Nome #
Assessment of the usability of an immersive virtual supermarket for the cognitive rehabilitation of elderly patients: A pilot study on young adults 264
A Multimodal Approach Exploiting EEG to Investigate the Effects of VR Environment on Mental Workload 124
A Knowledge-based Decision Support System for recommending safe recipes to individuals with dysphagia 111
Percorsi per le competenze trasversali e per l'orientamento (PCTO), Polo CNR di Lecco e IIS 'A. Badoni' di Lecco, anno 2023 110
D1.1. Requisiti funzionali, scenari e metriche - Rip@rto 79
Behavioral patterns in robotic collaborative assembly: comparing neurotypical and Autism Spectrum Disorder participants 79
Design of a Car Simulator to Assess Driving Capabilities in People with Disability 76
Smart Waiting Room: A Systematic Literature Review and a Proposal 70
Human Factors and Ergonomics 69
A Usability Study of an Application to Configure Virtual Reality Training Environments for Wheelchair Users 68
Acceptance and Usability of Immersive Virtual Reality in Older Adults with Objective and Subjective Cognitive Decline 67
Are You Ready To Collaborate? -- Gaze Detection for Natural Human-Robot Interaction in Industrial Scenarios 66
Design of serious games in engineering education: An application to the configuration and analysis of manufacturing systems 66
Evaluating the effects of Virtual Reality on perceived effort during cycling: preliminary results on healthy young adults 64
Gaze detection as a social cue to initiate natural human-robot collaboration in an assembly task 64
What children with neuromotor disabilities need to play with technological games 63
Flow in human-robot collaboration—multimodal analysis and perceived challenge detection in industrial scenarios 61
DEL3.1 - Analisi bisogni e definizione soluzioni tecnologiche da sviluppare 60
A virtual reality-based physical and cognitive training system aimed at preventing symptoms of dementia 59
D4.4. Validazione della piattaforma Rientr@ 59
D4.2 Validazione Ambiente di Configurazione AV2 58
Evaluating the Usability of a Serious Game for Nutritional Education with Children with ADHD 58
Emergenza COVID-19: il potenziale delle tecnologie digitali a supporto della riabilitazione 58
A framework for virtual learning in industrial engineering education: development of a reconfigurable virtual learning factory application 58
Virtual Reality-Based Rehabilitation for Patients with Stroke: Preliminary Results on User Experience 57
D.5.1 Rapporto I anno 55
A virtual reality-based endurance training program for COPD patients: acceptability and user experience 54
Raccolta dati (Gaze behavior) durante task di assemblaggio collaborativo 53
A mobile diary app to support rehabilitation at home for elderly with COPD: a preliminary feasibility study 51
Raccolta dati per l'analisi fisiologica, sociale e psicologica al variare del comportamento della cella MindBot 51
A virtual reality-based physical and cognitive training system aimed at preventing symptoms of dementia 51
Influences of a Virtual Reality Experience on Dissociation, Mindfulness and Self-Efficacy 51
Raccolta dati (ECG, Video, Questionnaire) assemblaggio collaborativo 51
Immersive Supermarket 50
D4.1 Protocollo di sperimentazione 50
Digital applications in pulmonary rehabilitation: preliminary evaluation of a hybrid program for the continuity of care 49
Cycling in immersive VR: motivation and affects in post-COVID patients 49
Assessment of a mixed reality smart home controller: HoloHome pilot study on healthy adults 48
D1.4 - Protocolli clinici di Validazione 48
Rehabilitation of Post-COVID Patients: A Virtual Reality Home-Based Intervention Including Cardio-Respiratory Fitness Training 46
Development of an Ergonomic Additively Manufactured Modular Saddle for Rehabilitation Cycling 45
Assessment of an Immersive Virtual Supermarket to Train Post-Stroke Patients: a Pilot Study on Healthy People 45
D1.1 Requisiti funzionali, scenari e metriche 43
Customizing Seniors’ Living Spaces: A Design Support System for Reconfiguring Bedrooms Integrating Ambient Assisted Living Solutions 42
User Experience during an Immersive Virtual Reality-Based Cognitive Task: A Comparison between Estonian and Italian Older Adults with MCI 41
Assessment of Neuroaesthetic Criteria to Select Hedonic Stimuli for Rehabilitation: A Preliminary Study 41
Virtual fitness trail: A complete program for elderlies to perform physical activity at home 40
Characteristics, usability, and users experience of a system combining cognitive and physical therapy in a virtual environment: Positive bike 39
Sense of presence and cybersickness while cycling in virtual environments: Their contribution to subjective experience 38
Evaluating sense of embodiment in virtual reality with EEG: A scoping review 38
Multimodal Evaluation of Mental Workload and Engagement in Upper-Limb Robot-Assisted Motor Tasks 37
A Proposal of a Scale to Evaluate Attitudes of People Towards a Social Metaverse 37
D 3.2 Modulo Capacità 36
Giok: An alien stimulates pragmatic and social skills in pre-school children 36
Giok the Alien: An AR-Based Integrated System for the Empowerment of Problem-Solving, Pragmatic, and Social Skills in Pre-School Children 35
Experience in Engineering Complex Systems: Active Preference Learning With Multiple Outcomes and Certainty Levels 34
D1.3 - Scenari applicativi 34
An ontology-based framework for a Less Invasive Domestic Management System (LIDoMS) 33
Immersion and interaction during cycling in virtual reality: the influence on perceived effort and subjective experience 32
Cycling-Based Telerehabilitation: Acceptability and Feasibility Study 28
Assessing User Experience in an Immersive Virtual Reality Application for Cognitive Training in Patients with Neuromuscular Disorders 28
Leveraging Augmented Reality for Emergency Training and Management: A Pilot Study at ARGOR-HERAEUS SA 27
The influence of experience and environments on usability and user experience in a wheelchair simulator 27
Transforming Anatomopathology with XR Pathology: A Usability Study on HoloLens Integration 27
Enhancing Inclusive Education for Young Students with Special Needs through Mixed Reality: Exploring the Potential of CNC Milling Machine Application 26
Exploring the Dynamics between Cobot’s Production Rhythm, Locus of Control and Emotional State in a Collaborative Assembly Scenario 25
Usability and Acceptability of a Virtual Reality-Based System for Endurance Training in Elderly with Chronic Respiratory Diseases 25
Design and Development of a Virtual Reality Prototype for a Smart Waiting Room Promoting Occupants’ Well-Being 24
Comparing Traditional and eXtended Reality-Based Learning: Effects on Performance, Emotions, and Cognitive Aspects 24
An ontology-based framework for a Less Invasive Domestic Management System (LIDoMS) 24
Extended Reality for Special Educational Needs: From the Design Process to Real Products Through 3D Printing 21
D4.3. Validazione del I e III prototipo 20
D1.3: Relazione sui test effettuati su focus group per valutare l'usabilità del sistema progettato ed eventuali modifiche 19
User experience and cybersickness in neuromuscular patients using recreational immersive virtual reality 18
Cycling in Immersive VR: Motivation and Affects in Post-COVID Patients 15
Evaluation of Mental Workload and Stress While Driving with and without Steering Aids in a Virtual City Scenario 12
A Narrative Review of Virtual Human Twins (VHTs) of Healthcare Professionals 9
SHAPEXR 2026: Workshop on Shaping Human-AI-Powered Experiences in XR 7
Feasibility and User Experience of Immersive Virtual Reality–Based Rehabilitation in Patients With Stroke: Single-Arm Pretest-Posttest Pilot Study 5
Assessing the Impact of an Assistive Driving Device on Mental Workload and Stress During Simulated Driving: A Multivariate Approach 3
Totale 3.865
Categoria #
all - tutte 11.208
article - articoli 4.019
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 195
Totale 15.422


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202413 0 0 0 0 0 0 0 0 12 0 1 0
2024/20251.143 16 8 75 39 215 123 39 56 46 94 230 202
2025/20262.605 104 175 349 283 333 315 381 138 200 198 67 62
2026/2027104 104 0 0 0 0 0 0 0 0 0 0 0
Totale 3.865