MONDELLINI, MARTA
 Distribuzione geografica
Continente #
NA - Nord America 1.691
AS - Asia 1.566
EU - Europa 651
SA - Sud America 294
Continente sconosciuto - Info sul continente non disponibili 195
AF - Africa 32
OC - Oceania 17
Totale 4.446
Nazione #
US - Stati Uniti d'America 1.577
SG - Singapore 602
CN - Cina 357
IT - Italia 287
BR - Brasile 232
HK - Hong Kong 169
VN - Vietnam 132
JP - Giappone 96
FR - Francia 91
CA - Canada 66
NL - Olanda 61
GB - Regno Unito 44
KR - Corea 38
FI - Finlandia 34
DE - Germania 33
IN - India 32
BD - Bangladesh 25
MY - Malesia 24
AR - Argentina 23
ID - Indonesia 21
AU - Australia 16
EC - Ecuador 14
MX - Messico 14
AT - Austria 12
ES - Italia 11
RU - Federazione Russa 11
ZA - Sudafrica 11
CO - Colombia 10
PL - Polonia 10
KE - Kenya 7
PH - Filippine 7
UZ - Uzbekistan 7
IL - Israele 6
PK - Pakistan 6
PT - Portogallo 6
TR - Turchia 6
AE - Emirati Arabi Uniti 5
CR - Costa Rica 5
IQ - Iraq 5
MA - Marocco 5
SE - Svezia 5
UA - Ucraina 5
VE - Venezuela 5
AZ - Azerbaigian 4
GR - Grecia 4
HN - Honduras 4
HR - Croazia 4
SA - Arabia Saudita 4
SI - Slovenia 4
TH - Thailandia 4
TT - Trinidad e Tobago 4
BB - Barbados 3
BE - Belgio 3
BO - Bolivia 3
EG - Egitto 3
IE - Irlanda 3
JM - Giamaica 3
LB - Libano 3
LT - Lituania 3
RO - Romania 3
SK - Slovacchia (Repubblica Slovacca) 3
UY - Uruguay 3
BG - Bulgaria 2
BZ - Belize 2
CH - Svizzera 2
CL - Cile 2
DO - Repubblica Dominicana 2
GT - Guatemala 2
HU - Ungheria 2
KG - Kirghizistan 2
KZ - Kazakistan 2
LV - Lettonia 2
NI - Nicaragua 2
NO - Norvegia 2
NP - Nepal 2
OM - Oman 2
PA - Panama 2
AL - Albania 1
AM - Armenia 1
AO - Angola 1
BM - Bermuda 1
CI - Costa d'Avorio 1
CY - Cipro 1
DZ - Algeria 1
EE - Estonia 1
ET - Etiopia 1
IM - Isola di Man 1
JO - Giordania 1
MD - Moldavia 1
MF - Saint Martin 1
MN - Mongolia 1
NZ - Nuova Zelanda 1
PE - Perù 1
PR - Porto Rico 1
PY - Paraguay 1
SC - Seychelles 1
TC - Turks e Caicos 1
TN - Tunisia 1
TW - Taiwan 1
VG - Isole Vergini Britanniche 1
Totale 4.251
Città #
Singapore 374
Santa Clara 261
Hong Kong 165
San Jose 152
Dallas 105
Ashburn 100
Hefei 98
Los Angeles 89
Tokyo 86
Beijing 72
Milan 69
Lauterbourg 65
Ho Chi Minh City 45
New York 40
Seoul 38
Hanoi 33
Arese 32
Toronto 32
Kuala Lumpur 23
São Paulo 21
Orem 20
Atlanta 19
Rome 18
Helsinki 17
Buffalo 16
Council Bluffs 16
Lappeenranta 16
Phoenix 13
Sydney 13
Philadelphia 11
Surabaya 10
Warsaw 10
Newark 9
Nuremberg 9
Amsterdam 8
Brescia 8
Chicago 8
Da Nang 8
Denver 8
Montreal 8
Quito 8
Rio de Janeiro 8
Brooklyn 7
Frankfurt am Main 7
London 7
Rio Claro 7
Belo Horizonte 6
Biella 6
Bologna 6
Chennai 6
Genoa 6
Las Vegas 6
Minamishinagawa 6
Nairobi 6
Naples 6
Paris 6
Vienna 6
Ankara 5
Baltimore 5
Boardman 5
Charlotte 5
Cleveland 5
Funchal 5
Manchester 5
Memphis 5
Miami 5
Palermo 5
Poplar 5
Portsmouth 5
Recife 5
San Antonio 5
San Francisco 5
Stockholm 5
Tashkent 5
Vancouver 5
Athens 4
Baghdad 4
Boston 4
Cape Town 4
Düsseldorf 4
Falkenstein 4
Forlimpopoli 4
Haiphong 4
Houston 4
Hyderabad 4
Hải Dương 4
Lahore 4
Ljubljana 4
Piscataway 4
San José 4
Thái Bình 4
Washington 4
Zagreb 4
Baku 3
Bogotá 3
Bratislava 3
Brussels 3
Cairo 3
Caracas 3
Cincinnati 3
Totale 2.438
Nome #
Assessment of the usability of an immersive virtual supermarket for the cognitive rehabilitation of elderly patients: A pilot study on young adults 269
User experience and cybersickness in neuromuscular patients using recreational immersive virtual reality 205
A Multimodal Approach Exploiting EEG to Investigate the Effects of VR Environment on Mental Workload 132
Percorsi per le competenze trasversali e per l'orientamento (PCTO), Polo CNR di Lecco e IIS 'A. Badoni' di Lecco, anno 2023 119
A Knowledge-based Decision Support System for recommending safe recipes to individuals with dysphagia 117
Design of a Car Simulator to Assess Driving Capabilities in People with Disability 85
Behavioral patterns in robotic collaborative assembly: comparing neurotypical and Autism Spectrum Disorder participants 83
D1.1. Requisiti funzionali, scenari e metriche - Rip@rto 80
Extended Reality for Special Educational Needs: From the Design Process to Real Products Through 3D Printing 80
Smart Waiting Room: A Systematic Literature Review and a Proposal 76
Acceptance and Usability of Immersive Virtual Reality in Older Adults with Objective and Subjective Cognitive Decline 74
A Usability Study of an Application to Configure Virtual Reality Training Environments for Wheelchair Users 73
Human Factors and Ergonomics 72
Design of serious games in engineering education: An application to the configuration and analysis of manufacturing systems 72
Are You Ready To Collaborate? -- Gaze Detection for Natural Human-Robot Interaction in Industrial Scenarios 70
Evaluating the effects of Virtual Reality on perceived effort during cycling: preliminary results on healthy young adults 69
What children with neuromotor disabilities need to play with technological games 67
DEL3.1 - Analisi bisogni e definizione soluzioni tecnologiche da sviluppare 67
Gaze detection as a social cue to initiate natural human-robot collaboration in an assembly task 66
Flow in human-robot collaboration—multimodal analysis and perceived challenge detection in industrial scenarios 64
D4.4. Validazione della piattaforma Rientr@ 63
Evaluating the Usability of a Serious Game for Nutritional Education with Children with ADHD 62
Emergenza COVID-19: il potenziale delle tecnologie digitali a supporto della riabilitazione 62
A virtual reality-based physical and cognitive training system aimed at preventing symptoms of dementia 61
D4.1 Protocollo di sperimentazione 61
D4.2 Validazione Ambiente di Configurazione AV2 60
D.5.1 Rapporto I anno 60
Virtual Reality-Based Rehabilitation for Patients with Stroke: Preliminary Results on User Experience 60
A framework for virtual learning in industrial engineering education: development of a reconfigurable virtual learning factory application 59
A virtual reality-based endurance training program for COPD patients: acceptability and user experience 59
Raccolta dati (Gaze behavior) durante task di assemblaggio collaborativo 56
A virtual reality-based physical and cognitive training system aimed at preventing symptoms of dementia 55
Raccolta dati per l'analisi fisiologica, sociale e psicologica al variare del comportamento della cella MindBot 54
Digital applications in pulmonary rehabilitation: preliminary evaluation of a hybrid program for the continuity of care 53
Assessment of a mixed reality smart home controller: HoloHome pilot study on healthy adults 53
Influences of a Virtual Reality Experience on Dissociation, Mindfulness and Self-Efficacy 53
Raccolta dati (ECG, Video, Questionnaire) assemblaggio collaborativo 53
A mobile diary app to support rehabilitation at home for elderly with COPD: a preliminary feasibility study 52
Cycling in immersive VR: motivation and affects in post-COVID patients 52
Immersive Supermarket 52
D1.4 - Protocolli clinici di Validazione 51
Development of an Ergonomic Additively Manufactured Modular Saddle for Rehabilitation Cycling 51
Assessment of an Immersive Virtual Supermarket to Train Post-Stroke Patients: a Pilot Study on Healthy People 51
Rehabilitation of Post-COVID Patients: A Virtual Reality Home-Based Intervention Including Cardio-Respiratory Fitness Training 49
D1.1 Requisiti funzionali, scenari e metriche 48
Customizing Seniors’ Living Spaces: A Design Support System for Reconfiguring Bedrooms Integrating Ambient Assisted Living Solutions 46
Assessment of Neuroaesthetic Criteria to Select Hedonic Stimuli for Rehabilitation: A Preliminary Study 45
Sense of presence and cybersickness while cycling in virtual environments: Their contribution to subjective experience 44
Characteristics, usability, and users experience of a system combining cognitive and physical therapy in a virtual environment: Positive bike 44
Virtual fitness trail: A complete program for elderlies to perform physical activity at home 43
User Experience during an Immersive Virtual Reality-Based Cognitive Task: A Comparison between Estonian and Italian Older Adults with MCI 43
Evaluating sense of embodiment in virtual reality with EEG: A scoping review 43
D4.3. Validazione del I e III prototipo 41
Giok: An alien stimulates pragmatic and social skills in pre-school children 41
Multimodal Evaluation of Mental Workload and Engagement in Upper-Limb Robot-Assisted Motor Tasks 40
D 3.2 Modulo Capacità 40
Giok the Alien: An AR-Based Integrated System for the Empowerment of Problem-Solving, Pragmatic, and Social Skills in Pre-School Children 38
A Proposal of a Scale to Evaluate Attitudes of People Towards a Social Metaverse 38
D1.3 - Scenari applicativi 37
Experience in Engineering Complex Systems: Active Preference Learning With Multiple Outcomes and Certainty Levels 36
An ontology-based framework for a Less Invasive Domestic Management System (LIDoMS) 35
Immersion and interaction during cycling in virtual reality: the influence on perceived effort and subjective experience 35
The influence of experience and environments on usability and user experience in a wheelchair simulator 34
Assessing User Experience in an Immersive Virtual Reality Application for Cognitive Training in Patients with Neuromuscular Disorders 34
Leveraging Augmented Reality for Emergency Training and Management: A Pilot Study at ARGOR-HERAEUS SA 32
Usability and Acceptability of a Virtual Reality-Based System for Endurance Training in Elderly with Chronic Respiratory Diseases 30
Cycling-Based Telerehabilitation: Acceptability and Feasibility Study 30
Transforming Anatomopathology with XR Pathology: A Usability Study on HoloLens Integration 30
An ontology-based framework for a Less Invasive Domestic Management System (LIDoMS) 28
Exploring the Dynamics between Cobot’s Production Rhythm, Locus of Control and Emotional State in a Collaborative Assembly Scenario 27
Design and Development of a Virtual Reality Prototype for a Smart Waiting Room Promoting Occupants’ Well-Being 27
Enhancing Inclusive Education for Young Students with Special Needs through Mixed Reality: Exploring the Potential of CNC Milling Machine Application 27
Comparing Traditional and eXtended Reality-Based Learning: Effects on Performance, Emotions, and Cognitive Aspects 27
Evaluation of Mental Workload and Stress While Driving with and without Steering Aids in a Virtual City Scenario 22
D1.3: Relazione sui test effettuati su focus group per valutare l'usabilità del sistema progettato ed eventuali modifiche 21
Cycling in Immersive VR: Motivation and Affects in Post-COVID Patients 18
A Narrative Review of Virtual Human Twins (VHTs) of Healthcare Professionals 15
SHAPEXR 2026: Workshop on Shaping Human-AI-Powered Experiences in XR 10
Feasibility and User Experience of Immersive Virtual Reality–Based Rehabilitation in Patients With Stroke: Single-Arm Pretest-Posttest Pilot Study 8
Assessing the Impact of an Assistive Driving Device on Mental Workload and Stress During Simulated Driving: A Multivariate Approach 7
Totale 4.446
Categoria #
all - tutte 12.792
article - articoli 4.707
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 221
Totale 17.720


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202413 0 0 0 0 0 0 0 0 12 0 1 0
2024/20251.143 16 8 75 39 215 123 39 56 46 94 230 202
2025/20262.605 104 175 349 283 333 315 381 138 200 198 67 62
2026/2027685 174 313 198 0 0 0 0 0 0 0 0 0
Totale 4.446