ALLEGRA, MARIO
 Distribuzione geografica
Continente #
AS - Asia 60
EU - Europa 28
NA - Nord America 6
Totale 94
Nazione #
CN - Cina 46
IT - Italia 18
KR - Corea 6
US - Stati Uniti d'America 6
SG - Singapore 4
DE - Germania 3
FR - Francia 3
GB - Regno Unito 3
IN - India 2
TW - Taiwan 2
CH - Svizzera 1
Totale 94
Città #
Guangzhou 32
Bitonto 7
Seoul 6
Palermo 5
Boardman 4
Pforzheim 3
Bromyard 2
Dehradun 2
Milan 2
Singapore 2
Tainan City 2
Bagheria 1
Bologna 1
Forest City 1
Lausanne 1
London 1
Parma 1
San Vito Chietino 1
Totale 74
Nome #
Tecnologie per la gestione della conoscenza 5
The Role of Metaphor in Serious Games Design: the BubbleMumble Case Study 4
An on line Environment to Support Training on the Job Activities 3
Cognitive Web Annotation Using Multiple Sensory Channels 3
La scelta universitaria in Italia: differenze fra nord e sud 2
Emerging Educational technologies and Practices 2
7th International Conference on Games and Learning Alliance, GALA 2018 2
Move your mind: Creative dancing humanoids as support to STEAM activities 2
EXPLORING STUDENTS' MOTIVATION FOR CHOOSING HEALTHCARE DEGREE COURSES 2
Sperimentare le tecnologie informatiche per la comunicazione in classe. 2
A multimedia system for tele-education in Secondary school 2
BubbleMumble Kart: un Web Serious Game per l'apprendimento dei concetti di base legati alle vescicole extracellulari 2
null 2
Neuroeducation in the light of Embodied Cognition: an innovative perspective 2
Do we still need teachers? Navigating the paradigm shift of the teacher's role in the AI era 2
A computer based triage system to support obstetricians in assistance planning 2
BubbleMumble Lab: un Mobile Serious Game per l'apprendimento dei concetti legati ai processi di estrazione e funzionalizzazione delle vescicole extracellulari 2
A collaborative open Learning Objects management system 2
A HYPERMEDIA INFORMATION-SYSTEM TO MANAGE THE ACTIVITIES IN A RESEARCH-INSTITUTE 2
Gym2Learn A web annotation system to support metacognitive learning skills 2
Note taking with Gym2learn: helping students to use online text comprehension strategies 2
Distance learning during the first lockdown: impact on the family and its effect on students' engagement 1
Guiding students to acquire strategies for Web Learning through Gym2Learn 1
Active documentation of the ST C104 router and of the ST C101 parallel DS-Link adaptor 1
A Parent-Mediated Telehealth Program for Children with Autism Spectrum Disorder: Promoting Parents' Ability to Stimulate the Children's Learning, Reduce Parenting Stress, and Boost Their Sense of Parenting Empowerment 1
VocalSearch: supporting blind people to have access to the Web 1
Astronomia e società, tra tradizione e innovazione tecnologica 1
A Game Based Learning Model for Entrepreneurship Education 1
FreeLOms: a Learning Object Management System 1
A personal intelligent coach for smart embodied learning environments 1
Electronic Medical Record: A Training Tool For Continuing Medical Education. 1
Using Agents to Simulate a Tourist Market in an Educational Game 1
DIGEN - Innovative Teacher Training (Digital Teacherpreneur) 1
SOCIAL AGENTS FOR L2 LEARNING 1
A NEW EDUCATIONAL METHODOLOGY TO RESEARCH AND OBSERVE BEHAVIOURS AND OUTCOMES IN AUTISM WITH ROBOTIC TEACHING AND EDUTAINMENT 1
ARNAS Civico App 1
The effects of mental rotation on computational thinking 1
Analyzing Creativity in the Light of Social Practice Theory 1
Best Practice sull'utilizzo di Big Data e Open Data in ambito SmartCities 1
Collaborative Creation Of Open Educational Resources: Teachers In The Net Generation 1
Vocalse@rch 1
World of Physics 1
E-Learning as a tool for the Universalisation of the University 1
An Agent Based Approach to designing Serious Game: the PNPV case study 1
An Agent Based Methodology to Design Serious Game in Social Field 1
The role of disposition to critical thinking in digital game-based learning 1
Case-Based Learning : A Formal Approach to Generate Health Case Studies from Electronic Healthcare Records 1
I mondi virtuali entrano a scuola: un ambiente per imparare la Fisica 1
God save the nerd! Realtà aumentata al #mtdvercelli 1
A new model for online reading comprehension research 1
Towards accessible Mobile Learning 1
Using the educational potential mapper to design an adaptive serious game: The "uManager" case study 1
The effect of disposition to critical thinking on playing serious games 1
Chat Agents Tutoring System 1
E-learning strategies for VET teachers based on active cooperation with labour market operators 1
A Model to explain Italian regional differences in PISA 2009 outcomes 1
Gym2Learn: esperienze di apprendimento metacognitivo in rete 1
WORLD OF PHYSICS: AN IMMERSIVE 3D VIRTUAL ENVIRONMENT TO ASSIST STUDENTS IN PHYSICS EDUCATION 1
A constructivist teacher training model to design educational activities based on ICT 1
Distance Consulting for Small and Medium-Sized Enterprises 1
PRE-SERVICE TEACHERS' MOTIVATIONS FOR CHOOSING TEACHING AS A PROFESSION 1
A metacognitive tool for web surfing 1
Pensiero Computazionale ed Embodied Cognition 1
An agent-based serious game for entrepreneurship 1
null 1
EDUCATIONAL POTENTIAL MAPPER - A SEMANTIC-BASED TOOL FOR ANALYSING AND DESIGNING SERIOUS GAMES 1
Totale 94
Categoria #
all - tutte 2.412
article - articoli 646
book - libri 37
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 135
Totale 3.230


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202484 0 0 0 0 0 0 0 0 14 1 59 10
2024/202510 10 0 0 0 0 0 0 0 0 0 0 0
Totale 94