ALLEGRA, MARIO
 Distribuzione geografica
Continente #
AS - Asia 5.046
NA - Nord America 2.357
EU - Europa 1.738
SA - Sud America 867
AF - Africa 94
OC - Oceania 18
Continente sconosciuto - Info sul continente non disponibili 1
Totale 10.121
Nazione #
SG - Singapore 2.272
US - Stati Uniti d'America 2.238
CN - Cina 1.165
IT - Italia 929
BR - Brasile 702
VN - Vietnam 465
HK - Hong Kong 456
FR - Francia 330
KR - Corea 178
JP - Giappone 130
DE - Germania 98
NL - Olanda 88
GB - Regno Unito 81
AR - Argentina 69
IN - India 65
BD - Bangladesh 51
CA - Canada 50
FI - Finlandia 42
MX - Messico 41
ZA - Sudafrica 39
ID - Indonesia 38
IQ - Iraq 27
IL - Israele 25
EC - Ecuador 23
CO - Colombia 21
PL - Polonia 20
TR - Turchia 20
AT - Austria 19
PH - Filippine 18
AU - Australia 17
ES - Italia 17
MA - Marocco 17
PE - Perù 16
SE - Svezia 16
SA - Arabia Saudita 15
TH - Thailandia 15
CL - Cile 14
AE - Emirati Arabi Uniti 12
RU - Federazione Russa 12
JO - Giordania 11
MY - Malesia 11
UA - Ucraina 11
IE - Irlanda 10
UZ - Uzbekistan 10
EG - Egitto 9
KZ - Kazakistan 9
PY - Paraguay 9
BG - Bulgaria 8
LT - Lituania 8
PK - Pakistan 8
VE - Venezuela 8
CH - Svizzera 7
AZ - Azerbaigian 6
JM - Giamaica 6
KE - Kenya 6
KG - Kirghizistan 6
SK - Slovacchia (Repubblica Slovacca) 6
HU - Ungheria 5
RS - Serbia 5
TT - Trinidad e Tobago 5
AL - Albania 4
BB - Barbados 4
KH - Cambogia 4
RO - Romania 4
TW - Taiwan 4
AM - Armenia 3
NO - Norvegia 3
OM - Oman 3
TN - Tunisia 3
UY - Uruguay 3
AO - Angola 2
BE - Belgio 2
BN - Brunei Darussalam 2
BO - Bolivia 2
BY - Bielorussia 2
CY - Cipro 2
CZ - Repubblica Ceca 2
DK - Danimarca 2
DZ - Algeria 2
ET - Etiopia 2
GE - Georgia 2
GH - Ghana 2
GT - Guatemala 2
HN - Honduras 2
LB - Libano 2
MD - Moldavia 2
MN - Mongolia 2
NI - Nicaragua 2
NP - Nepal 2
PA - Panama 2
RE - Reunion 2
BF - Burkina Faso 1
BH - Bahrain 1
BS - Bahamas 1
BW - Botswana 1
CG - Congo 1
CI - Costa d'Avorio 1
CR - Costa Rica 1
DO - Repubblica Dominicana 1
EE - Estonia 1
Totale 10.101
Città #
Singapore 1.316
Santa Clara 674
Hong Kong 448
Hefei 434
San Jose 302
Ashburn 300
Beijing 273
Lauterbourg 215
Palermo 197
Seoul 172
Ho Chi Minh City 171
Los Angeles 124
Tokyo 103
Hanoi 99
Florence 90
Dallas 52
Milan 48
New York 45
Potenza 44
São Paulo 43
Guangzhou 42
Buffalo 33
Helsinki 31
Rome 29
Council Bluffs 27
Messina 26
Frankfurt am Main 25
Rio de Janeiro 24
Da Nang 22
Minamishinagawa 21
Orem 21
Johannesburg 20
Düsseldorf 19
Genoa 18
Haiphong 17
Toronto 17
Warsaw 17
Bengaluru 16
Nuremberg 16
Catania 15
Montreal 15
Naples 15
Belo Horizonte 14
Curitiba 14
Denver 14
Amsterdam 12
Stockholm 12
Amman 11
Baghdad 11
Bangkok 11
Chennai 11
Dublin 11
Houston 11
Lima 11
London 11
Salvador 11
Biên Hòa 10
Carini 10
Chicago 10
Hải Dương 10
Jakarta 10
Mexico City 10
Phoenix 10
Brooklyn 9
Fortaleza 9
Munich 9
New Delhi 9
San Francisco 9
Shanghai 9
Tashkent 9
Turin 9
Brasília 8
Campinas 8
Elk Grove Village 8
Manchester 8
Newark 8
Paris 8
Porto Alegre 8
São Bernardo do Campo 8
Vienna 8
Alcamo 7
Atlanta 7
Boardman 7
Bologna 7
Dhaka 7
Duque de Caxias 7
Florianópolis 7
Guarulhos 7
Guayaquil 7
Hangzhou 7
Kuala Lumpur 7
Ninh Bình 7
Pelotas 7
Riyadh 7
Sydney 7
Vũng Tàu 7
Baku 6
Betim 6
Bishkek 6
Bitonto 6
Totale 6.151
Nome #
ARNAS Civico App 368
Analysing the impact of Artificial Intelligence on teacher-student interaction in the light of actor-network theory 167
Distance learning during the first lockdown: impact on the family and its effect on students' engagement 114
A Parent-Mediated Telehealth Program for Children with Autism Spectrum Disorder: Promoting Parents' Ability to Stimulate the Children's Learning, Reduce Parenting Stress, and Boost Their Sense of Parenting Empowerment 114
Pensiero Computazionale ed Embodied Cognition 103
Astronomy Communication: the REAL knowledge hub 94
BubbleMumble Lab: un Mobile Serious Game per l'apprendimento dei concetti legati ai processi di estrazione e funzionalizzazione delle vescicole extracellulari 93
DIGITAL INNOVATION FOR SOCIAL INCLUSION - AN EUROPEAN PERSPECTIVE ON ICT-BASED SECOND LANGUAGE LEARNING ACTIVITIES 92
The Role of Metaphor in Serious Games Design: the BubbleMumble Case Study 88
Il Fascicolo Sanitario Elettronico: uno strumento per la formazione continua in medicina 87
Do we still need teachers? Navigating the paradigm shift of the teacher's role in the AI era 87
La scelta universitaria in Italia: differenze fra nord e sud 85
EXPLORING STUDENTS' MOTIVATION FOR CHOOSING HEALTHCARE DEGREE COURSES 85
BubbleMumble Kart: un Web Serious Game per l'apprendimento dei concetti di base legati alle vescicole extracellulari 84
PNPV 2.0 - Posso, non posso...vado! 75
Artificial Intelligence for Personalized Learning in K-12 Education. A Scoping Review. 75
REMOTE SCHOOLING AND DISABILITIES: PERCEPTION AND ROLE OF THE FAMILIES DURING THE COVID-19 PANDEMIC EMERGENCY 75
Gym2Learn a Web Annotation System for text Comprehension 74
On line games for understanding elements of complex situations 74
Le famiglie italiane e la didattica a distanza durante l'emergenza una prima riflessione 73
Abilitazione e Tele-abilitazione Home-based per i Disturbi dello Spettro Autistico: il progetto ATHENA 71
ADOPTING SERIOUS GAMES TO FACILITATE SCHOOL-WORK ALTERNATION DURING THE COVID19 EMERGENCY 71
La classe ibrida inclusiva: un ponte tra scuola in ospedale, istruzione domiciliare e scuola tradizionale 71
Promuovere la mentalità imprenditoriale nella scuola secondaria 71
The relationship between empathy and altruistic motivations in nursing studies: a multi-method study 70
INVESTIGATING THE EFFICACY OF RETRIEVAL PRACTICE: A STUDY WITH UNDERGRADUATE NURSING STUDENTS 69
Sloop2Desc: an European project to introduce European Qualification Systems in higher education and schools 68
GROUNDING L2 LEARNING IN SOCIAL PRACTICE THEORY: THE VIRGIL2 SERIOUS GAME 68
A Tool To Activate Metacognitive Strategies During Web Surfing: A Pilot Study 67
Italian parents' perception about learning practices and educational effectiveness of remote schooling during the first lockdown 67
SLOOP2DESC. Rendere i docenti protagonisti dell'elearning e dei nuovi sistemi per la certificazione delle competenze basati su EQF 66
God save the nerd! Realtà aumentata al #mtdvercelli 66
Fostering Entrepreneurial Mindsets at secondary school 64
Tecnologie per la gestione della conoscenza 64
Do the Academic Web Sites Fit the Information Needs of Potential Students? 63
VODIE - Vocational Education of Visually Impaired People via Distance Education project 63
PNPV2 TESTING PLAN 62
Guiding students to acquire strategies for Web Learning through Gym2Learn 62
Abilitazione e Tele-abilitazione Home-based e di "E-health Neuromedicine" per i Disturbi dello Spettro Autistico (ASD) e del Neurosviluppo 62
The effect of disposition to critical thinking on playing serious games 61
DragOne app iOS 59
Analyzing Creativity in the Light of Social Practice Theory 57
Gaming as a Key Approach for the Recovery Process of a Public Space: The Case Study of the Old Chemical Plant 'Chimica Arenella' in Palermo 57
Emerging Educational technologies and Practices 56
I mondi virtuali entrano a scuola: un ambiente per imparare la Fisica 56
7th International Conference on Games and Learning Alliance, GALA 2018 53
Quando il gioco si fa serio: uManager 53
Training teachers towards an aware and competent use of AI in education 52
CASE - Career Assistance and Spirit of Enterprise 51
Move your mind: Creative dancing humanoids as support to STEAM activities 51
A personal intelligent coach for smart embodied learning environments 51
Relazione di ultimazione dei lavori del progetto Knowledge management per la PA 50
The role of disposition to critical thinking in digital game-based learning 50
DIGEN - Innovative Teacher Training (Digital Teacherpreneur) 49
ICT to Train Students towards Creative Thinking 48
DragOne app Android 48
Towards The Learning Object Management System And Dynamic Use Of Metadata 47
Using ontologies to support learning in a web 2.0 environment 47
REAL: Risorse Educative per l'Astronomia Laboratoriale 47
A serious game to promote and facilitate entrepreneurship education for young students 47
The effects of mental rotation on computational thinking 47
Test-enhanced learning: analysis of an experience with undergraduate nursing students 47
I SERIOUS GAME PER L'EDUCAZIONE ALLA CULTURA DI IMPRESA: L'ESPERIENZA UMANAGER PER Esperienza inSegna 2018 47
Using the educational potential mapper to design an adaptive serious game: The "uManager" case study 47
Athena App iOS 47
Exploring factors predicting undergraduate healthcare students' use of learning strategies 47
Self-reported motivation for choosing nursing studies: a self-determination theory perspective 46
PRE-SERVICE TEACHERS' MOTIVATIONS FOR CHOOSING TEACHING AS A PROFESSION 46
Progetto L.E.M.M.A (Learning Environment based on multimedia Micro Activities) 44
Entrepreneurship education in Italian secondary education 44
Kaleidoscope 44
Report on Learning in Virtual Worlds & Gamification 44
OpenLO 44
Corso di specializzazione in network and System Administration POR FSE 2007-2013 - Catalogo Interregionale dell'Alta Formazione realizzato dal Ministero del Lavoro e delle Politiche Sociali e dalle Regioni Emilia-Romagna, Lazio, Sardegna, Sicilia, Umbria, Veneto 43
A NEW EDUCATIONAL METHODOLOGY TO RESEARCH AND OBSERVE BEHAVIOURS AND OUTCOMES IN AUTISM WITH ROBOTIC TEACHING AND EDUTAINMENT 43
Surfing To Learn 43
Targeting quality of life in asthmatic children: The MyTEP pilot randomized trial 43
VecNET - Vocational Education Coorperation and Network 43
A Model to explain Italian regional differences in PISA 2009 outcomes 43
Adverse selection in online education 42
Addestramenti metacognitivi: rassegna dei programmi tradizionali e linee guida per una implementazione web-based 42
IPERAREA: architettura, metodologia, prototipo : Rapporto tecnico N.7/106 della collana del Progetto Finalizzato del C.N.R "Sistemi Informatici e Calcolo Parallelo", Sotto progetto 7, Novembre 1992 42
Cultural heritage and educational web sites 41
Active documentation of the ST C104 router and of the ST C101 parallel DS-Link adaptor 41
PROMOTING CONTINUING HEALTHCARE EDUCATION DURING THE DAILY CLINICAL WORK 41
Case-Based Learning : A Formal Approach to Generate Health Case Studies from Electronic Healthcare Records 41
Multimodal Annotation to Support Web Learning Activities 41
Scuola di Formazione Tempi Moderni 2.0 41
Fostering OER communities of Practice with Teachers 40
Did@Browser: A Tool To Support The Surfing Activities Of Students 40
An Agent Based Approach to designing Serious Game: the PNPV case study 40
IL SERIOUS GAME PER L'EDUCAZIONE ALLA CULTURA DI IMPRESA: L' ESPERIENZA 'UMANAGER' 40
Chat Agents Tutoring System 40
Gym2Learn, a metacognitive tool for web learning 39
Towards accessible Mobile Learning 39
A computer based triage system to support obstetricians in assistance planning 39
Lettura e comprensione online: da un modello allo sviluppo di un sistema 39
WORLD OF PHYSICS: AN IMMERSIVE 3D VIRTUAL ENVIRONMENT TO ASSIST STUDENTS IN PHYSICS EDUCATION 39
EDUCATIONAL POTENTIAL MAPPER - A SEMANTIC-BASED TOOL FOR ANALYSING AND DESIGNING SERIOUS GAMES 39
Astronomia e società, tra tradizione e innovazione tecnologica 38
Totale 6.158
Categoria #
all - tutte 35.788
article - articoli 10.092
book - libri 479
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 2.165
Totale 48.524


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202482 0 0 0 0 0 0 0 0 13 1 58 10
2024/20253.482 14 15 259 142 601 211 99 135 144 121 914 827
2025/20266.660 367 569 621 1.063 1.343 313 885 375 423 412 289 0
Totale 10.224