SACCO, MARCO
 Distribuzione geografica
Continente #
AS - Asia 7.738
NA - Nord America 4.867
EU - Europa 1.872
SA - Sud America 1.367
AF - Africa 129
OC - Oceania 64
Continente sconosciuto - Info sul continente non disponibili 3
Totale 16.040
Nazione #
US - Stati Uniti d'America 4.570
SG - Singapore 3.357
CN - Cina 1.631
BR - Brasile 1.110
HK - Hong Kong 842
IT - Italia 751
VN - Vietnam 684
FR - Francia 438
JP - Giappone 262
KR - Corea 262
CA - Canada 183
NL - Olanda 153
IN - India 121
BD - Bangladesh 110
MY - Malesia 104
DE - Germania 97
AR - Argentina 96
ID - Indonesia 92
GB - Regno Unito 88
FI - Finlandia 76
AU - Australia 60
MX - Messico 60
EC - Ecuador 53
IL - Israele 41
ZA - Sudafrica 41
PL - Polonia 36
CO - Colombia 35
ES - Italia 33
RU - Federazione Russa 28
AT - Austria 26
IQ - Iraq 25
PK - Pakistan 23
SA - Arabia Saudita 22
UA - Ucraina 21
TR - Turchia 19
EG - Egitto 18
PY - Paraguay 18
UY - Uruguay 18
CL - Cile 17
MA - Marocco 16
PH - Filippine 16
KE - Kenya 15
UZ - Uzbekistan 15
AE - Emirati Arabi Uniti 14
SE - Svezia 14
LT - Lituania 13
AZ - Azerbaigian 12
TH - Thailandia 12
JM - Giamaica 11
JO - Giordania 11
PE - Perù 11
PT - Portogallo 11
CH - Svizzera 10
BE - Belgio 9
CR - Costa Rica 9
DZ - Algeria 9
LB - Libano 8
GR - Grecia 7
NP - Nepal 7
AL - Albania 6
BG - Bulgaria 6
DO - Repubblica Dominicana 6
ET - Etiopia 6
HN - Honduras 6
KZ - Kazakistan 6
MD - Moldavia 6
SI - Slovenia 6
AO - Angola 5
KG - Kirghizistan 5
OM - Oman 5
TN - Tunisia 5
TW - Taiwan 5
VE - Venezuela 5
BB - Barbados 4
BO - Bolivia 4
GE - Georgia 4
IE - Irlanda 4
PA - Panama 4
SK - Slovacchia (Repubblica Slovacca) 4
AM - Armenia 3
BA - Bosnia-Erzegovina 3
BY - Bielorussia 3
CI - Costa d'Avorio 3
CZ - Repubblica Ceca 3
IR - Iran 3
KW - Kuwait 3
LV - Lettonia 3
NG - Nigeria 3
NI - Nicaragua 3
NZ - Nuova Zelanda 3
PS - Palestinian Territory 3
RO - Romania 3
TT - Trinidad e Tobago 3
XK - ???statistics.table.value.countryCode.XK??? 3
BM - Bermuda 2
BN - Brunei Darussalam 2
CY - Cipro 2
DK - Danimarca 2
EE - Estonia 2
GT - Guatemala 2
Totale 16.010
Città #
Singapore 1.935
Santa Clara 1.712
Hong Kong 835
Hefei 646
San Jose 413
Beijing 379
Lauterbourg 342
Dallas 323
Ashburn 305
Ho Chi Minh City 257
Seoul 256
Los Angeles 240
Tokyo 212
Hanoi 181
Toronto 123
Milan 120
New York 111
São Paulo 98
Kuala Lumpur 97
Novara 67
Buffalo 54
Sydney 50
Surabaya 43
Helsinki 40
Rio de Janeiro 40
Minamishinagawa 38
Bengaluru 35
Rome 34
Bari 29
Lappeenranta 29
Brooklyn 28
Frankfurt am Main 28
Newark 28
Council Bluffs 27
Johannesburg 27
Rio Claro 27
Orem 26
Da Nang 25
Nuremberg 24
Palermo 24
Belo Horizonte 23
Montreal 23
Brasília 22
Atlanta 21
Boardman 20
Curitiba 20
Quito 20
Warsaw 20
Arese 19
Haiphong 19
Phoenix 19
Bologna 18
London 16
Montevideo 16
Salvador 16
Brescia 15
Chennai 15
Dhaka 15
Porto Alegre 15
Amsterdam 14
Chicago 14
Hải Dương 14
Düsseldorf 13
Guayaquil 13
Manchester 13
Nairobi 13
Recife 13
Tashkent 13
Thái Bình 13
Baku 12
Biên Hòa 12
Buenos Aires 12
Florence 12
San Francisco 12
Hangzhou 11
Mexico City 11
Naples 11
Ninh Bình 11
Stockholm 11
Turin 11
Amman 10
Bắc Ninh 10
Houston 10
Mumbai 10
Shanghai 10
Vienna 10
Yancheng 10
Boston 9
Bắc Giang 9
Cairo 9
Campinas 9
Campo Grande 9
Cascina 9
Charlotte 9
Lahore 9
Miami 9
The Dalles 9
Wuxi 9
Aracaju 8
Bogotá 8
Totale 10.104
Nome #
Virtual Reality and CAD/CAM for customized shoe manufacturing 653
Assessment of the usability of an immersive virtual supermarket for the cognitive rehabilitation of elderly patients: A pilot study on young adults 263
Antonyms, un serious game per migliorare l'attenzione potenziando il controllo dell'impulsività in bambini con ADHD 148
ActivE3: Fostering Social Inclusion Through Collaborative Physical and Cognitive Exercise 127
A Multimodal Approach Exploiting EEG to Investigate the Effects of VR Environment on Mental Workload 124
CNR-FINCANTIERI joint projects: a successful example of collaboration between research and industry based on the open innovation approach 123
A Knowledge-based Decision Support System for recommending safe recipes to individuals with dysphagia 110
Percorsi per le competenze trasversali e per l'orientamento (PCTO), Polo CNR di Lecco e IIS 'A. Badoni' di Lecco, anno 2023 110
A simulator for both manual and powered wheelchairs in immersive virtual reality CAVE 109
An Ontology-Based Ambient Intelligence Framework for Ageing Workforce 105
Inibizione dell'impulsività nell'ADHD: una proposta di intervento attraverso i serious game 105
The Use of a Serious Game to Assess Inhibition Mechanisms in Children 97
Towards Human-Centricity Within a Sofa Factory Assembly Line: A Real-Time Location System 94
Enhancing the Workforce Skills and Competences by Leveraging a Human-Centered Knowledge-Based System in the Rise of Industry 4.0 91
System and method for supporting an operator for navigation 91
A Semantic-Enabled Smart Home for AAL and Continuity of Care 89
Cabin as a Home: A Novel Comfort Optimization Framework for IoT Equipped Smart Environments and Applications on Cruise Ships 85
An ontology-based framework for a telehealthcare system to foster healthy nutrition and active lifestyle in older adults 85
The Knowledge Reuse in an Industrial Scenario: A Case Study 82
A Simulator to Promote the Return to Work of Wheelchair Users 82
Antonyms: A Computer Game to Improve Inhibitory Control of Impulsivity in Children with Attention Deficit/Hyperactivity Disorder (ADHD) 80
Effects of combined physical and cognitive virtual reality-based training on cognitive impairment and oxidative stress in MCI patients: a pilot study. 80
Preface 80
E_Navigation - D5.3 - E_Navigation System 79
Digital and Strategic Innovation for Alpine Health Tourism 79
Rendicontazione Tecnica del SAL_II Design For All: M7-M18 77
Towards a knowledge-based decision support system to foster the return to work of wheelchair users 77
E_navigation - D0.2 - Relazione sullo stato dei lavori al mese 24 76
A Human Digital-Twin-Based Framework Driving Human Centricity towards Industry 5.0 75
Design of a Car Simulator to Assess Driving Capabilities in People with Disability 75
The Virtual Reality design tool: case studies and interfacing open topics 73
Turismo Sistema Produttivo Aperto 72
Moving towards digitalization: a multiple case study in manufacturing 72
A Mixed-Integer Model Predictive Control Approach to Motion Cueing in Immersive Wheelchair Simulator 72
Virtual Factory Manager of Semantic Data 71
Discovering Critical Factors Affecting RDF Stores Success 71
Sistema e metodo di supporto ad un operatore per la navigazione 69
Smart Waiting Room: A Systematic Literature Review and a Proposal 69
A Usability Study of an Application to Configure Virtual Reality Training Environments for Wheelchair Users 68
A Serious Game for Nutritional Education of Children and Adolescents with Neurodevelopmental Disorders 67
Exploring SMEs innovation paths with augmented and virtual reality technologies 67
Specifiche di sistema AR 66
ANTONYMS: A Serious Game for Enhancing Inhibition Mechanisms in Children with Attention Deficit/Hyperactivity Disorder 66
Acceptance and Usability of Immersive Virtual Reality in Older Adults with Objective and Subjective Cognitive Decline 66
The control system of an immersive wheelchair simulator 65
Towards individualised persuasive technology for obesity prevention in teenagers 65
RoboTViRMo: a Virtual Reality System for off-line Robotised Deburring 64
Evaluating the effects of Virtual Reality on perceived effort during cycling: preliminary results on healthy young adults 64
Analysis of upper-limb and trunk kinematic variability: Accuracy and reliability of an RGB-D sensor 64
Roadmapping Extended Reality: Fundamentals and Applications 64
The building of a virtual individual model (VIM): multi domain characterisation of health status in the PEGASO project. 62
Supporting the design of AAL through a SW integration framework: The D4All project 61
The Virtual Factory 61
Synchronizing physical and digital factory: Benefits and technical challenges 61
Fostering the Collaboration Among Healthcare Stakeholders with ICF in Clinical Practice: EasyICF 61
A Perspective for the Implementation of a Path Towards the Factory of the Future: The Italian Case 60
DEL3.1 - Analisi bisogni e definizione soluzioni tecnologiche da sviluppare 60
Emergenza COVID-19: il potenziale delle tecnologie digitali a supporto della riabilitazione 58
Revolutionizing Emergency Care: How Telemedicine Is Addressing Non-Urgent Calls and Medic Shortages in Italy 58
An Ontology-Based Decision Support System for Tailored Clinical Nutrition Recommendations for Patients With Chronic Obstructive Pulmonary Disease: Development and Acceptability Study 58
DOMUS: a domestic ontology managed ubiquitous system 58
Evaluating the Usability of a Serious Game for Nutritional Education with Children with ADHD 57
Analisi comparata delle organizzazioni e iniziative turistiche nei territori della Regio Insubrica: politiche, progetti, marketing Relazione intermedia del progetto Elaborazione di un piano strategico di promozione turistica e territoriale della Regi 57
Managing Logistics in Collaborative Manufacturing: The Integration Services for an Automotive Application 56
Software web-based: Request and Navigation Component 55
Learning Engineering Concepts Through Virtual Reality: the Case of the Turning Lathe 55
Difac Framework: the landscape of a project beyond the EU 55
Supporting Physical and Cognitive Training for Preventing the Occurrence of Dementia Using an Integrated System: A Pilot Study 55
Analysis for the design of a novel integrated framework for the return to work of wheelchair users 55
HoloHome: An Augmented Reality Framework to Manage the Smart Home 54
SPACE4AGRI - Sviluppo di metodologie aerospaziali innovative di osservazione della terra a supporto del settore agricolo in Lombardia -Report sui 12 progetti finanziati dall'Accordo Quadro RL - CNR 54
A virtual reality-based endurance training program for COPD patients: acceptability and user experience 54
Specifiche per il modulo di nesting automatico 53
Integrating IoT platforms using the INTER-IoT approach: A case study of the CasAware project 53
DiFac: Digital Factory for Human Oriented Production System, the application 53
Virtual Reality in Engineering instruction: in search of the best learning procedures 52
Poster: The control system of an immersive wheelchair simulator 52
A mobile diary app to support rehabilitation at home for elderly with COPD: a preliminary feasibility study 51
Towards an Ontology-Based Decision Support System to Support Car-Reconfiguration for Novice Wheelchair Users 51
An ontology-based framework for sustainable factories 51
A review of domain ontologies for disability representation 51
FootGlove: A Haptic Device Supporting the Customer in the Choice of the Best Fitting Shoes 50
An immersive virtual reality application for the rehabilitation of children with dyslexia 50
Digital applications in pulmonary rehabilitation: preliminary evaluation of a hybrid program for the continuity of care 49
Towards a Teenager Tailored Ontology: Supporting Inference About the Obesity-Related Health Status 49
A new application for the motor rehabilitation at home: structure and usability of Bal-App. 49
Collaborative Design Approach for the Development of an Ontology-Based Decision Support System in Health Tourism 49
D5.1 - Relazione attività del primo anno 48
VirtualCruiseTour: An AR/VR application to promote shore excursions on cruise ships 48
What matters in implementing the factory of the future: Insights from a survey in European manufacturing regions 48
A semantic framework for sustainable factories 48
A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home 48
D1.4 - Protocolli clinici di Validazione 48
Virtual Reality-based Wheelchair Simulators: A Scoping Review. 48
HEALPS 2: Tourism Based on Natural health Resources for the Development of Alpine Regions 47
A Knowledge-based approach to enhance the workforce skills and competences within the industry 4.0 47
Reconfiguring Vehicles for Drivers with Disability: A Knowledge-Based Decision Support System 47
DroneAGE: un ambiente virtuale a supporto delle missioni di UAS per il telerilevamento di terreni agricoli e altre applicazioni 47
Virtual Shoe Shopping Experience 46
Age-related differences in the kinematics of aimed movements in immersive virtual reality: a preliminary study 46
Totale 7.550
Categoria #
all - tutte 54.449
article - articoli 12.993
book - libri 671
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 3.141
Totale 71.254


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/2024145 0 0 0 0 0 0 0 3 100 3 26 13
2024/20255.900 65 33 415 241 1.507 341 87 181 224 243 1.376 1.187
2025/20269.973 486 931 1.868 1.400 1.558 453 1.307 431 513 583 238 205
2026/2027262 262 0 0 0 0 0 0 0 0 0 0 0
Totale 16.280