SACCO, MARCO
 Distribuzione geografica
Continente #
AS - Asia 7.864
NA - Nord America 6.125
EU - Europa 2.058
SA - Sud America 1.459
Continente sconosciuto - Info sul continente non disponibili 245
AF - Africa 133
OC - Oceania 65
Totale 17.949
Nazione #
US - Stati Uniti d'America 5.733
SG - Singapore 3.364
CN - Cina 1.634
BR - Brasile 1.139
IT - Italia 879
HK - Hong Kong 848
VN - Vietnam 698
FR - Francia 446
KR - Corea 266
JP - Giappone 264
CA - Canada 224
NL - Olanda 155
BD - Bangladesh 140
IN - India 125
MY - Malesia 115
GB - Regno Unito 110
ID - Indonesia 108
DE - Germania 100
AR - Argentina 98
FI - Finlandia 77
CO - Colombia 68
EC - Ecuador 67
MX - Messico 63
AU - Australia 61
IL - Israele 41
ZA - Sudafrica 41
ES - Italia 38
PL - Polonia 36
RU - Federazione Russa 30
AT - Austria 26
IQ - Iraq 25
UA - Ucraina 25
PK - Pakistan 24
SA - Arabia Saudita 24
PH - Filippine 23
TR - Turchia 22
CL - Cile 18
EG - Egitto 18
JM - Giamaica 18
PY - Paraguay 18
TH - Thailandia 18
UY - Uruguay 18
VE - Venezuela 18
CR - Costa Rica 17
AE - Emirati Arabi Uniti 16
KE - Kenya 16
MA - Marocco 16
UZ - Uzbekistan 16
SE - Svezia 14
LT - Lituania 13
AZ - Azerbaigian 12
CH - Svizzera 12
JO - Giordania 12
HN - Honduras 11
PE - Perù 11
PT - Portogallo 11
BB - Barbados 9
BE - Belgio 9
DZ - Algeria 9
NP - Nepal 9
GR - Grecia 8
LB - Libano 8
AL - Albania 7
NI - Nicaragua 7
BG - Bulgaria 6
DO - Repubblica Dominicana 6
ET - Etiopia 6
GT - Guatemala 6
KZ - Kazakistan 6
MD - Moldavia 6
OM - Oman 6
SI - Slovenia 6
TT - Trinidad e Tobago 6
AO - Angola 5
EE - Estonia 5
IE - Irlanda 5
KG - Kirghizistan 5
TN - Tunisia 5
TW - Taiwan 5
AM - Armenia 4
BO - Bolivia 4
GE - Georgia 4
KW - Kuwait 4
PA - Panama 4
SK - Slovacchia (Repubblica Slovacca) 4
BA - Bosnia-Erzegovina 3
BM - Bermuda 3
BY - Bielorussia 3
CI - Costa d'Avorio 3
CZ - Repubblica Ceca 3
DK - Danimarca 3
HU - Ungheria 3
IR - Iran 3
LV - Lettonia 3
NG - Nigeria 3
NZ - Nuova Zelanda 3
PS - Palestinian Territory 3
RO - Romania 3
XK - ???statistics.table.value.countryCode.XK??? 3
BN - Brunei Darussalam 2
Totale 17.658
Città #
Singapore 1.939
Santa Clara 1.721
Hong Kong 837
Hefei 646
San Jose 611
Beijing 379
Ashburn 354
Lauterbourg 342
Dallas 331
Ho Chi Minh City 262
Seoul 257
Los Angeles 248
Tokyo 213
Hanoi 184
Milan 129
Toronto 127
New York 120
Kuala Lumpur 104
São Paulo 100
Novara 67
Buffalo 58
Council Bluffs 53
Sydney 50
Rome 49
Surabaya 45
Rio de Janeiro 42
Helsinki 40
Minamishinagawa 38
Brooklyn 37
Newark 37
Bengaluru 35
Chicago 32
Brasília 31
Bari 30
Atlanta 29
Lappeenranta 29
Phoenix 29
Frankfurt am Main 28
Johannesburg 27
Palermo 27
Rio Claro 27
Da Nang 26
Montreal 26
Orem 26
Charlotte 24
Nuremberg 24
Belo Horizonte 23
Quito 23
Brescia 22
Boardman 21
Curitiba 21
Philadelphia 21
Bologna 20
Guayaquil 20
Haiphong 20
Warsaw 20
Arese 19
Dhaka 19
Miami 19
Florence 18
Houston 18
Naples 18
London 17
Montevideo 16
Salvador 16
Turin 16
Chennai 15
Manchester 15
Porto Alegre 15
Amsterdam 14
Bogotá 14
Hải Dương 14
Nairobi 14
San Francisco 14
Tashkent 14
Buenos Aires 13
Düsseldorf 13
Jacksonville 13
Memphis 13
Recife 13
Thái Bình 13
Baku 12
Biên Hòa 12
Medellín 12
San José 12
Shanghai 12
Amman 11
Birmingham 11
Columbia 11
Hangzhou 11
Las Vegas 11
Mexico City 11
Ninh Bình 11
Queens 11
Stockholm 11
The Bronx 11
Washington 11
Baltimore 10
Bắc Giang 10
Bắc Ninh 10
Totale 10.675
Nome #
Virtual Reality and CAD/CAM for customized shoe manufacturing 655
Assessment of the usability of an immersive virtual supermarket for the cognitive rehabilitation of elderly patients: A pilot study on young adults 271
Antonyms, un serious game per migliorare l'attenzione potenziando il controllo dell'impulsività in bambini con ADHD 153
A Multimodal Approach Exploiting EEG to Investigate the Effects of VR Environment on Mental Workload 134
CNR-FINCANTIERI joint projects: a successful example of collaboration between research and industry based on the open innovation approach 133
ActivE3: Fostering Social Inclusion Through Collaborative Physical and Cognitive Exercise 132
Percorsi per le competenze trasversali e per l'orientamento (PCTO), Polo CNR di Lecco e IIS 'A. Badoni' di Lecco, anno 2023 121
A Knowledge-based Decision Support System for recommending safe recipes to individuals with dysphagia 117
A simulator for both manual and powered wheelchairs in immersive virtual reality CAVE 112
Inibizione dell'impulsività nell'ADHD: una proposta di intervento attraverso i serious game 111
An Ontology-Based Ambient Intelligence Framework for Ageing Workforce 110
A Semantic-Enabled Smart Home for AAL and Continuity of Care 103
The Use of a Serious Game to Assess Inhibition Mechanisms in Children 100
System and method for supporting an operator for navigation 99
Towards Human-Centricity Within a Sofa Factory Assembly Line: A Real-Time Location System 98
Cabin as a Home: A Novel Comfort Optimization Framework for IoT Equipped Smart Environments and Applications on Cruise Ships 94
Antonyms: A Computer Game to Improve Inhibitory Control of Impulsivity in Children with Attention Deficit/Hyperactivity Disorder (ADHD) 94
Enhancing the Workforce Skills and Competences by Leveraging a Human-Centered Knowledge-Based System in the Rise of Industry 4.0 94
An ontology-based framework for a telehealthcare system to foster healthy nutrition and active lifestyle in older adults 88
Preface 88
Effects of combined physical and cognitive virtual reality-based training on cognitive impairment and oxidative stress in MCI patients: a pilot study. 87
Design of a Car Simulator to Assess Driving Capabilities in People with Disability 86
A Simulator to Promote the Return to Work of Wheelchair Users 84
The Knowledge Reuse in an Industrial Scenario: A Case Study 83
E_Navigation - D5.3 - E_Navigation System 82
Towards a knowledge-based decision support system to foster the return to work of wheelchair users 82
Digital and Strategic Innovation for Alpine Health Tourism 82
Sistema e metodo di supporto ad un operatore per la navigazione 81
Rendicontazione Tecnica del SAL_II Design For All: M7-M18 80
Turismo Sistema Produttivo Aperto 80
E_navigation - D0.2 - Relazione sullo stato dei lavori al mese 24 79
A Human Digital-Twin-Based Framework Driving Human Centricity towards Industry 5.0 78
A Mixed-Integer Model Predictive Control Approach to Motion Cueing in Immersive Wheelchair Simulator 78
Smart Waiting Room: A Systematic Literature Review and a Proposal 78
Exploring SMEs innovation paths with augmented and virtual reality technologies 77
The Virtual Reality design tool: case studies and interfacing open topics 76
A Serious Game for Nutritional Education of Children and Adolescents with Neurodevelopmental Disorders 75
Moving towards digitalization: a multiple case study in manufacturing 75
Acceptance and Usability of Immersive Virtual Reality in Older Adults with Objective and Subjective Cognitive Decline 75
Virtual Factory Manager of Semantic Data 74
Discovering Critical Factors Affecting RDF Stores Success 74
A Usability Study of an Application to Configure Virtual Reality Training Environments for Wheelchair Users 73
The control system of an immersive wheelchair simulator 71
Specifiche di sistema AR 70
Evaluating the effects of Virtual Reality on perceived effort during cycling: preliminary results on healthy young adults 69
RoboTViRMo: a Virtual Reality System for off-line Robotised Deburring 68
ANTONYMS: A Serious Game for Enhancing Inhibition Mechanisms in Children with Attention Deficit/Hyperactivity Disorder 68
Towards individualised persuasive technology for obesity prevention in teenagers 68
Analysis of upper-limb and trunk kinematic variability: Accuracy and reliability of an RGB-D sensor 67
Roadmapping Extended Reality: Fundamentals and Applications 67
DOMUS: a domestic ontology managed ubiquitous system 67
DEL3.1 - Analisi bisogni e definizione soluzioni tecnologiche da sviluppare 67
Supporting the design of AAL through a SW integration framework: The D4All project 66
The building of a virtual individual model (VIM): multi domain characterisation of health status in the PEGASO project. 66
Fostering the Collaboration Among Healthcare Stakeholders with ICF in Clinical Practice: EasyICF 64
The Virtual Factory 63
Synchronizing physical and digital factory: Benefits and technical challenges 63
A Perspective for the Implementation of a Path Towards the Factory of the Future: The Italian Case 63
Evaluating the Usability of a Serious Game for Nutritional Education with Children with ADHD 62
Analisi comparata delle organizzazioni e iniziative turistiche nei territori della Regio Insubrica: politiche, progetti, marketing Relazione intermedia del progetto Elaborazione di un piano strategico di promozione turistica e territoriale della Regi 62
Emergenza COVID-19: il potenziale delle tecnologie digitali a supporto della riabilitazione 62
Revolutionizing Emergency Care: How Telemedicine Is Addressing Non-Urgent Calls and Medic Shortages in Italy 62
An Ontology-Based Decision Support System for Tailored Clinical Nutrition Recommendations for Patients With Chronic Obstructive Pulmonary Disease: Development and Acceptability Study 62
Managing Logistics in Collaborative Manufacturing: The Integration Services for an Automotive Application 60
Learning Engineering Concepts Through Virtual Reality: the Case of the Turning Lathe 59
Difac Framework: the landscape of a project beyond the EU 59
Integrating IoT platforms using the INTER-IoT approach: A case study of the CasAware project 59
HoloHome: An Augmented Reality Framework to Manage the Smart Home 59
A virtual reality-based endurance training program for COPD patients: acceptability and user experience 59
Software web-based: Request and Navigation Component 58
Supporting Physical and Cognitive Training for Preventing the Occurrence of Dementia Using an Integrated System: A Pilot Study 58
SPACE4AGRI - Sviluppo di metodologie aerospaziali innovative di osservazione della terra a supporto del settore agricolo in Lombardia -Report sui 12 progetti finanziati dall'Accordo Quadro RL - CNR 58
Analysis for the design of a novel integrated framework for the return to work of wheelchair users 58
Specifiche per il modulo di nesting automatico 57
DiFac: Digital Factory for Human Oriented Production System, the application 57
An ontology-based framework for sustainable factories 57
A review of domain ontologies for disability representation 57
FootGlove: A Haptic Device Supporting the Customer in the Choice of the Best Fitting Shoes 56
A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home 56
Poster: The control system of an immersive wheelchair simulator 56
A new application for the motor rehabilitation at home: structure and usability of Bal-App. 56
Towards an Ontology-Based Decision Support System to Support Car-Reconfiguration for Novice Wheelchair Users 55
What matters in implementing the factory of the future: Insights from a survey in European manufacturing regions 55
An immersive virtual reality application for the rehabilitation of children with dyslexia 55
Virtual Reality in Engineering instruction: in search of the best learning procedures 54
VirtualCruiseTour: An AR/VR application to promote shore excursions on cruise ships 54
Towards a Teenager Tailored Ontology: Supporting Inference About the Obesity-Related Health Status 54
Digital applications in pulmonary rehabilitation: preliminary evaluation of a hybrid program for the continuity of care 53
Assessment of a mixed reality smart home controller: HoloHome pilot study on healthy adults 53
Comfont: A semantic framework for indoor comfort and energy saving in smart homes 53
A mobile diary app to support rehabilitation at home for elderly with COPD: a preliminary feasibility study 52
GIOVE Virtual Factory: A new viewer for a more immersive role of the user during factory design 52
A semantic framework for sustainable factories 52
Assessment of an Immersive Virtual Supermarket to Train Post-Stroke Patients: a Pilot Study on Healthy People 52
ANTONYMS: A Serious Game for Enhancing Inhibition Mechanisms in Children with Attention Deficit/Hyperactivity Disorder (ADHD) 51
Age-related differences in the kinematics of aimed movements in immersive virtual reality: a preliminary study 51
D1.4 - Protocolli clinici di Validazione 51
Collaborative Design Approach for the Development of an Ontology-Based Decision Support System in Health Tourism 51
Development of an Ergonomic Additively Manufactured Modular Saddle for Rehabilitation Cycling 51
Virtual Reality-based Wheelchair Simulators: A Scoping Review. 51
Totale 8.062
Categoria #
all - tutte 61.677
article - articoli 14.798
book - libri 747
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 3.467
Totale 80.689


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/2024145 0 0 0 0 0 0 0 3 100 3 26 13
2024/20255.900 65 33 415 241 1.507 341 87 181 224 243 1.376 1.187
2025/20269.973 486 931 1.868 1.400 1.558 453 1.307 431 513 583 238 205
2026/20271.931 402 511 1.018 0 0 0 0 0 0 0 0 0
Totale 17.949