ARLATI, SARA
 Distribuzione geografica
Continente #
AS - Asia 2.321
NA - Nord America 1.645
EU - Europa 759
SA - Sud America 433
AF - Africa 49
OC - Oceania 17
Continente sconosciuto - Info sul continente non disponibili 1
Totale 5.225
Nazione #
US - Stati Uniti d'America 1.546
SG - Singapore 1.020
CN - Cina 462
BR - Brasile 358
IT - Italia 275
VN - Vietnam 230
HK - Hong Kong 216
FR - Francia 143
JP - Giappone 134
NL - Olanda 76
CA - Canada 63
KR - Corea 59
GB - Regno Unito 47
DE - Germania 41
IN - India 39
FI - Finlandia 33
BD - Bangladesh 22
MY - Malesia 22
EC - Ecuador 21
ID - Indonesia 20
PL - Polonia 18
ES - Italia 17
MX - Messico 17
AT - Austria 16
AU - Australia 16
ZA - Sudafrica 16
AR - Argentina 14
RU - Federazione Russa 14
TR - Turchia 13
CO - Colombia 12
CH - Svizzera 11
PY - Paraguay 11
UA - Ucraina 11
IL - Israele 10
IQ - Iraq 9
LT - Lituania 8
MA - Marocco 8
PK - Pakistan 8
SA - Arabia Saudita 8
CL - Cile 7
LB - Libano 7
EG - Egitto 6
KE - Kenya 6
SE - Svezia 6
AE - Emirati Arabi Uniti 5
AZ - Azerbaigian 5
DZ - Algeria 5
UZ - Uzbekistan 5
BE - Belgio 4
DO - Repubblica Dominicana 4
GR - Grecia 4
IE - Irlanda 4
JO - Giordania 4
NP - Nepal 4
PA - Panama 4
PE - Perù 4
PH - Filippine 4
PT - Portogallo 4
SI - Slovenia 4
AL - Albania 3
HN - Honduras 3
JM - Giamaica 3
KG - Kirghizistan 3
KZ - Kazakistan 3
NO - Norvegia 3
RO - Romania 3
BG - Bulgaria 2
BO - Bolivia 2
CR - Costa Rica 2
EE - Estonia 2
ET - Etiopia 2
LV - Lettonia 2
SK - Slovacchia (Repubblica Slovacca) 2
TH - Thailandia 2
TN - Tunisia 2
UY - Uruguay 2
VE - Venezuela 2
AM - Armenia 1
AO - Angola 1
BA - Bosnia-Erzegovina 1
BZ - Belize 1
CI - Costa d'Avorio 1
CZ - Repubblica Ceca 1
DK - Danimarca 1
GE - Georgia 1
GN - Guinea 1
GT - Guatemala 1
LK - Sri Lanka 1
MD - Moldavia 1
MM - Myanmar 1
MT - Malta 1
NZ - Nuova Zelanda 1
OM - Oman 1
PS - Palestinian Territory 1
RS - Serbia 1
TG - Togo 1
TT - Trinidad e Tobago 1
TW - Taiwan 1
XK - ???statistics.table.value.countryCode.XK??? 1
Totale 5.225
Città #
Singapore 600
Santa Clara 485
Hong Kong 209
Dallas 165
San Jose 164
Hefei 145
Beijing 127
Tokyo 121
Lauterbourg 107
Los Angeles 92
Ashburn 87
Ho Chi Minh City 83
Milan 68
Hanoi 57
Seoul 57
Novara 46
New York 42
Toronto 42
São Paulo 38
Kuala Lumpur 22
Buffalo 19
Frankfurt am Main 17
Lappeenranta 17
Orem 17
Helsinki 15
Warsaw 14
Atlanta 13
Council Bluffs 13
Phoenix 13
Rome 12
Sydney 12
Chennai 11
London 11
Newark 11
Rio de Janeiro 11
Brescia 10
Da Nang 9
Quito 9
Surabaya 9
Amsterdam 8
Ankara 8
Haiphong 8
Johannesburg 8
Minamishinagawa 8
San Francisco 8
Bengaluru 7
Denver 7
Montreal 7
Recife 7
Belo Horizonte 6
Biella 6
Brooklyn 6
Düsseldorf 6
Houston 6
Hải Dương 6
Paris 6
Rio Claro 6
Stockholm 6
Thái Nguyên 6
Vienna 6
Elk Grove Village 5
Manchester 5
Nairobi 5
Nuremberg 5
Philadelphia 5
Poplar 5
Porto Alegre 5
Redondo Beach 5
Tarragona 5
Tashkent 5
Thái Bình 5
Amman 4
Aracaju 4
Arese 4
Asunción 4
Baku 4
Boardman 4
Contagem 4
Dublin 4
Florence 4
Ha Long 4
Jeddah 4
Lençóis Paulista 4
Ljubljana 4
Madrid 4
Mexico City 4
Seattle 4
Shanghai 4
Sorocaba 4
Washington 4
Bishkek 3
Biên Hòa 3
Bologna 3
Brasília 3
Brussels 3
Cairo 3
City of London 3
Dhaka 3
Falkenstein 3
Guarulhos 3
Totale 3.303
Nome #
Assessment of the usability of an immersive virtual supermarket for the cognitive rehabilitation of elderly patients: A pilot study on young adults 263
A Multimodal Approach Exploiting EEG to Investigate the Effects of VR Environment on Mental Workload 116
A simulator for both manual and powered wheelchairs in immersive virtual reality CAVE 108
Percorsi per le competenze trasversali e per l'orientamento (PCTO), Polo CNR di Lecco e IIS 'A. Badoni' di Lecco, anno 2023 108
A Semantic-Enabled Smart Home for AAL and Continuity of Care 88
An ontology-based framework for a telehealthcare system to foster healthy nutrition and active lifestyle in older adults 85
A Simulator to Promote the Return to Work of Wheelchair Users 82
Effects of combined physical and cognitive virtual reality-based training on cognitive impairment and oxidative stress in MCI patients: a pilot study. 80
D2.2 - Progettazione dei moduli 76
D1.1. Requisiti funzionali, scenari e metriche - Rip@rto 76
Towards a knowledge-based decision support system to foster the return to work of wheelchair users 75
Design of a Car Simulator to Assess Driving Capabilities in People with Disability 73
XR and Neurorehabilitation 71
A Usability Study of an Application to Configure Virtual Reality Training Environments for Wheelchair Users 68
Human Factors and Ergonomics 67
A Serious Game for Nutritional Education of Children and Adolescents with Neurodevelopmental Disorders 65
Acceptance and Usability of Immersive Virtual Reality in Older Adults with Objective and Subjective Cognitive Decline 64
Evaluation of the effectiveness of a preventive program focused on cognitive stimulation and physical exercise in virtual reality in people with mild cognitive impairment or subjective cognitive decline 62
A cross-platform application for the ecological and remote assessment of memory impairment in aging: ECO-MEMORY 62
Design methodology of an active back-support exoskeleton with adaptable backbone-based kinematics 61
D4.4. Validazione della piattaforma Rientr@ 58
A virtual reality-based physical and cognitive training system aimed at preventing symptoms of dementia 57
D3.1-Integrazione hardware e software 57
D3.1 - Simulatore di guida della sedia a rotelle 57
DEL3.1 - Analisi bisogni e definizione soluzioni tecnologiche da sviluppare 57
D4.2 Validazione Ambiente di Configurazione AV2 56
Emergenza COVID-19: il potenziale delle tecnologie digitali a supporto della riabilitazione 56
Wrist-Worn Sensor Validation for Heart Rate Variability and Electrodermal Activity Detection in a Stressful Driving Environment 56
Virtual Reality-Based Rehabilitation for Patients with Stroke: Preliminary Results on User Experience 56
Evaluating the Usability of a Serious Game for Nutritional Education with Children with ADHD 55
Analysis for the design of a novel integrated framework for the return to work of wheelchair users 55
D2.2 Design e controllo piattaforma 54
An immersive virtual reality-based application for treating ADHD: A remote evaluation of acceptance and usability 53
D.5.1 Rapporto I anno 52
D2.1 Ambienti virtuali 51
D3.5 Piattaforma Rientr@ 50
D5.1 - Relazione attività del primo anno 48
VA_LINarm 48
VirtualCruiseTour: An AR/VR application to promote shore excursions on cruise ships 48
Immersive Supermarket 48
D4.1 Protocollo di sperimentazione 48
An immersive virtual reality application for the rehabilitation of children with dyslexia 47
A new application for the motor rehabilitation at home: structure and usability of Bal-App. 47
D1.4 - Protocolli clinici di Validazione 47
A virtual reality-based physical and cognitive training system aimed at preventing symptoms of dementia 46
Virtual Reality-based Wheelchair Simulators: A Scoping Review. 46
Rehabilitation of Post-COVID Patients: A Virtual Reality Home-Based Intervention Including Cardio-Respiratory Fitness Training 46
Relazione annuale sulle attività di comunicazione e disseminazione 45
Age-related differences in the kinematics of aimed movements in immersive virtual reality: a preliminary study 45
A scalable VR-based system to assess driving-related abilities in people with disability 45
Systematic review of memory assessment in virtual reality: evaluating convergent and divergent validity with traditional neuropsychological measures 45
An advanced VE for supporting training for preventing dementia in elderlies with minor cognitive disorders 44
A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home 43
HIC: An interactive and ubiquitous home controller system for the smart home 42
A virtual reality system for strengthening awareness and participation in rehabilitation for post-stroke patients 42
D1.1 Requisiti funzionali, scenari e metriche 41
Deliverable 3.4: Ambiente di training Casa e Lavoro (WP3) 41
Applicazione per la configurazione degli ambienti di training outdoor, casa e lavoro 40
D5.2 Rapporto II anno 40
Quantitative EEG and virtual reality to support post-stroke rehabilitation at home 39
User Experience during an Immersive Virtual Reality-Based Cognitive Task: A Comparison between Estonian and Italian Older Adults with MCI 39
Characteristics, usability, and users experience of a system combining cognitive and physical therapy in a virtual environment: Positive bike 39
MakerFaire 2014 39
Positive Bike 38
Technology Hub 2016 36
Design of a Virtual Reality-based Framework for Supporting the Work Reintegration of Wheelchair Users 36
D 3.2 Modulo Capacità 36
D5.5 - Piano comunicativo e sito web 35
Future Home for Future Communities, Empatia e D4ALL a Smau 2017 35
Customization of domestic environment and physical training supported by Virtual Reality and Semantic Technologies: a use-case 35
Sense of presence and cybersickness while cycling in virtual environments: Their contribution to subjective experience 35
Focus on patient in virtual reality-assisted rehabilitation 35
D2.1 - Architettura del sistema 34
Design of a Virtual Reality-based Framework for Supporting the Work Reintegration of Wheelchair Users 34
Evaluating sense of embodiment in virtual reality with EEG: A scoping review 34
Proposal for an ICF-based methodology to foster the return to work of persons with disability 34
D1.3 - Scenari applicativi 33
Kinematics of aimed movements in ecological immersive virtual reality: a comparative study with real world 32
Rendiconto Scientifico primo anno Riprendo@Home 32
A Semantic Decision Support System to foster Return to Work of Novice Wheelchair Users 32
"Positive Bike" - An Immersive Biking Experience for Combined Physical and Cognitive Training of Elderly Patients 32
The Smart Home Simulator: a Semantic Mixed-Reality application for domestic environments configuration 31
An immersive motor protocol for frailty rehabilitation 31
RoomFort: An Ontology-Based Comfort Management Application for Hotels 29
Virtual environments for cognitive and physical training in elderly with mild cognitive impairment: A pilot study 29
Pro-Li-Ve 28
Cycling-Based Telerehabilitation: Acceptability and Feasibility Study 28
Assessing User Experience in an Immersive Virtual Reality Application for Cognitive Training in Patients with Neuromuscular Disorders 28
Demo finale progetto Future Homes for Future Communities 28
A Virtual Reality-based methodology for the Study of Human Body Representations 27
Acceptance of virtual reality to promote attention orientation in children: a qualitative study among children with ADHD and neurotypical development 27
Rendicontazione scientifica - Stato Avanzamento Lavori (SAL) Progetto Rientr@ - M12 27
D.5.4 Report IV anno 27
Semantic and Virtual Reality-enhanced configuration of domestic environments: the Smart Home Simulator 26
The influence of experience and environments on usability and user experience in a wheelchair simulator 26
D.5.2 Report II anno 26
REAPP 26
D1.2 - Requisiti di sistema 26
Stand Riprend@Home alla Conferenza IEEE Engineering in Medicine & Biology Society (EMBS) 25
Inaugurazione sede CNR-ITIA presso il Campus Politecnico di Milano sede di Lecco 24
Totale 4.955
Categoria #
all - tutte 16.329
article - articoli 4.944
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 831
Totale 22.104


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202478 0 0 0 0 0 0 0 3 73 0 2 0
2024/20251.896 38 12 115 67 387 171 66 86 71 112 400 371
2025/20263.397 133 281 528 493 535 207 479 136 265 262 78 0
Totale 5.371