ARLATI, SARA
 Distribuzione geografica
Continente #
AS - Asia 2.373
NA - Nord America 2.228
EU - Europa 888
SA - Sud America 467
Continente sconosciuto - Info sul continente non disponibili 152
AF - Africa 52
OC - Oceania 18
Totale 6.178
Nazione #
US - Stati Uniti d'America 2.094
SG - Singapore 1.024
CN - Cina 470
IT - Italia 386
BR - Brasile 368
VN - Vietnam 232
HK - Hong Kong 221
FR - Francia 147
JP - Giappone 135
CA - Canada 78
NL - Olanda 78
KR - Corea 62
GB - Regno Unito 52
IN - India 45
DE - Germania 44
BD - Bangladesh 36
FI - Finlandia 36
EC - Ecuador 29
CO - Colombia 25
MY - Malesia 24
ID - Indonesia 20
PL - Polonia 18
AU - Australia 17
ES - Italia 17
MX - Messico 17
AT - Austria 16
ZA - Sudafrica 16
AR - Argentina 15
RU - Federazione Russa 14
TR - Turchia 14
CH - Svizzera 11
PY - Paraguay 11
UA - Ucraina 11
IL - Israele 10
IQ - Iraq 9
PK - Pakistan 9
SA - Arabia Saudita 9
LT - Lituania 8
MA - Marocco 8
AE - Emirati Arabi Uniti 7
CL - Cile 7
HN - Honduras 7
JM - Giamaica 7
LB - Libano 7
EG - Egitto 6
KE - Kenya 6
SE - Svezia 6
AZ - Azerbaigian 5
CR - Costa Rica 5
DZ - Algeria 5
PE - Perù 5
UZ - Uzbekistan 5
BE - Belgio 4
DO - Repubblica Dominicana 4
GR - Grecia 4
IE - Irlanda 4
JO - Giordania 4
NP - Nepal 4
PA - Panama 4
PH - Filippine 4
PT - Portogallo 4
SI - Slovenia 4
TH - Thailandia 4
AL - Albania 3
EE - Estonia 3
KG - Kirghizistan 3
KZ - Kazakistan 3
NI - Nicaragua 3
NO - Norvegia 3
RO - Romania 3
TT - Trinidad e Tobago 3
VE - Venezuela 3
BG - Bulgaria 2
BO - Bolivia 2
ET - Etiopia 2
LV - Lettonia 2
SC - Seychelles 2
SK - Slovacchia (Repubblica Slovacca) 2
TN - Tunisia 2
UY - Uruguay 2
AM - Armenia 1
AO - Angola 1
BA - Bosnia-Erzegovina 1
BB - Barbados 1
BZ - Belize 1
CI - Costa d'Avorio 1
CZ - Repubblica Ceca 1
DK - Danimarca 1
GE - Georgia 1
GN - Guinea 1
GT - Guatemala 1
LK - Sri Lanka 1
MD - Moldavia 1
MM - Myanmar 1
MT - Malta 1
NA - Namibia 1
NZ - Nuova Zelanda 1
OM - Oman 1
PR - Porto Rico 1
PS - Palestinian Territory 1
Totale 6.021
Città #
Singapore 603
Santa Clara 495
San Jose 262
Hong Kong 211
Dallas 173
Hefei 145
Beijing 130
Ashburn 124
Tokyo 121
Lauterbourg 107
Los Angeles 97
Ho Chi Minh City 84
Milan 78
Hanoi 58
Seoul 57
Novara 46
New York 43
Toronto 43
São Paulo 41
Rome 26
Buffalo 24
Kuala Lumpur 22
Council Bluffs 21
Phoenix 21
Frankfurt am Main 17
Lappeenranta 17
Orem 17
Atlanta 16
Helsinki 15
Houston 15
Warsaw 14
Newark 12
Philadelphia 12
Sydney 12
Chennai 11
London 11
Quito 11
Rio de Janeiro 11
Brescia 10
Brooklyn 10
Da Nang 9
Surabaya 9
Amsterdam 8
Ankara 8
Boardman 8
Bologna 8
Chicago 8
Denver 8
Haiphong 8
Johannesburg 8
Minamishinagawa 8
Montreal 8
Naples 8
San Francisco 8
Bengaluru 7
Charlotte 7
Dublin 7
Recife 7
Belo Horizonte 6
Biella 6
Bogotá 6
Düsseldorf 6
Hải Dương 6
Miami 6
Paris 6
Rio Claro 6
Shanghai 6
Stockholm 6
Thái Nguyên 6
Vienna 6
Brasília 5
Cleveland 5
Detroit 5
Dhaka 5
Elk Grove Village 5
Guayaquil 5
Hyderabad 5
Jacksonville 5
Manchester 5
Memphis 5
Nairobi 5
Nashville 5
Nuremberg 5
Palermo 5
Poplar 5
Porto Alegre 5
Redondo Beach 5
Tarragona 5
Tashkent 5
Thái Bình 5
Washington 5
Amman 4
Aracaju 4
Arese 4
Asunción 4
Athens 4
Baku 4
Baltimore 4
Contagem 4
Florence 4
Totale 3.598
Nome #
Assessment of the usability of an immersive virtual supermarket for the cognitive rehabilitation of elderly patients: A pilot study on young adults 271
A Multimodal Approach Exploiting EEG to Investigate the Effects of VR Environment on Mental Workload 134
Percorsi per le competenze trasversali e per l'orientamento (PCTO), Polo CNR di Lecco e IIS 'A. Badoni' di Lecco, anno 2023 121
A simulator for both manual and powered wheelchairs in immersive virtual reality CAVE 112
A Semantic-Enabled Smart Home for AAL and Continuity of Care 103
An ontology-based framework for a telehealthcare system to foster healthy nutrition and active lifestyle in older adults 88
Effects of combined physical and cognitive virtual reality-based training on cognitive impairment and oxidative stress in MCI patients: a pilot study. 87
Design of a Car Simulator to Assess Driving Capabilities in People with Disability 86
A Simulator to Promote the Return to Work of Wheelchair Users 84
D2.2 - Progettazione dei moduli 82
Towards a knowledge-based decision support system to foster the return to work of wheelchair users 82
D1.1. Requisiti funzionali, scenari e metriche - Rip@rto 80
XR and Neurorehabilitation 76
A Serious Game for Nutritional Education of Children and Adolescents with Neurodevelopmental Disorders 75
Acceptance and Usability of Immersive Virtual Reality in Older Adults with Objective and Subjective Cognitive Decline 75
Evaluation of the effectiveness of a preventive program focused on cognitive stimulation and physical exercise in virtual reality in people with mild cognitive impairment or subjective cognitive decline 74
A Usability Study of an Application to Configure Virtual Reality Training Environments for Wheelchair Users 73
Human Factors and Ergonomics 73
A cross-platform application for the ecological and remote assessment of memory impairment in aging: ECO-MEMORY 72
Design methodology of an active back-support exoskeleton with adaptable backbone-based kinematics 67
DEL3.1 - Analisi bisogni e definizione soluzioni tecnologiche da sviluppare 67
D3.1 - Simulatore di guida della sedia a rotelle 66
A virtual reality-based physical and cognitive training system aimed at preventing symptoms of dementia 64
D3.1-Integrazione hardware e software 63
D4.4. Validazione della piattaforma Rientr@ 63
Evaluating the Usability of a Serious Game for Nutritional Education with Children with ADHD 62
D.5.1 Rapporto I anno 62
Emergenza COVID-19: il potenziale delle tecnologie digitali a supporto della riabilitazione 62
D4.1 Protocollo di sperimentazione 62
Virtual Reality-Based Rehabilitation for Patients with Stroke: Preliminary Results on User Experience 62
D4.2 Validazione Ambiente di Configurazione AV2 61
An immersive virtual reality-based application for treating ADHD: A remote evaluation of acceptance and usability 61
Wrist-Worn Sensor Validation for Heart Rate Variability and Electrodermal Activity Detection in a Stressful Driving Environment 61
D2.2 Design e controllo piattaforma 58
Analysis for the design of a novel integrated framework for the return to work of wheelchair users 58
A virtual reality-based physical and cognitive training system aimed at preventing symptoms of dementia 56
A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home 56
A new application for the motor rehabilitation at home: structure and usability of Bal-App. 56
Immersive Supermarket 56
VA_LINarm 55
An immersive virtual reality application for the rehabilitation of children with dyslexia 55
D2.1 Ambienti virtuali 55
D3.5 Piattaforma Rientr@ 55
VirtualCruiseTour: An AR/VR application to promote shore excursions on cruise ships 54
Relazione annuale sulle attività di comunicazione e disseminazione 52
Age-related differences in the kinematics of aimed movements in immersive virtual reality: a preliminary study 51
D1.4 - Protocolli clinici di Validazione 51
Virtual Reality-based Wheelchair Simulators: A Scoping Review. 51
D5.1 - Relazione attività del primo anno 50
A virtual reality system for strengthening awareness and participation in rehabilitation for post-stroke patients 50
Systematic review of memory assessment in virtual reality: evaluating convergent and divergent validity with traditional neuropsychological measures 50
An advanced VE for supporting training for preventing dementia in elderlies with minor cognitive disorders 49
D1.1 Requisiti funzionali, scenari e metriche 49
D5.2 Rapporto II anno 49
A scalable VR-based system to assess driving-related abilities in people with disability 49
Rehabilitation of Post-COVID Patients: A Virtual Reality Home-Based Intervention Including Cardio-Respiratory Fitness Training 49
Deliverable 3.4: Ambiente di training Casa e Lavoro (WP3) 48
HIC: An interactive and ubiquitous home controller system for the smart home 46
Sense of presence and cybersickness while cycling in virtual environments: Their contribution to subjective experience 46
D4.3. Validazione del I e III prototipo 46
Kinematics of aimed movements in ecological immersive virtual reality: a comparative study with real world 45
Quantitative EEG and virtual reality to support post-stroke rehabilitation at home 44
User Experience during an Immersive Virtual Reality-Based Cognitive Task: A Comparison between Estonian and Italian Older Adults with MCI 44
Characteristics, usability, and users experience of a system combining cognitive and physical therapy in a virtual environment: Positive bike 44
Evaluating sense of embodiment in virtual reality with EEG: A scoping review 44
Customization of domestic environment and physical training supported by Virtual Reality and Semantic Technologies: a use-case 43
Applicazione per la configurazione degli ambienti di training outdoor, casa e lavoro 43
Design of a Virtual Reality-based Framework for Supporting the Work Reintegration of Wheelchair Users 42
D 3.2 Modulo Capacità 42
Positive Bike 42
D5.5 - Piano comunicativo e sito web 41
Rendiconto Scientifico primo anno Riprendo@Home 41
Focus on patient in virtual reality-assisted rehabilitation 41
MakerFaire 2014 41
Technology Hub 2016 40
The Smart Home Simulator: a Semantic Mixed-Reality application for domestic environments configuration 39
An immersive motor protocol for frailty rehabilitation 39
Proposal for an ICF-based methodology to foster the return to work of persons with disability 39
A Virtual Reality-based methodology for the Study of Human Body Representations 38
Future Home for Future Communities, Empatia e D4ALL a Smau 2017 38
D2.1 - Architettura del sistema 38
Design of a Virtual Reality-based Framework for Supporting the Work Reintegration of Wheelchair Users 38
RoomFort: An Ontology-Based Comfort Management Application for Hotels 37
D1.3 - Scenari applicativi 37
"Positive Bike" - An Immersive Biking Experience for Combined Physical and Cognitive Training of Elderly Patients 37
The influence of experience and environments on usability and user experience in a wheelchair simulator 34
Assessing User Experience in an Immersive Virtual Reality Application for Cognitive Training in Patients with Neuromuscular Disorders 34
A Semantic Decision Support System to foster Return to Work of Novice Wheelchair Users 34
Semantic and Virtual Reality-enhanced configuration of domestic environments: the Smart Home Simulator 33
Demo finale progetto Future Homes for Future Communities 33
Acceptance of virtual reality to promote attention orientation in children: a qualitative study among children with ADHD and neurotypical development 32
Virtual environments for cognitive and physical training in elderly with mild cognitive impairment: A pilot study 32
Pro-Li-Ve 31
Inaugurazione sede CNR-ITIA presso il Campus Politecnico di Milano sede di Lecco 31
REAPP 31
D.5.4 Report IV anno 31
Cycling-Based Telerehabilitation: Acceptability and Feasibility Study 30
Rendicontazione scientifica - Stato Avanzamento Lavori (SAL) Progetto Rientr@ - M6 30
D1.2 - Requisiti di sistema 30
Design and Development of a Virtual Reality Prototype for a Smart Waiting Room Promoting Occupants’ Well-Being 29
Totale 5.623
Categoria #
all - tutte 20.498
article - articoli 6.189
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 1.021
Totale 27.708


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202478 0 0 0 0 0 0 0 3 73 0 2 0
2024/20251.896 38 12 115 67 387 171 66 86 71 112 400 371
2025/20263.465 133 281 528 493 535 207 479 136 265 262 80 66
2026/2027739 168 168 403 0 0 0 0 0 0 0 0 0
Totale 6.178