PASSARELLI, MARCELLO
 Distribuzione geografica
Continente #
AS - Asia 1.230
NA - Nord America 945
EU - Europa 697
SA - Sud America 242
AF - Africa 23
OC - Oceania 4
Continente sconosciuto - Info sul continente non disponibili 1
Totale 3.142
Nazione #
US - Stati Uniti d'America 888
SG - Singapore 509
IT - Italia 331
CN - Cina 280
BR - Brasile 201
VN - Vietnam 135
HK - Hong Kong 119
FR - Francia 84
NL - Olanda 77
DE - Germania 55
JP - Giappone 46
FI - Finlandia 36
GB - Regno Unito 33
KR - Corea 30
IN - India 26
CA - Canada 25
MX - Messico 20
AR - Argentina 12
BD - Bangladesh 12
RU - Federazione Russa 12
AT - Austria 10
EC - Ecuador 10
ID - Indonesia 10
IQ - Iraq 9
TR - Turchia 9
ES - Italia 8
PK - Pakistan 7
UA - Ucraina 7
CO - Colombia 6
IE - Irlanda 6
IL - Israele 5
MA - Marocco 5
PH - Filippine 5
PL - Polonia 5
SE - Svezia 5
CH - Svizzera 4
CZ - Repubblica Ceca 4
PE - Perù 4
RO - Romania 4
SA - Arabia Saudita 4
ZA - Sudafrica 4
AU - Australia 3
CL - Cile 3
EG - Egitto 3
KZ - Kazakistan 3
LT - Lituania 3
NP - Nepal 3
TT - Trinidad e Tobago 3
VE - Venezuela 3
AE - Emirati Arabi Uniti 2
AL - Albania 2
AO - Angola 2
BB - Barbados 2
CR - Costa Rica 2
DZ - Algeria 2
EE - Estonia 2
GR - Grecia 2
JM - Giamaica 2
KE - Kenya 2
MY - Malesia 2
PY - Paraguay 2
TH - Thailandia 2
TN - Tunisia 2
TW - Taiwan 2
UZ - Uzbekistan 2
AM - Armenia 1
AZ - Azerbaigian 1
BG - Bulgaria 1
BY - Bielorussia 1
BZ - Belize 1
DK - Danimarca 1
GA - Gabon 1
GT - Guatemala 1
HN - Honduras 1
IR - Iran 1
KG - Kirghizistan 1
LB - Libano 1
MD - Moldavia 1
MM - Myanmar 1
MO - Macao, regione amministrativa speciale della Cina 1
MT - Malta 1
NG - Nigeria 1
NO - Norvegia 1
PS - Palestinian Territory 1
PW - Palau 1
RE - Reunion 1
SK - Slovacchia (Repubblica Slovacca) 1
UY - Uruguay 1
XK - ???statistics.table.value.countryCode.XK??? 1
Totale 3.142
Città #
Santa Clara 347
Singapore 294
Hong Kong 116
Ashburn 105
Beijing 89
San Jose 80
Hefei 60
Florence 58
Ho Chi Minh City 52
Los Angeles 52
Lauterbourg 45
Tokyo 38
Milan 31
Rome 30
Council Bluffs 29
Seoul 28
Hanoi 27
Dallas 26
Genoa 19
Frankfurt am Main 16
Turku 16
São Paulo 15
Cavallino 14
Lappeenranta 14
New York 14
Naples 12
Nuremberg 11
Guangzhou 9
Arcola 8
Mexico City 8
Montreal 8
Munich 8
Biên Hòa 7
Boardman 7
Orem 7
Buffalo 6
Ceriano Laghetto 6
Düsseldorf 6
Haiphong 6
Rio de Janeiro 6
St Petersburg 6
Toronto 6
Turin 6
Brasília 5
Brescia 5
Brooklyn 5
Chennai 5
Falkenstein 5
Helsinki 5
Houston 5
Quito 5
Shanghai 5
Amsterdam 4
Bengaluru 4
Boston 4
Buenos Aires 4
Campinas 4
Casablanca 4
Conselheiro Lafaiete 4
Da Nang 4
Istanbul 4
Kyiv 4
Manchester 4
Minamishinagawa 4
Treviso 4
Warsaw 4
Zhuhai 4
Bắc Giang 3
Catania 3
Cernusco sul Naviglio 3
Chicago 3
Corinaldo 3
Denver 3
Dublin 3
Fort Worth 3
Galway 3
Islamabad 3
Joinville 3
Kathmandu 3
London 3
Osaka 3
Petrolina 3
Phoenix 3
Pozzallo 3
Prague 3
Rimini 3
Santo André 3
Seattle 3
Stockholm 3
Verona 3
Vienna 3
Vigodarzere 3
Windsor 3
Ahmedabad 2
Albany 2
Albiate 2
Annone Veneto 2
Atlanta 2
Bangkok 2
Belo Horizonte 2
Totale 1.945
Nome #
Etica, videogiochi e gamification 214
Development of a European curriculum for family and community nurses 116
Ethical Issues in Gaming: A Literature Review 85
Collaborative Approaches in Online Nurse Education: A Systematic Literature Review 84
Piattaforma Futurelab 81
Fostering reflection through automatic feedback in MOOCs: a strategy leveraging on participants' Self-Regulated Learning skills 79
Burnout among special education teachers: exploring the interplay between individual and contextual factors 79
A dashboard to monitor self-regulated learning behaviours in online professional development 73
A Systematic Mapping Review of Research Concerning the Use of Games in Teacher Training 70
Teacher Professional Development on Social Inclusion: The PLEIADE Approach 69
Is GBL Good for Teachers? A Game for Teachers on How to Foster Students' Self-Regulated Learning 69
Gamification and support to self-regulation as a means to promote practice sharing for teacher professional development (Ludificación y fomento de la autorregulación para incentivar el intercambio de prácticas docentes en el desarrollo profesional del profesorado) 69
Final Research Report. Gaming Horizons Deliverable 1.8 68
Digital vs. Hybrid: Comparing Two Versions of a Board Game for Teacher Training 65
A systematic literature review on collaborative learning in nurse and midwifery online training 64
Smartness dimensions in designing collaborative learning activities 64
Exploring tensions in Holocaust museums' modes of commemoration and interaction on social media 64
Don't Flip the Table Yet: A Framework for the Analysis of Visual and Cognitive Ergonomics in Board Games 63
A manifesto for European Video Games 61
Supporting teacher's professional development on inclusive learning design: a case study of an Erasmus+ project 61
Automatic feedback, self-regulated learning and social comparison: a case study 61
Data collection workshops. Gaming Horizons Deliverable 3.1 60
Library not found: The disconnect between gaming research and development 58
The participatory dimension of teachers' self-regulated professional learning about learning design: beliefs versus behaviours 57
Criteri di progettazione didattica per l'inclusione educativa in contesti collaborativi: uno studio Delphi 57
An Innovative e-Learning Approach to Nurse Training 57
Inclusive pedagogy in practice: the point of view of teachers 55
Comparing the comparators: how should the quality of education offered by online universities be evaluated? 55
Social media as lieux for the convergence of collective trajectories of Holocaust memory. A study of online users in Germany and Italy 54
Games and Learning: Potential and Limitations from the Players' Point of View 54
The distant Horizon: Investigating the relationship between social sciences academic research and game development 53
Report on interviews with experts and informants. Gaming Horizons Deliverable D2.3. 50
Short and sweet: Comparing strategies for the reduction of questionnaires on self-criticism and social safeness while preserving construct validity 49
Educational Games as a Motivational Tool: Considerations on their Potential and Limitations 49
Videogiochi, apprendimento e società 49
"Should I become a computer engineer?" Using an immersive experience with upper secondary students to support faculty choice 49
The Effects of the Covid-19 Pandemic on Italian Learning Ecosystems: the School Teachers' Perspective at the steady state 47
The Reaction of the University Ecosystem to the Pandemics in a Mid-East Country: The Case of IRAQ-A Compared Analysis of Students' and Teachers' Perceptions 46
Ranking meets distance education: Defining relevant criteria and indicators for online universities 46
Meeting players where they are: Digital games and learning ecologies 46
Untying a Gordian knot: Exploring the nomological network of resilience 46
Pleiade: A Playful and Participatory Approach to Teacher Professional Development on Social Inclusion 45
Changes in Touch Avoidance, Stress, and Anxiety During the COVID-19 Pandemic in Italy 45
Gaming Horizons: un progetto sui videogiochi nella società e nell'educazione 44
Implicit evidence on the dissociation of identity and emotion recognition 44
Systematic Review and Methodological Framework. Gaming Horizons Deliverable D2.1 42
La didattica durante la pandemia: un'istantanea scattata dagli insegnanti a due mesi dal lockdown 41
Indicatori per il ranking delle università online: la prospettiva degli studenti 38
Participatory approaches to Learning Design: the gap between theory and practice 38
Towards the Creation of a Ranking System for Online Universities: Quali-Quantitative Analysis of a Participatory Workshop 36
Sviluppo professionale e auto-regolazione dei docenti nel settore del Learning Design 35
The SRL-4Ts game: a tool to foster the design of collaborative learning activities oriented to self-regulated learning 30
Scenarios for the Cultural Expansion of Games. Gaming Horizons Deliverable 3.2 28
Digital games and learning 27
Exploring Risk and Protective Factors for Burnout Among Special Needs Assistants 23
Editorial. Board and video games in education: Challenges and opportunities 22
Pain in the brain: Psychological correlates of chronic pain and fibromyalgia 18
Iowa Gambling Task: a preliminary comparison between different analysis strategies on a sample of Italian adolescents 17
Psychological Features of Fibromyalgia in the Psychological Health Services 14
Responses to stress: Investigating the role of gender, social relationships, and touch avoidance in italy 12
Designing collaborative learning activities for the development of Self-Regulated Learning skills 4
Totale 3.299
Categoria #
all - tutte 10.854
article - articoli 5.494
book - libri 172
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 1.510
Totale 18.030


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202461 0 0 0 0 0 0 0 0 0 0 58 3
2024/20251.308 3 5 80 41 315 98 57 72 99 94 266 178
2025/20261.930 108 150 143 248 397 132 248 135 122 134 113 0
Totale 3.299