CHIOCCARIELLO, AUGUSTO
 Distribuzione geografica
Continente #
AS - Asia 2.225
NA - Nord America 1.838
EU - Europa 771
SA - Sud America 383
AF - Africa 45
Continente sconosciuto - Info sul continente non disponibili 12
OC - Oceania 7
Totale 5.281
Nazione #
US - Stati Uniti d'America 1.765
SG - Singapore 986
CN - Cina 455
IT - Italia 304
BR - Brasile 295
VN - Vietnam 213
HK - Hong Kong 198
FR - Francia 138
NL - Olanda 114
JP - Giappone 86
KR - Corea 59
BD - Bangladesh 42
DE - Germania 34
TR - Turchia 34
IE - Irlanda 32
CA - Canada 31
ID - Indonesia 28
IN - India 27
NO - Norvegia 26
GB - Regno Unito 25
FI - Finlandia 24
AR - Argentina 23
CO - Colombia 22
MX - Messico 16
IL - Israele 14
IQ - Iraq 14
EC - Ecuador 13
ES - Italia 12
PK - Pakistan 9
PH - Filippine 8
ZA - Sudafrica 8
AU - Australia 7
EG - Egitto 7
PY - Paraguay 7
CH - Svizzera 6
CL - Cile 6
DK - Danimarca 6
LU - Lussemburgo 6
MA - Marocco 6
MY - Malesia 6
PL - Polonia 6
SA - Arabia Saudita 6
SC - Seychelles 6
UA - Ucraina 6
VE - Venezuela 6
AT - Austria 5
JM - Giamaica 5
KZ - Kazakistan 5
PE - Perù 5
RU - Federazione Russa 5
TW - Taiwan 5
UZ - Uzbekistan 5
CR - Costa Rica 4
ET - Etiopia 4
KE - Kenya 4
SE - Svezia 4
TH - Thailandia 4
AE - Emirati Arabi Uniti 3
CZ - Repubblica Ceca 3
HN - Honduras 3
RO - Romania 3
TN - Tunisia 3
AM - Armenia 2
BG - Bulgaria 2
BO - Bolivia 2
BZ - Belize 2
CI - Costa d'Avorio 2
DO - Repubblica Dominicana 2
DZ - Algeria 2
GY - Guiana 2
IR - Iran 2
KG - Kirghizistan 2
LT - Lituania 2
LV - Lettonia 2
NI - Nicaragua 2
NP - Nepal 2
OM - Oman 2
PR - Porto Rico 2
AZ - Azerbaigian 1
BA - Bosnia-Erzegovina 1
BE - Belgio 1
BH - Bahrain 1
BY - Bielorussia 1
CV - Capo Verde 1
CY - Cipro 1
EE - Estonia 1
GA - Gabon 1
GR - Grecia 1
GT - Guatemala 1
HT - Haiti 1
LB - Libano 1
LC - Santa Lucia 1
LK - Sri Lanka 1
MM - Myanmar 1
MZ - Mozambico 1
PA - Panama 1
SI - Slovenia 1
SR - Suriname 1
SV - El Salvador 1
SY - Repubblica araba siriana 1
Totale 5.266
Città #
Santa Clara 696
Singapore 564
San Jose 242
Hong Kong 191
Hefei 143
Ashburn 120
Beijing 102
Lauterbourg 94
Tokyo 70
Hanoi 66
Ho Chi Minh City 63
Seoul 55
Los Angeles 46
Milan 46
New York 37
Dallas 33
Dublin 32
Florence 32
São Paulo 28
Frankfurt am Main 19
Rome 19
Altinordu 18
Helsinki 18
Montreal 16
Paris 15
Genoa 14
Naples 13
Oslo 13
Council Bluffs 12
Da Nang 11
Rio de Janeiro 11
Haiphong 10
Houston 10
Minamishinagawa 10
Orem 9
Atlanta 8
Boardman 8
Buffalo 8
Trondheim 8
Bengaluru 7
Bologna 7
Boston 7
Chicago 7
Falkenstein 7
London 7
Palermo 7
Brooklyn 6
Charlotte 6
Chennai 6
Denver 6
Hải Dương 6
Mexico City 6
Sorocaba 6
Turin 6
Amsterdam 5
Brasília 5
Cairo 5
Cape Town 5
Cavallino 5
Curitiba 5
Esch-sur-Alzette 5
Funza 5
Phoenix 5
Quito 5
San Francisco 5
Warsaw 5
Baghdad 4
Bari 4
Belo Horizonte 4
Bergamo 4
Blumenau 4
Bogotá 4
Buenos Aires 4
Can Tho 4
Concord 4
Copenhagen 4
Düsseldorf 4
Elk Grove Village 4
Guangzhou 4
Jacksonville 4
Lexington 4
Memphis 4
Nairobi 4
Philadelphia 4
Pringsewu 4
Providence 4
Ribeirão das Neves 4
Sala Baganza 4
Tashkent 4
Thái Bình 4
Toronto 4
Wilmington 4
Addis Ababa 3
Atakum 3
Baltimore 3
Biella 3
Birmingham 3
Bitonto 3
Camamu 3
Contagem 3
Totale 3.195
Nome #
The Nordic approach to introducing Computational Thinking and programming in compulsory education 208
Reviewing computational thinking in compulsory education. State of play and practices from computing education 122
Exploring the field of Computational Thinking as a 21st Century Skill 95
Piattaforma Futurelab 93
Programming to Learn in Primary Schools: Including Scratch Activities in the Curriculum 90
Game Making in Italian Primary Schools: The Neglected Actor 90
Integrating Computational Thinking into Primary and Lower Secondary Education: A Systematic Review 87
On the concept of database of multimedia learning material (DBLM) 82
Copernico 78
Reviewing Computational Thinking in Compulsory Education: State of Play and Practices from the Field (CompuThink II) Deliverable 3 - Full Case Studies 76
"La bottega dei Robot" al Museo della Scienza e della Tecnologia Leonardo da Vinci 75
Stand c/o ABCD: Tecnologie Didattiche: Quale valore aggiunto per l'apprendimento? 73
ESM_BASE: Basic Assumptions 70
Giochi digitali per l'apprendimento di abilità di base nella scuola dell'obbligo: definizione di una metodologia 70
Digital games in primary schools for the development of key transversal skills 69
New conceptual schema description for DBLM 68
Longitudinal approach for introducing programming in italian primary school 68
Integrating Computational Thinking within other subjects. Insights from Finland, France, and Sweden 68
Reviewing Computational Thinking in Compulsory Education: State of Play and Practices from the Field (CompuThink II) Deliverable1: Literature Review, Computational Thinking Definition, and Initial Terminology List 66
WikiSchool 65
Computational Thinking in Primary School Through Block-Based Programming 65
Presente Digitale: formazione in rete dei docenti su nuove competenze 65
Programming an educational robot with 5-6 year-old children 64
Report on interviews for the CopuThink project 61
Developing Computational Thinking in Compulsory Education. Implications for policy and practice 60
Reviewing Computational Thinking in Compulsory Education: State of Play and Practices from the Field (CompuThink II) Deliverable 4 - Online Validation Workshop Summary 58
EXPLORING THE FIELD OF COMPUTATIONAL THINKING AS A 21ST CENTURY SKILL 58
Exploring Science via Studying Building and Sharing Models 56
Kaleidoscope 55
Programming to learn in Italian primary school 54
Developing Computational Thinking: Approaches and Orientations in K-12 Education. 54
Bambini che giocano a costruire e programmare robot 52
Tecnologia e innovazione scolastica 52
L' uso di rappresentazioni multiple nella didattica della matematica 51
Digital Games in Primary Classes 50
Un ambiente visivo per programmare i robot LEGO 50
La fabbrica dei robot 50
Exploring randomness via studying, building and sharing models 49
Imparare giocando con i robot 47
Video interattivo e intelligenza artificiale 46
UniSchooLabs Toolkit: Tools and Methodologies to Support the Adoption of Universities' Remote and Virtual Labs in Schools 46
Reviewing Computational Thinking in Compulsory Education: State of Play and Practices from the Field (CompuThink II) Deliverable 2: Proposal of interview questions and interviewees 46
Children's playful learning with a robotic construction kit 45
Kit de Construction de comportements 44
Editoriale TD27 - Imparare giocando con i robot 44
Interactive video and artificial intelligence: a convenient marriage 44
Behaviour construction kit 44
Scaffolding the teaching and learning of science 43
Costruire giocattoli cibernetici 43
Competenza digitale e pensiero computazionale 43
WebLabs: Tools for tangibles integrated into TM 2 (D.5.2.1) 43
I robot LEGO 43
Giochiamo con i robot 42
Wikischool: scuole in rete per l'innovazione 42
Modelling a DBLM of learning material: basic access facilities 42
A conceptual model for a Data Base of Learning Material (DBLM) 42
Inspiring Science Education 41
Interim report on Literature Review on Computational Thinking 41
Programming environment V.1 40
Accordo di collaborazione con l'Ufficio Scolastico Regionale per la Liguria 40
Fisica e Computer 40
Il Pensiero Informatico 40
Supporto alla qualità degli eventi interattivi del Festival della Scienza Report delle attività svolte per l’edizione 2023 del Festival della Scienza 40
Edu Robot 40
Randomness and Lego Robots 40
On the concept of reusability in Educational Design 40
Programming environment V.2. CKPE Reference Manual 39
UniSchooLabs toolkit: Tools and methodologies to support the adoption of universities' remote and virtual labs in schools 39
Giocattoli fatti di atomi e giocattoli fatti di bit: riflessioni su gioco e apprendimento nell 'era del computer 39
STELLAR 39
Copernico 2 39
Computational Thinking: videogames, educational robotics, and other powerful ideas to think with 39
Collaborative teacher training through telematics 39
Ariadne's thread: an introduction to logic programming 39
A microworld to implant a germ of probability 38
A cybernetic construction kit for young children 38
The Kaleidoscope scientific vision for research in technology enhanced learning 38
A cybernetic construction kit for young children. Research Findings & Perspectives 37
WebLabs: ToonTalk LEGO RCX Extension (D.5.1.1) 36
CAB - Construction kits made of Atoms and Bits 36
Design methodologies for educational systems based on a multimedia database (DBLM) 35
Program download interface user manual 35
Terremoti: un sistema interattivo multimediale per l'educazione alla difesa dei fenomeni sismici 35
UniSchooLabS 34
WEBLABS 34
Program download interface specifications 34
WebLabs: Tools for tangibles (D.5.2.2) 34
WebLabs Activity Sequence: Modelling in Ecoliteracy & Randomness (part of D 1.1.2 ) 34
Marchio TERREMOTI 33
CAB. Prototyping Methodology 33
Minutes of the kick-off meeting and consolidated work plan 33
Bambini e Computer: il computer come strumento per apprendere nella scuola dell infanzia 33
WebLabs: walking on the random side (video) 33
Apprendere concetti scientifici giocando a costruire robot Lego 32
Final report on Literature Review on Conputation al Thinking 32
Toolkit per la robotica educativa 32
Edu Robot: final report 31
S.O.M.M.A. Sistemi di Oggetti Multimediali per l'Apprendimento 31
Interviews methodology for the CompuThink project 31
Interim final report of the CompuThink project 30
Totale 5.102
Categoria #
all - tutte 18.280
article - articoli 2.566
book - libri 694
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 1.865
Totale 23.405


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202420 0 0 0 0 0 0 0 0 0 5 2 13
2024/20251.828 2 10 109 73 584 133 17 52 37 134 374 303
2025/20262.844 147 214 255 450 517 135 422 112 180 128 147 137
2026/2027589 145 123 321 0 0 0 0 0 0 0 0 0
Totale 5.281