CITTA', GIUSEPPE
 Distribuzione geografica
Continente #
AS - Asia 1.193
NA - Nord America 944
EU - Europa 824
SA - Sud America 221
AF - Africa 43
OC - Oceania 7
Totale 3.232
Nazione #
US - Stati Uniti d'America 881
SG - Singapore 464
IT - Italia 396
CN - Cina 276
BR - Brasile 159
HK - Hong Kong 138
VN - Vietnam 110
FR - Francia 97
NL - Olanda 71
DE - Germania 62
JP - Giappone 51
GB - Regno Unito 38
CA - Canada 34
FI - Finlandia 29
KR - Corea 29
BD - Bangladesh 23
AR - Argentina 20
IN - India 20
AT - Austria 19
ID - Indonesia 19
MX - Messico 18
ZA - Sudafrica 18
EC - Ecuador 16
PL - Polonia 14
ES - Italia 12
SE - Svezia 11
RU - Federazione Russa 10
IE - Irlanda 9
PE - Perù 9
PK - Pakistan 8
UA - Ucraina 8
AU - Australia 7
CH - Svizzera 7
JM - Giamaica 6
TR - Turchia 6
AL - Albania 5
EG - Egitto 5
IQ - Iraq 5
JO - Giordania 5
MY - Malesia 5
CL - Cile 4
CO - Colombia 4
HU - Ungheria 4
LT - Lituania 4
PH - Filippine 4
PT - Portogallo 4
SK - Slovacchia (Repubblica Slovacca) 4
VE - Venezuela 4
AE - Emirati Arabi Uniti 3
ET - Etiopia 3
GR - Grecia 3
IL - Israele 3
KH - Cambogia 3
MA - Marocco 3
PY - Paraguay 3
RS - Serbia 3
TH - Thailandia 3
TW - Taiwan 3
AZ - Azerbaigian 2
BE - Belgio 2
CY - Cipro 2
DK - Danimarca 2
DZ - Algeria 2
EE - Estonia 2
HN - Honduras 2
KE - Kenya 2
LA - Repubblica Popolare Democratica del Laos 2
LB - Libano 2
NO - Norvegia 2
RE - Reunion 2
RO - Romania 2
SA - Arabia Saudita 2
BB - Barbados 1
BF - Burkina Faso 1
BG - Bulgaria 1
BH - Bahrain 1
BO - Bolivia 1
BY - Bielorussia 1
CG - Congo 1
CR - Costa Rica 1
CZ - Repubblica Ceca 1
GA - Gabon 1
GT - Guatemala 1
KW - Kuwait 1
KZ - Kazakistan 1
MW - Malawi 1
NG - Nigeria 1
OM - Oman 1
SI - Slovenia 1
SN - Senegal 1
TN - Tunisia 1
UG - Uganda 1
UY - Uruguay 1
UZ - Uzbekistan 1
Totale 3.232
Città #
Singapore 264
Santa Clara 185
Hong Kong 129
Ashburn 122
San Jose 103
Beijing 93
Hefei 60
Los Angeles 54
Palermo 47
Ho Chi Minh City 46
Lauterbourg 45
Tokyo 39
Genoa 33
Hanoi 29
Potenza 28
Seoul 27
Milan 26
Dallas 22
Messina 21
New York 21
Boardman 19
Buffalo 19
Frankfurt am Main 18
Rome 18
Helsinki 17
Orem 16
Düsseldorf 14
Montreal 14
Florence 13
Council Bluffs 12
Johannesburg 12
Guangzhou 11
Nuremberg 11
Dublin 10
Sestri Levante 10
Warsaw 10
Naples 9
São Paulo 9
Munich 8
Sala Baganza 8
Lima 7
London 7
Stockholm 7
Turin 7
Turku 7
Vienna 7
Agrate Brianza 6
Amsterdam 6
Denver 6
Guayaquil 6
Hangzhou 6
Houston 6
Mexico City 6
Paris 6
Rio de Janeiro 6
Atlanta 5
Bologna 5
Chennai 5
Chicago 5
Haiphong 5
Kuala Lumpur 5
Manchester 5
Newark 5
Pavia 5
Phoenix 5
Salvador 5
San Francisco 5
Tirana 5
Amman 4
Austin 4
Baghdad 4
Belo Horizonte 4
Brooklyn 4
Calimaya 4
Dhaka 4
Kharkiv 4
Lappeenranta 4
Madrid 4
Marseille 4
New Delhi 4
Pittsburgh 4
Poplar 4
Pregnana Milanese 4
Addis Ababa 3
Bari 3
Bengaluru 3
Biên Hòa 3
Bloomington 3
Boston 3
Boydton 3
Cairo 3
Cavallino 3
Curitiba 3
Da Nang 3
Florianópolis 3
Fortaleza 3
Fuzhou 3
Itami 3
Kingston 3
Lancaster 3
Totale 1.924
Nome #
Analysing the impact of Artificial Intelligence on teacher-student interaction in the light of actor-network theory 171
SuperCyberKids: Enhancing Cybersecurity Education in K-12 Through Digital Game-Based Learning 132
A Parent-Mediated Telehealth Program for Children with Autism Spectrum Disorder: Promoting Parents' Ability to Stimulate the Children's Learning, Reduce Parenting Stress, and Boost Their Sense of Parenting Empowerment 115
Pensiero Computazionale ed Embodied Cognition 110
Authenticity in VR and XR experiences: a conceptual framework for Digital Heritage 103
BubbleMumble Lab: un Mobile Serious Game per l'apprendimento dei concetti legati ai processi di estrazione e funzionalizzazione delle vescicole extracellulari 99
Toward a game-based cybersecurity training for young students: the SuperCyberKids project. 97
DIGITAL INNOVATION FOR SOCIAL INCLUSION - AN EUROPEAN PERSPECTIVE ON ICT-BASED SECOND LANGUAGE LEARNING ACTIVITIES 95
SuperCyberKids Learning Framework (SCKLF): SuperCyberKids Project Deliverable 2.1 95
BubbleMumble Kart: un Web Serious Game per l'apprendimento dei concetti di base legati alle vescicole extracellulari 90
The Role of Metaphor in Serious Games Design: the BubbleMumble Case Study 89
Do we still need teachers? Navigating the paradigm shift of the teacher's role in the AI era 88
GROUNDING L2 LEARNING IN SOCIAL PRACTICE THEORY: THE VIRGIL2 SERIOUS GAME 75
ADOPTING SERIOUS GAMES TO FACILITATE SCHOOL-WORK ALTERNATION DURING THE COVID19 EMERGENCY 75
DO VISUAL THINKING STRATEGIES IMPROVE THE LEARNING EXPERIENCE? 73
Research trends in Educational Neuroscience: Textual Analysis and mapping of the latest scholarly publications 72
Sito web del progetto DigiCAMP 70
Authenticity in Interactive Experiences 70
AI-Awareness: Fostering Teachers’ Awareness of Artificial Intelligence Through a Board Game 69
God save the nerd! Realtà aumentata al #mtdvercelli 68
AI for Creative Skill Development: A State-of-the-Art Analysis on Current Theories and Approaches 66
Didattica della programmazione: Robotica, ambienti reali, virtuali e basati sul Web per l'amplificazione del sapere, della conoscenza e della creatività 66
La percezione dell’utilizzo dell’intelligenza artificiale nello svolgimento dei compiti a casa in un campione di insegnanti italiani 63
A TOOL TO FACILITATE THE DESIGN AND DEVELOPMENT OF DIALOGUE-BASED SERIOUS GAMES 63
A Storytelling Robot Managing Persuasive and Ethical Stances via ACT-R: An Exploratory Study 63
The effect of disposition to critical thinking on playing serious games 63
Gaming as a Key Approach for the Recovery Process of a Public Space: The Case Study of the Old Chemical Plant 'Chimica Arenella' in Palermo 61
Analyzing Creativity in the Light of Social Practice Theory 59
Quando il gioco si fa serio: uManager 58
Guidelines targeting game designers: SuperCyberKids Project Deliverable no. D4.3 58
Embodied Cognition in learning STEM disciplines. An overview on the role of spatial skills 58
Designing a new Smart, Adaptive and Embodied Learning Environment 57
Training teachers towards an aware and competent use of AI in education 53
The role of disposition to critical thinking in digital game-based learning 53
A personal intelligent coach for smart embodied learning environments 52
Move your mind: Creative dancing humanoids as support to STEAM activities 51
The effects of mental rotation on computational thinking 50
I SERIOUS GAME PER L'EDUCAZIONE ALLA CULTURA DI IMPRESA: L'ESPERIENZA UMANAGER PER Esperienza inSegna 2018 49
Using the educational potential mapper to design an adaptive serious game: The "uManager" case study 47
A NEW EDUCATIONAL METHODOLOGY TO RESEARCH AND OBSERVE BEHAVIOURS AND OUTCOMES IN AUTISM WITH ROBOTIC TEACHING AND EDUTAINMENT 46
Report on Learning in Virtual Worlds & Gamification 46
IL SERIOUS GAME PER L'EDUCAZIONE ALLA CULTURA DI IMPRESA: L' ESPERIENZA 'UMANAGER' 40
Improving Spatial Reasoning by Interacting with a Humanoid Robot 39
EDUCATIONAL POTENTIAL MAPPER - A SEMANTIC-BASED TOOL FOR ANALYSING AND DESIGNING SERIOUS GAMES 39
SOCIAL AGENTS FOR L2 LEARNING 38
Neuroeducation in the light of Embodied Cognition: an innovative perspective 37
A Semantic Frame Approach to Support Serious Game Design 36
Some notes on the possibile role of cognitive architectures in serious games 27
Multidisciplinary Education Pathways to Attract High School Students Toward Research and Science 24
Observing Autism Spectrum Disorder in an Ecological Context: Refinement and Validation of the “Arrampi-Care” Monitoring Tool 10
Editorial. Artificial Intelligence and the paradigm shift of teachers’ role 6
Embodied Cognition in the Intersection of Spatial Navigation and Computational Thinking 5
Totale 3.339
Categoria #
all - tutte 10.023
article - articoli 3.558
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 13.581


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202450 0 0 0 0 0 0 0 0 1 0 16 33
2024/20251.198 3 3 66 28 201 67 34 127 110 96 243 220
2025/20262.021 127 172 174 282 393 115 226 99 158 143 93 39
2026/202770 70 0 0 0 0 0 0 0 0 0 0 0
Totale 3.339