CITTA', GIUSEPPE
 Distribuzione geografica
Continente #
NA - Nord America 1.228
AS - Asia 1.212
EU - Europa 882
SA - Sud America 229
Continente sconosciuto - Info sul continente non disponibili 109
AF - Africa 44
OC - Oceania 7
Totale 3.711
Nazione #
US - Stati Uniti d'America 1.133
SG - Singapore 466
IT - Italia 444
CN - Cina 277
BR - Brasile 161
HK - Hong Kong 138
VN - Vietnam 113
FR - Francia 102
NL - Olanda 72
DE - Germania 63
JP - Giappone 51
CA - Canada 47
GB - Regno Unito 38
BD - Bangladesh 30
FI - Finlandia 29
KR - Corea 29
ID - Indonesia 22
AR - Argentina 20
IN - India 20
AT - Austria 19
MX - Messico 18
ZA - Sudafrica 18
EC - Ecuador 17
ES - Italia 14
PL - Polonia 14
SE - Svezia 11
RU - Federazione Russa 10
IE - Irlanda 9
PE - Perù 9
JM - Giamaica 8
PK - Pakistan 8
UA - Ucraina 8
AU - Australia 7
CH - Svizzera 7
VE - Venezuela 7
CO - Colombia 6
CR - Costa Rica 6
MY - Malesia 6
TR - Turchia 6
AL - Albania 5
EG - Egitto 5
HN - Honduras 5
IQ - Iraq 5
JO - Giordania 5
CL - Cile 4
GT - Guatemala 4
HU - Ungheria 4
LT - Lituania 4
PH - Filippine 4
PT - Portogallo 4
RS - Serbia 4
SK - Slovacchia (Repubblica Slovacca) 4
TH - Thailandia 4
AE - Emirati Arabi Uniti 3
ET - Etiopia 3
GR - Grecia 3
IL - Israele 3
KH - Cambogia 3
LB - Libano 3
MA - Marocco 3
PY - Paraguay 3
TW - Taiwan 3
AZ - Azerbaigian 2
BE - Belgio 2
CY - Cipro 2
DK - Danimarca 2
DZ - Algeria 2
EE - Estonia 2
KE - Kenya 2
LA - Repubblica Popolare Democratica del Laos 2
NO - Norvegia 2
RE - Reunion 2
RO - Romania 2
SA - Arabia Saudita 2
BB - Barbados 1
BF - Burkina Faso 1
BG - Bulgaria 1
BH - Bahrain 1
BM - Bermuda 1
BO - Bolivia 1
BS - Bahamas 1
BY - Bielorussia 1
CG - Congo 1
CZ - Repubblica Ceca 1
GA - Gabon 1
GD - Grenada 1
KW - Kuwait 1
KZ - Kazakistan 1
LY - Libia 1
MF - Saint Martin 1
MW - Malawi 1
NG - Nigeria 1
OM - Oman 1
PR - Porto Rico 1
SI - Slovenia 1
SN - Senegal 1
TN - Tunisia 1
TT - Trinidad e Tobago 1
UG - Uganda 1
UY - Uruguay 1
Totale 3.601
Città #
Singapore 264
Santa Clara 191
Ashburn 146
Hong Kong 129
San Jose 125
Beijing 93
Hefei 60
Los Angeles 56
Palermo 49
Ho Chi Minh City 48
Lauterbourg 45
Tokyo 39
Genoa 36
Hanoi 29
Milan 28
Potenza 28
Seoul 27
Dallas 24
New York 24
Boardman 21
Messina 21
Buffalo 19
Rome 19
Frankfurt am Main 18
Helsinki 17
Orem 16
Montreal 15
Düsseldorf 14
Florence 14
Council Bluffs 12
Johannesburg 12
Guangzhou 11
Nuremberg 11
Dublin 10
Naples 10
Sestri Levante 10
Warsaw 10
São Paulo 9
Turin 9
Atlanta 8
Bologna 8
Chicago 8
Houston 8
Munich 8
Sala Baganza 8
Brooklyn 7
Guayaquil 7
Lima 7
London 7
Phoenix 7
Stockholm 7
Turku 7
Vienna 7
Agrate Brianza 6
Amsterdam 6
Denver 6
Hangzhou 6
Kuala Lumpur 6
Mexico City 6
Paris 6
Rio de Janeiro 6
Austin 5
Chennai 5
Dhaka 5
Haiphong 5
Madrid 5
Manchester 5
Nanterre 5
Newark 5
Pavia 5
Salvador 5
San Francisco 5
Tirana 5
Amman 4
Baghdad 4
Belo Horizonte 4
Calimaya 4
Curitiba 4
Kharkiv 4
Kingston 4
Lancaster 4
Lappeenranta 4
Marseille 4
New Delhi 4
Philadelphia 4
Pittsburgh 4
Poplar 4
Pregnana Milanese 4
San José 4
Addis Ababa 3
Bari 3
Basehor 3
Bengaluru 3
Biên Hòa 3
Bloomington 3
Boston 3
Boydton 3
Bridgeport 3
Cairo 3
Catania 3
Totale 2.028
Nome #
Analysing the impact of Artificial Intelligence on teacher-student interaction in the light of actor-network theory 196
SuperCyberKids: Enhancing Cybersecurity Education in K-12 Through Digital Game-Based Learning 144
Pensiero Computazionale ed Embodied Cognition 124
Authenticity in VR and XR experiences: a conceptual framework for Digital Heritage 122
A Parent-Mediated Telehealth Program for Children with Autism Spectrum Disorder: Promoting Parents' Ability to Stimulate the Children's Learning, Reduce Parenting Stress, and Boost Their Sense of Parenting Empowerment 120
BubbleMumble Lab: un Mobile Serious Game per l'apprendimento dei concetti legati ai processi di estrazione e funzionalizzazione delle vescicole extracellulari 110
Toward a game-based cybersecurity training for young students: the SuperCyberKids project. 106
DIGITAL INNOVATION FOR SOCIAL INCLUSION - AN EUROPEAN PERSPECTIVE ON ICT-BASED SECOND LANGUAGE LEARNING ACTIVITIES 102
SuperCyberKids Learning Framework (SCKLF): SuperCyberKids Project Deliverable 2.1 101
Do we still need teachers? Navigating the paradigm shift of the teacher's role in the AI era 100
BubbleMumble Kart: un Web Serious Game per l'apprendimento dei concetti di base legati alle vescicole extracellulari 95
The Role of Metaphor in Serious Games Design: the BubbleMumble Case Study 95
DO VISUAL THINKING STRATEGIES IMPROVE THE LEARNING EXPERIENCE? 81
GROUNDING L2 LEARNING IN SOCIAL PRACTICE THEORY: THE VIRGIL2 SERIOUS GAME 81
Research trends in Educational Neuroscience: Textual Analysis and mapping of the latest scholarly publications 80
ADOPTING SERIOUS GAMES TO FACILITATE SCHOOL-WORK ALTERNATION DURING THE COVID19 EMERGENCY 79
Authenticity in Interactive Experiences 76
AI-Awareness: Fostering Teachers’ Awareness of Artificial Intelligence Through a Board Game 75
Didattica della programmazione: Robotica, ambienti reali, virtuali e basati sul Web per l'amplificazione del sapere, della conoscenza e della creatività 74
Sito web del progetto DigiCAMP 74
God save the nerd! Realtà aumentata al #mtdvercelli 73
AI for Creative Skill Development: A State-of-the-Art Analysis on Current Theories and Approaches 71
La percezione dell’utilizzo dell’intelligenza artificiale nello svolgimento dei compiti a casa in un campione di insegnanti italiani 70
Gaming as a Key Approach for the Recovery Process of a Public Space: The Case Study of the Old Chemical Plant 'Chimica Arenella' in Palermo 69
A Storytelling Robot Managing Persuasive and Ethical Stances via ACT-R: An Exploratory Study 68
A TOOL TO FACILITATE THE DESIGN AND DEVELOPMENT OF DIALOGUE-BASED SERIOUS GAMES 67
The effect of disposition to critical thinking on playing serious games 67
Guidelines targeting game designers: SuperCyberKids Project Deliverable no. D4.3 66
Analyzing Creativity in the Light of Social Practice Theory 65
Embodied Cognition in learning STEM disciplines. An overview on the role of spatial skills 65
Quando il gioco si fa serio: uManager 63
A personal intelligent coach for smart embodied learning environments 62
Designing a new Smart, Adaptive and Embodied Learning Environment 61
Training teachers towards an aware and competent use of AI in education 61
Move your mind: Creative dancing humanoids as support to STEAM activities 60
The role of disposition to critical thinking in digital game-based learning 58
The effects of mental rotation on computational thinking 56
I SERIOUS GAME PER L'EDUCAZIONE ALLA CULTURA DI IMPRESA: L'ESPERIENZA UMANAGER PER Esperienza inSegna 2018 55
Using the educational potential mapper to design an adaptive serious game: The "uManager" case study 53
A NEW EDUCATIONAL METHODOLOGY TO RESEARCH AND OBSERVE BEHAVIOURS AND OUTCOMES IN AUTISM WITH ROBOTIC TEACHING AND EDUTAINMENT 49
Report on Learning in Virtual Worlds & Gamification 49
EDUCATIONAL POTENTIAL MAPPER - A SEMANTIC-BASED TOOL FOR ANALYSING AND DESIGNING SERIOUS GAMES 47
Improving Spatial Reasoning by Interacting with a Humanoid Robot 46
Neuroeducation in the light of Embodied Cognition: an innovative perspective 43
SOCIAL AGENTS FOR L2 LEARNING 42
IL SERIOUS GAME PER L'EDUCAZIONE ALLA CULTURA DI IMPRESA: L' ESPERIENZA 'UMANAGER' 41
A Semantic Frame Approach to Support Serious Game Design 40
Multidisciplinary Education Pathways to Attract High School Students Toward Research and Science 33
Some notes on the possibile role of cognitive architectures in serious games 30
Editorial. Artificial Intelligence and the paradigm shift of teachers’ role 15
Observing Autism Spectrum Disorder in an Ecological Context: Refinement and Validation of the “Arrampi-Care” Monitoring Tool 15
Embodied Cognition in the Intersection of Spatial Navigation and Computational Thinking 9
null 7
Totale 3.711
Categoria #
all - tutte 11.534
article - articoli 4.173
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 9
Totale 15.716


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202450 0 0 0 0 0 0 0 0 1 0 16 33
2024/20251.201 3 3 66 28 201 67 34 128 112 96 243 220
2025/20262.021 127 172 174 282 393 115 226 99 158 143 93 39
2026/2027439 161 74 204 0 0 0 0 0 0 0 0 0
Totale 3.711