CITTA', GIUSEPPE
 Distribuzione geografica
Continente #
NA - Nord America 201
EU - Europa 106
AS - Asia 88
OC - Oceania 1
Totale 396
Nazione #
US - Stati Uniti d'America 201
IT - Italia 78
SG - Singapore 70
FI - Finlandia 12
CN - Cina 7
KR - Corea 6
DE - Germania 3
HK - Hong Kong 3
AT - Austria 2
FR - Francia 2
IE - Irlanda 2
SK - Slovacchia (Repubblica Slovacca) 2
TW - Taiwan 2
AU - Australia 1
CH - Svizzera 1
GB - Regno Unito 1
LT - Lituania 1
NL - Olanda 1
RS - Serbia 1
Totale 396
Città #
Santa Clara 182
Singapore 54
Helsinki 12
Genoa 11
Sestri Levante 10
Sala Baganza 8
Agrate Brianza 6
Guangzhou 6
Seoul 6
Boardman 4
Palermo 4
Pregnana Milanese 4
Florence 3
Turin 3
Bitonto 2
Dublin 2
Falkenstein 2
Hong Kong 2
Messina 2
Milan 2
Naples 2
Paris 2
Tainan City 2
Vienna 2
Belgrade 1
Canberra 1
Città Sant'Angelo 1
Lausanne 1
Totale 337
Nome #
Toward a game-based cybersecurity training for young students: the SuperCyberKids project. 35
null 25
SuperCyberKids Learning Framework (SCKLF): SuperCyberKids Project Deliverable 2.1 23
SuperCyberKids: Enhancing Cybersecurity Education in K-12 Through Digital Game-Based Learning 19
A Parent-Mediated Telehealth Program for Children with Autism Spectrum Disorder: Promoting Parents' Ability to Stimulate the Children's Learning, Reduce Parenting Stress, and Boost Their Sense of Parenting Empowerment 17
Do we still need teachers? Navigating the paradigm shift of the teacher's role in the AI era 16
Authenticity in VR and XR experiences: a conceptual framework for Digital Heritage 15
God save the nerd! Realtà aumentata al #mtdvercelli 15
BubbleMumble Lab: un Mobile Serious Game per l'apprendimento dei concetti legati ai processi di estrazione e funzionalizzazione delle vescicole extracellulari 15
A personal intelligent coach for smart embodied learning environments 13
Neuroeducation in the light of Embodied Cognition: an innovative perspective 12
Using the educational potential mapper to design an adaptive serious game: The "uManager" case study 12
Guidelines targeting game designers: SuperCyberKids Project Deliverable no. D4.3 11
The Role of Metaphor in Serious Games Design: the BubbleMumble Case Study 11
Quando il gioco si fa serio: uManager 10
Designing a new Smart, Adaptive and Embodied Learning Environment 10
The effect of disposition to critical thinking on playing serious games 10
GROUNDING L2 LEARNING IN SOCIAL PRACTICE THEORY: THE VIRGIL2 SERIOUS GAME 9
The effects of mental rotation on computational thinking 9
Analyzing Creativity in the Light of Social Practice Theory 9
BubbleMumble Kart: un Web Serious Game per l'apprendimento dei concetti di base legati alle vescicole extracellulari 9
Research trends in Educational Neuroscience: Textual Analysis and mapping of the latest scholarly publications 9
Sito web del progetto DigiCAMP 9
DIGITAL INNOVATION FOR SOCIAL INCLUSION - AN EUROPEAN PERSPECTIVE ON ICT-BASED SECOND LANGUAGE LEARNING ACTIVITIES 8
Didattica della programmazione: Robotica, ambienti reali, virtuali e basati sul Web per l'amplificazione del sapere, della conoscenza e della creatività 8
Improving Spatial Reasoning by Interacting with a Humanoid Robot 8
EDUCATIONAL POTENTIAL MAPPER - A SEMANTIC-BASED TOOL FOR ANALYSING AND DESIGNING SERIOUS GAMES 8
SOCIAL AGENTS FOR L2 LEARNING 7
Report on Learning in Virtual Worlds & Gamification 7
I SERIOUS GAME PER L'EDUCAZIONE ALLA CULTURA DI IMPRESA: L'ESPERIENZA UMANAGER PER Esperienza inSegna 2018 7
The role of disposition to critical thinking in digital game-based learning 7
Move your mind: Creative dancing humanoids as support to STEAM activities 6
Some notes on the possibile role of cognitive architectures in serious games 6
A Semantic Frame Approach to Support Serious Game Design 5
A Storytelling Robot Managing Persuasive and Ethical Stances via ACT-R: An Exploratory Study 5
A NEW EDUCATIONAL METHODOLOGY TO RESEARCH AND OBSERVE BEHAVIOURS AND OUTCOMES IN AUTISM WITH ROBOTIC TEACHING AND EDUTAINMENT 5
Gaming as a Key Approach for the Recovery Process of a Public Space: The Case Study of the Old Chemical Plant 'Chimica Arenella' in Palermo 5
IL SERIOUS GAME PER L'EDUCAZIONE ALLA CULTURA DI IMPRESA: L' ESPERIENZA 'UMANAGER' 5
Totale 420
Categoria #
all - tutte 1.483
article - articoli 387
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 1.870


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202450 0 0 0 0 0 0 0 0 1 0 16 33
2024/2025370 3 3 68 28 204 61 3 0 0 0 0 0
Totale 420