CITTA', GIUSEPPE
 Distribuzione geografica
Continente #
AS - Asia 1.187
NA - Nord America 852
EU - Europa 802
SA - Sud America 221
AF - Africa 43
OC - Oceania 7
Totale 3.112
Nazione #
US - Stati Uniti d'America 795
SG - Singapore 464
IT - Italia 376
CN - Cina 276
BR - Brasile 159
HK - Hong Kong 138
VN - Vietnam 109
FR - Francia 97
NL - Olanda 69
DE - Germania 62
JP - Giappone 51
GB - Regno Unito 38
CA - Canada 31
FI - Finlandia 29
KR - Corea 29
AR - Argentina 20
AT - Austria 19
BD - Bangladesh 19
ID - Indonesia 19
IN - India 19
MX - Messico 18
ZA - Sudafrica 18
EC - Ecuador 16
PL - Polonia 14
ES - Italia 12
SE - Svezia 11
RU - Federazione Russa 10
IE - Irlanda 9
PE - Perù 9
PK - Pakistan 8
UA - Ucraina 8
AU - Australia 7
CH - Svizzera 7
TR - Turchia 6
AL - Albania 5
EG - Egitto 5
IQ - Iraq 5
JO - Giordania 5
MY - Malesia 5
CL - Cile 4
CO - Colombia 4
HU - Ungheria 4
JM - Giamaica 4
LT - Lituania 4
PH - Filippine 4
PT - Portogallo 4
SK - Slovacchia (Repubblica Slovacca) 4
VE - Venezuela 4
AE - Emirati Arabi Uniti 3
ET - Etiopia 3
GR - Grecia 3
IL - Israele 3
KH - Cambogia 3
MA - Marocco 3
PY - Paraguay 3
RS - Serbia 3
TH - Thailandia 3
TW - Taiwan 3
AZ - Azerbaigian 2
BE - Belgio 2
CY - Cipro 2
DK - Danimarca 2
DZ - Algeria 2
EE - Estonia 2
HN - Honduras 2
KE - Kenya 2
LA - Repubblica Popolare Democratica del Laos 2
LB - Libano 2
NO - Norvegia 2
RE - Reunion 2
RO - Romania 2
SA - Arabia Saudita 2
BB - Barbados 1
BF - Burkina Faso 1
BG - Bulgaria 1
BH - Bahrain 1
BO - Bolivia 1
BY - Bielorussia 1
CG - Congo 1
CZ - Repubblica Ceca 1
GA - Gabon 1
GT - Guatemala 1
KW - Kuwait 1
KZ - Kazakistan 1
MW - Malawi 1
NG - Nigeria 1
OM - Oman 1
SI - Slovenia 1
SN - Senegal 1
TN - Tunisia 1
UG - Uganda 1
UY - Uruguay 1
UZ - Uzbekistan 1
Totale 3.112
Città #
Singapore 264
Santa Clara 185
Hong Kong 129
Ashburn 107
San Jose 103
Beijing 93
Hefei 60
Los Angeles 53
Palermo 47
Ho Chi Minh City 46
Lauterbourg 45
Tokyo 39
Hanoi 28
Potenza 28
Seoul 27
Genoa 25
Milan 24
Messina 21
New York 20
Dallas 19
Frankfurt am Main 18
Helsinki 17
Buffalo 16
Boardman 15
Orem 15
Rome 15
Düsseldorf 14
Montreal 14
Florence 13
Council Bluffs 12
Johannesburg 12
Guangzhou 11
Nuremberg 11
Dublin 10
Sestri Levante 10
Warsaw 10
Naples 9
São Paulo 9
Munich 8
Sala Baganza 8
Lima 7
London 7
Stockholm 7
Turin 7
Turku 7
Vienna 7
Agrate Brianza 6
Amsterdam 6
Denver 6
Guayaquil 6
Hangzhou 6
Mexico City 6
Paris 6
Rio de Janeiro 6
Atlanta 5
Chennai 5
Haiphong 5
Kuala Lumpur 5
Manchester 5
Newark 5
Pavia 5
Phoenix 5
Salvador 5
San Francisco 5
Tirana 5
Amman 4
Baghdad 4
Belo Horizonte 4
Brooklyn 4
Calimaya 4
Chicago 4
Dhaka 4
Kharkiv 4
Lappeenranta 4
Madrid 4
Marseille 4
New Delhi 4
Poplar 4
Pregnana Milanese 4
Addis Ababa 3
Bari 3
Bengaluru 3
Biên Hòa 3
Bologna 3
Boston 3
Boydton 3
Cairo 3
Cavallino 3
Curitiba 3
Da Nang 3
Florianópolis 3
Fortaleza 3
Fuzhou 3
Houston 3
Itami 3
Lancaster 3
Lisbon 3
Mumbai 3
Nanjing 3
Quito 3
Totale 1.874
Nome #
Analysing the impact of Artificial Intelligence on teacher-student interaction in the light of actor-network theory 167
SuperCyberKids: Enhancing Cybersecurity Education in K-12 Through Digital Game-Based Learning 131
A Parent-Mediated Telehealth Program for Children with Autism Spectrum Disorder: Promoting Parents' Ability to Stimulate the Children's Learning, Reduce Parenting Stress, and Boost Their Sense of Parenting Empowerment 114
Pensiero Computazionale ed Embodied Cognition 103
Authenticity in VR and XR experiences: a conceptual framework for Digital Heritage 99
Toward a game-based cybersecurity training for young students: the SuperCyberKids project. 95
BubbleMumble Lab: un Mobile Serious Game per l'apprendimento dei concetti legati ai processi di estrazione e funzionalizzazione delle vescicole extracellulari 94
SuperCyberKids Learning Framework (SCKLF): SuperCyberKids Project Deliverable 2.1 93
DIGITAL INNOVATION FOR SOCIAL INCLUSION - AN EUROPEAN PERSPECTIVE ON ICT-BASED SECOND LANGUAGE LEARNING ACTIVITIES 92
The Role of Metaphor in Serious Games Design: the BubbleMumble Case Study 88
Do we still need teachers? Navigating the paradigm shift of the teacher's role in the AI era 87
BubbleMumble Kart: un Web Serious Game per l'apprendimento dei concetti di base legati alle vescicole extracellulari 85
DO VISUAL THINKING STRATEGIES IMPROVE THE LEARNING EXPERIENCE? 71
ADOPTING SERIOUS GAMES TO FACILITATE SCHOOL-WORK ALTERNATION DURING THE COVID19 EMERGENCY 71
Research trends in Educational Neuroscience: Textual Analysis and mapping of the latest scholarly publications 70
AI-Awareness: Fostering Teachers’ Awareness of Artificial Intelligence Through a Board Game 68
GROUNDING L2 LEARNING IN SOCIAL PRACTICE THEORY: THE VIRGIL2 SERIOUS GAME 68
Sito web del progetto DigiCAMP 67
Authenticity in Interactive Experiences 67
God save the nerd! Realtà aumentata al #mtdvercelli 66
AI for Creative Skill Development: A State-of-the-Art Analysis on Current Theories and Approaches 64
La percezione dell’utilizzo dell’intelligenza artificiale nello svolgimento dei compiti a casa in un campione di insegnanti italiani 62
Didattica della programmazione: Robotica, ambienti reali, virtuali e basati sul Web per l'amplificazione del sapere, della conoscenza e della creatività 62
A Storytelling Robot Managing Persuasive and Ethical Stances via ACT-R: An Exploratory Study 61
The effect of disposition to critical thinking on playing serious games 61
A TOOL TO FACILITATE THE DESIGN AND DEVELOPMENT OF DIALOGUE-BASED SERIOUS GAMES 60
Analyzing Creativity in the Light of Social Practice Theory 57
Gaming as a Key Approach for the Recovery Process of a Public Space: The Case Study of the Old Chemical Plant 'Chimica Arenella' in Palermo 57
Guidelines targeting game designers: SuperCyberKids Project Deliverable no. D4.3 56
Embodied Cognition in learning STEM disciplines. An overview on the role of spatial skills 55
Quando il gioco si fa serio: uManager 53
Training teachers towards an aware and competent use of AI in education 52
Move your mind: Creative dancing humanoids as support to STEAM activities 51
A personal intelligent coach for smart embodied learning environments 51
Designing a new Smart, Adaptive and Embodied Learning Environment 51
The role of disposition to critical thinking in digital game-based learning 50
The effects of mental rotation on computational thinking 47
I SERIOUS GAME PER L'EDUCAZIONE ALLA CULTURA DI IMPRESA: L'ESPERIENZA UMANAGER PER Esperienza inSegna 2018 47
Using the educational potential mapper to design an adaptive serious game: The "uManager" case study 47
Report on Learning in Virtual Worlds & Gamification 44
A NEW EDUCATIONAL METHODOLOGY TO RESEARCH AND OBSERVE BEHAVIOURS AND OUTCOMES IN AUTISM WITH ROBOTIC TEACHING AND EDUTAINMENT 43
IL SERIOUS GAME PER L'EDUCAZIONE ALLA CULTURA DI IMPRESA: L' ESPERIENZA 'UMANAGER' 40
EDUCATIONAL POTENTIAL MAPPER - A SEMANTIC-BASED TOOL FOR ANALYSING AND DESIGNING SERIOUS GAMES 39
SOCIAL AGENTS FOR L2 LEARNING 38
Improving Spatial Reasoning by Interacting with a Humanoid Robot 38
Neuroeducation in the light of Embodied Cognition: an innovative perspective 37
A Semantic Frame Approach to Support Serious Game Design 36
Some notes on the possibile role of cognitive architectures in serious games 25
Multidisciplinary Education Pathways to Attract High School Students Toward Research and Science 24
Observing Autism Spectrum Disorder in an Ecological Context: Refinement and Validation of the “Arrampi-Care” Monitoring Tool 8
Embodied Cognition in the Intersection of Spatial Navigation and Computational Thinking 4
Editorial. Artificial Intelligence and the paradigm shift of teachers’ role 1
Totale 3.217
Categoria #
all - tutte 9.201
article - articoli 3.253
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 12.454


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202450 0 0 0 0 0 0 0 0 1 0 16 33
2024/20251.198 3 3 66 28 201 67 34 127 110 96 243 220
2025/20261.969 127 172 174 282 393 115 226 99 158 143 80 0
Totale 3.217